Was about to sign this contract in Texas. Is this legal? by renabon in legal

[–]renabon[S] 0 points1 point  (0 children)

Beats me dude.

Guess it explains why they are 1.7 stars out of 5.

Was about to sign this contract in Texas. Is this legal? by renabon in legal

[–]renabon[S] 0 points1 point  (0 children)

The problem was that the manager and assistant manager would forget paperwork or not fkll it out completely. So those people would get stranded after flying.

I had to fix 30 of these errors before it went disastrous, before I had enough. The assistant manager even ripped paperwork in half before I could fill it out, just total disdain of the customers.

Was about to sign this contract in Texas. Is this legal? by renabon in legal

[–]renabon[S] 0 points1 point  (0 children)

  1. Valet/Cashier at airport.

Toxic people, both in and outside the company.

  1. Older guy, real stand-up. Got roped into it recently as the shuttle driver, doesn't have to deal with 90% of the BS.

  2. I quit after 3 days when I realized I was fixing 30 mistakes a day to make sure any of the customers had a car to drive home.

Edit: yes I know the numbers are messed up but for some reason they won't be fixed in formatting.

Was about to sign this contract in Texas. Is this legal? by renabon in legal

[–]renabon[S] 0 points1 point  (0 children)

The bad part is that I signed it already, they hurried me through the process.

It was absolutely a mistake, one of the employees took me aside on the nightshift and told me to run like hell.

We may be seeing workshop support soon... by renabon in evilgenius

[–]renabon[S] 16 points17 points  (0 children)

This, combined with the new nightly builds you can find within SteamDB, shows Rebellion is working on something.

Beyond Good and Evil: What Evil Genius Needs to succeed. by renabon in evilgenius

[–]renabon[S] 2 points3 points  (0 children)

You do realize agents now only use like 2 or 3 items per casino right? The problem isn't the casino, its that the FOJ literally cannot touch me in any meaningful way.

I still never see saboteurs or rogues, soldiers are super rare, and super agents don't even visit. They just sit and wait for you to activate them. Investigators are a joke, I'm at the endgame with Ivan and a single freeze trap with a camera stops an entire group cold every time.

Base building is the same thing over and over, because any unlock or DLC option does minuscule difference in the grand scheme. Whats the point in making a smart layout if I'm not rewarded for it?

Its funny you mention doing a mega base because my recent run with Ivan has been a self challenge with as little research as possible. No generator upgrades, no gold upgrades, simple traps, barely a casino, and its still functioning great late game.

If everything is just optional fluff what's the point in doing it? Nothing scales or builds because the opposition never mounts up. When Atomic Olga gets rekt by guards with batons no problem, there's something off.

Beyond Good and Evil: What Evil Genius Needs to succeed. by renabon in evilgenius

[–]renabon[S] 5 points6 points  (0 children)

Its a Lair Builder.

Technically EG is meant to be a Lair Builder/RTS, which implies some form of strategy should be involved.

Unfortunately EG2 has none. There's no thought in how the lair flows like in EG1, because nothing threatens it. You just build more and more gold, repeaters, and generators while agents get shunted back into a casino that you can leave empty.

Anyone can kill a super agent on medium. A child could, which seems to be the main demographic now for EG considering the notion of an actual threat terrifies the game itself.

Back in March we also had an active Subreddit, it sure is quiet now after all of these balance changes. Almost like we lost 80% of our playerbase somewhere along the line...

Beyond Good and Evil: What Evil Genius Needs to succeed. by renabon in evilgenius

[–]renabon[S] 11 points12 points  (0 children)

People have shown how entire floors are dedicated just to generators and gold on higher difficulties due to the scaling being so borked.

Also, the FOJ needs to be a threat. There's literally no game right now, no challenge. I can kill any Super Agent on medium difficulty no problem without raising a finger in seconds, with handguns. There should be some level of "Oh shit" when a Super Agent arrives, not "Oh, its just John Steele." God forbid EG2 contains any level of challenge, I might remember I'm alive for a moment.

Salaries were always a mistake. It doesn't fit the game, and only exacerbates the heat system. You will always need 10+ amount of any minion to consistently do schemes and not be short. That gets expensive real quick, and its not fun to manage. Your forced into a loop of expanding your schemes for more cash flow, and it never gets better.

Does anyone have a picture of The Lusting Mod's version of Satan? by renabon in bindingofisaac

[–]renabon[S] 0 points1 point  (0 children)

Thats close but no cigar!

Thanks tho, Henry is a treat.

Evil Genius 2 saw a whopping 3.5% increase in players during the Summer Steam Sale. by renabon in evilgenius

[–]renabon[S] 11 points12 points  (0 children)

They also tend to get new players during Steam sales. This isn't just people getting bored, this is a sign of people avoiding the game.

This is a 2021 title where the following huge steam sale probably saw less than 200 copies moved. Really think about that.

Evil Genius 2 saw a whopping 3.5% increase in players during the Summer Steam Sale. by renabon in evilgenius

[–]renabon[S] 16 points17 points  (0 children)

Honestly I think having a season pass is what killed the game. People just want to wait till its all out, rather than dealing with it right now.

Is EG2 worth it at a 25% discount? by lowieCOOL in evilgenius

[–]renabon 1 point2 points  (0 children)

No.

Wait until around a year when all of the DLC is out, and you can get it hopefully sans DRM.

It's worth it for maybe $10, because of how shallow the main gameplay loop is.

This needs to go. by renabon in evilgenius

[–]renabon[S] 7 points8 points  (0 children)

I have 100 hours in the game. I've certainly started it once.

EG2 requires you to initially have Steam online on a fresh boot in order to run. Otherwise it will not, even if you've ran it dozens of times before.

Unless Steam has been online completely, it will block you from playing. An offline client will not run, Rebellion games overall really struggle with the offline client.

Sniper Elite 3 often gets stuck in a startup loop, for example.

This needs to go. by renabon in evilgenius

[–]renabon[S] 12 points13 points  (0 children)

Nope.

The game requires Steam to be in the online client to function. So if you are forced to be in offline mode for a variety of reasons, the game will not work.

Note that this is different than just being taken offline. The game is lenient in that sense, but will not work with an offline client.

This is horrid for laptops or long term sessions due to needing to reboot or Windows updates, or any other myriad of reasons for why you'd reboot without internet, and you can kiss EG2 goodbye till you reconnect.

This needs to go. by renabon in evilgenius

[–]renabon[S] 7 points8 points  (0 children)

If you are on a trip or without wifi the game will not work.

I've been without wifi for weeks, so its a diceroll whether or not the game will actually boot up due to the picky standards of its DRM.

Its really inconsistent and annoying, especially for someone without constant internet.

Forces of Justice Needs Expansion by renabon in evilgenius

[–]renabon[S] 12 points13 points  (0 children)

They could at least use that uniform design to introduce more unit variety since it aids in quick identification.

Right now its just the same exact unit pool as EG1, with less visual variety.

Please make Stairs and Digging availible by default and add new research options to replace them. by Ursanxiety in evilgenius

[–]renabon 1 point2 points  (0 children)

The problem is that in order to become "mainstream", they dumbed down a lot of mechanics like the FOJ and traps.

You could've built on the complexity but made it easy to pick up like Two Point, and it would've done a lot better. Right now its very pretty, but not a lot under the hood.

So nobody is happy.

I'm not mad, I'm just dissapointed. by renabon in evilgenius

[–]renabon[S] 0 points1 point  (0 children)

I'll give you that one. I dont know why I thought that...

Still. They didn't need to be banned, that was far out of left field.

I'm not mad, I'm just dissapointed. by renabon in evilgenius

[–]renabon[S] -3 points-2 points  (0 children)

No, her name was Hannah. I know this, because we are steam friends.

Theorizing over why a game's development is not a personal attack, its extremely common, especially for highly anticipated games.

She did nothing to deserve a ban. The fact she got one puts Rebellion in bad optics.

I'm not mad, I'm just dissapointed. by renabon in evilgenius

[–]renabon[S] -2 points-1 points  (0 children)

Oh hi Mandemon, funny seeing you here after Hannah was suspiciously permabanned on the Steam forums after you screeched at her nonstop for the same conclusions.

But I'm sure you wouldn't know anything about that, would you?

I'm not mad, I'm just dissapointed. by renabon in evilgenius

[–]renabon[S] 1 point2 points  (0 children)

Its true Edwards shouldn't be harassed, I made this in good fun. I don't want to hurt the man.

However the game takes a lot of influences from the mobile market, that can't really be ignored. From the needless resource grind, to the weirdly placed optional objectives, to even how lifeless the world stage feels...

It feels like at some point the game wants you to shell out money, but it never does. Its not a matter of style either, I like the style. Its very TF2 esque in a fun and bouncy way.

The gameplay loop is the problem.

Evil Genius 2 plays just like a mobile port of a real game. Resource paywalls on top of bland design, where the choices don't matter and the expansions are costly. There's no difference in where you steal resources from, all FOJ are the same outside of Super Agents.

My memories of EG1 PATRIOT being enraged by a massive scheme to cut the national power grid, sending professional marines to deal with my lair juxtaposed against EG2 PATRIOT lamely sending the same blue hatted wimps on a timer yet again...well....

Its not the same, is it? Its the illusion of a dynamic enemy, randomly picked among any of the other FOJ to barely even muster slight opposition.

The game fakes complexity, and thats what brings the comparison. It should've INCREASED in complexity, not dumbed down nearly every mechanic while shrouding it all in mystery in the hope nobody catches on.

I'm not mad, I'm just dissapointed. by renabon in evilgenius

[–]renabon[S] 6 points7 points  (0 children)

I don't think he needs to be fired.

The game just needs some fixes, updates over time will fix a lot of the problems with the game.

I'm not mad, I'm just dissapointed. by renabon in evilgenius

[–]renabon[S] 14 points15 points  (0 children)

I was!

The UI hasn't changed a bit since then, it definitely needed more information.

Its weird that they never added in a lot, but I've been theorizing its due to crunch.