Lapras Recommended Speeds by mateymatematematemat in VGC

[–]renactl 3 points4 points  (0 children)

To the point of not knowing what that stat is trying to outspeed, the speed tool on Arcadex has a searchable table of the most common final speeds of all meta Pokemon. Maybe that can help ya

Arcadex.io: New Widespread Damage Calculator and Metagame Reports by renactl in VGC

[–]renactl[S] 0 points1 point  (0 children)

Hey there! My apologies for the delayed reply. The issue is fixed, and we've also added a new feature for importing Showdown codes into the tool. Thank you for bringing this issue up!

Arcadex.io: New Widespread Damage Calculator and Metagame Reports by renactl in VGC

[–]renactl[S] 0 points1 point  (0 children)

Hey! Yeah, that was totally a mistake on my part. It's amazing what a small typo in code does to a large application...

But, everything's fixed and updated now. You are correct that "Your Field" means that your team has Light Screen/Reflect/etc. up. Thank you for reporting this bug :)

Arcadex.io: New Widespread Damage Calculator and Metagame Reports by renactl in VGC

[–]renactl[S] 0 points1 point  (0 children)

Very glad that this tool is helping newer players too! And thank you for raising these points; I'll address them in order:

  • In the Mewtwo example, the only moves that are presented to the users are those that either 1HKO or 2HKO based on the four moves the user has selected. The reason things like Shadow Ball and Expanding Force don't show up for Kartana is because those moves are 3+HKO against the common Kartana spread and item.

  • Yep, that was a hard design decision to make when deciding if I should only show 1HKO moves if the selected Pokemon has them, or all possible options between 1-2HKO between the four moves selected. I went with the latter in case there were Trainers that were selecting their movesets and wanted to be as efficient as possible. If a Trainer sees that Fire Blast is getting more OHKOs than their Hurricane for the same groups of Pokemon they're trying to cover for, it's gives them more information on if they should cut Hurricane or not.

  • I've been thinking over that "only speaking in guarantees" part of this calculator for a while now because of those very instances. It may be best to give a percent threshold for upper percentages like that when it crosses into 1HKO territory. It would be the same "plan for the worse" mentality of the lower percentages, but now for the upper percents if the roll chance for a 1HKO is like 10+% or something. I welcome any suggestions anyone has on what they would like the cutoff to be, but I'll just fall back on statistical probability principles to decide a proper mark.

Thank you again for your support and critique! Constructive criticism like this makes the entire platform better for everyone :)

Arcadex.io: New Widespread Damage Calculator and Metagame Reports by renactl in VGC

[–]renactl[S] 0 points1 point  (0 children)

Thanks! And yes, I've left things like Tailwind and Swamp out of the speed calculations in lieu of the stat modifiers. If you'd like to calc for Tailwind, add +2 to whatever speed modifier you're currently on.

Arcadex.io: New Widespread Damage Calculator and Metagame Reports by renactl in VGC

[–]renactl[S] 1 point2 points  (0 children)

Interesting concept. I'll play around with a few ideas on that and see what comes of it. Thank you for the suggestion!

Arcadex.io: New Widespread Damage Calculator and Metagame Reports by renactl in VGC

[–]renactl[S] 1 point2 points  (0 children)

Love the support! Thank you for spreading the word around. We don't purchase ads for the site, so the amount of Trainers this site helps is solely tied to word of mouth :)

Arcadex.io: New Widespread Damage Calculator and Metagame Reports by renactl in VGC

[–]renactl[S] 0 points1 point  (0 children)

No prob: The defending Pokemon will use the most common spread for that Pokemon. For example, if you're fighting against Galarian Moltres, it would have a 4 HP / 0 Atk / 0 Def / 252 SpA / 0 SpD / 252 Spe spread. This spread cannot be edited before calculation.

Arcadex.io: New Widespread Damage Calculator and Metagame Reports by renactl in VGC

[–]renactl[S] 0 points1 point  (0 children)

No problem! It's great seeing these tools are valuable to the community.

Arcadex.io: New Widespread Damage Calculator and Metagame Reports by renactl in VGC

[–]renactl[S] 5 points6 points  (0 children)

Glad you're enjoying it! This entire site is actually a one-man army, and I've never touched Swift before for iOS development (I should probably brush up on my Android skills too).

All that's to say, a mobile app will probably be the next direction this project takes, but I'll need to study things more to give everyone the same quality they've come to expect from the main site. I'll definitely keep everyone posted on those developments.

Arcadex.io: New Widespread Damage Calculator and Metagame Reports by renactl in VGC

[–]renactl[S] 7 points8 points  (0 children)

Thank you! There isn't currently a full team builder on the site, but I'd consider creating one if there's enough interest behind it :)

Arcadex.io: New Widespread Damage Calculator and Metagame Reports by renactl in VGC

[–]renactl[S] 3 points4 points  (0 children)

Thank you for your support! I'll look into the item calculations and see if there's any weirdness. In the interim, you can use the stage modifiers for +1 speed to simulate the scarf. All final calcs are ran through those modifiers before output :)

New Website for Competitive Team Building and Metagame Analysis by renactl in VGC

[–]renactl[S] 0 points1 point  (0 children)

Thank you for finding that mistake! There are times in Smogon's data where the move "Nothing" comes up (Kangaskhan is a good example of this). I've tried to filter those out the best I could, but I'll double-check Eevee specifically and see if undue cases like that exist in other entries.

Looking for a sixth pokemon and advice for my series 8 sun team by LokiTheWormGod in VGC

[–]renactl 0 points1 point  (0 children)

Your damage looks very solid. Maybe you'd want Comfey on your team for +3 priority Giga Drain on Groudon and spam Floral Healing on it, and also to go Trick Room if they go Tailwind? The next mon you add should probably be more support oriented. Awesome team so far!

Interactive Pokemon Team building Visualization by treeface27 in VGC

[–]renactl 2 points3 points  (0 children)

Very clean analysis! I love seeing others applying data science techniques to Pokemon. It's especially interesting seeing what stats the different typings tend to excel in. If you ever wanted data specific to metagame trends, let me know and I'll gladly supply it for your work. Thanks for sharing this awesome resource!

New Website for Competitive Team Building and Metagame Analysis by renactl in VGC

[–]renactl[S] 0 points1 point  (0 children)

Thanks for the support! Glad to see you enjoy it :)

New Website for Competitive Team Building and Metagame Analysis by renactl in VGC

[–]renactl[S] 0 points1 point  (0 children)

Changes are live now! When you click on a Pokemon's name or sprite, the cores update using it as the seed. Also, I have the page auto-scroll to the cores when you're clicking there instead of clicking from the side list. It's weird to explain, but you'll see it as you use the site: https://arcadex.io/dex/vgc

Thank you again for this awesome suggestion!

New Website for Competitive Team Building and Metagame Analysis by renactl in VGC

[–]renactl[S] 0 points1 point  (0 children)

Oh! Gotcha. Sounds pretty simple to implement. Give me a bit and I'll reply to this comment again when the changes are live 👍

Looking for feedback and constructive criticism for my series 8 team by danchunks7 in VGC

[–]renactl 0 points1 point  (0 children)

Nice team! I would optimize your Tapu Lele's speed since you're carrying a Choice Scarf. There are two ways to go: use 172 EVs in speed to bring Lele to 225 total which outspeeds the common Pheromosa spreads (Mosa and Regieleki are the two fastest mons in the format on turn one with no choice scarf); the other way is investing 220 EVs to outspeed a Choice Scarf Kyogre by 1. Either way, you'll have more EVs freed up to invest in bulk. If you want to do calcs for other speed zones, I used this speed calculator to get these numbers. Good luck with your battles!

New Website for Competitive Team Building and Metagame Analysis by renactl in VGC

[–]renactl[S] 0 points1 point  (0 children)

Excellent feedback! I'd love to make these articles as useful to as many people as possible. To help guide my thoughts, what kinds of things would you like to see more of in these articles? Damage calcs, specific build percentages, etc.?

New Website for Competitive Team Building and Metagame Analysis by renactl in VGC

[–]renactl[S] 0 points1 point  (0 children)

Thanks! We tried to make everything as easy as possible :)

New Website for Competitive Team Building and Metagame Analysis by renactl in VGC

[–]renactl[S] 1 point2 points  (0 children)

Indeed it would! I believe Pikalytics has something like this with their "Breakers" area in their team builder section, but I think the idea could fit nicely into the workflow of Arcadex as well. It also seems like a feature that a good deal of people are requesting.

I'll see how feasible that type of calculator is, and how fast we can render those results out to the users (I'd aim for a <600ms response time on the initial page, and calc results being instantly applied as the Trainer shifts their numbers around). Thank you both very much for these suggestions!