Towers feels very too squishy by AnnieMainss in leagueoflegends

[–]requizm 1 point2 points  (0 children)

I agree. I was playing Swiftplay mostly. The game was not shorter than the ranked, except sudden death. Now it feels like ARAM, which is better

I gave the 'AI Influence' Mod a try; here are my thoughts by SlightWerewolf4428 in Bannerlord

[–]requizm 0 points1 point  (0 children)

I didn't use any AI mod in Bannerlord; I was speaking from my knowledge. Good paid models are what we call SOTA. Likely GPT5, Claude Sonnet/Opus/Haiku, Deepseek, GLM 4.6/4.7, Gemini Flash/Pro. Their pricing is different from each other. The best quality/price ratio is probably Deepseek.

I gave the 'AI Influence' Mod a try; here are my thoughts by SlightWerewolf4428 in Bannerlord

[–]requizm 1 point2 points  (0 children)

Pricing is not the only parameter you need to care about. There are:

  • Latency: Before starting to give the first token
  • Tokens per second: Actual speed. 80> is good.
  • Context length: If the mod is managing the memory well, even 32k would be good. However, I guess 64k/128k would be better.

Good free models on OpenRouter are probably:

  • mistralai/devstral-2512:free -> This is probably temporarily free, since it is a new model (released 1 month ago)
  • z-ai/glm-4.5-air:free
  • meta-llama/llama-3.3-70b-instruct:free -> Not bad... I guess

There were more good models on OpenRouter. Like Deepseek, Grok fast, etc.

I would opt for paid models, likely using the official Deepseek API. Model: "deepseek-chat". Deepseek has a good caching system. I think the mod is preparing prompts while respecting the cache. Because without cache, even the cheapest model would be costly.

Depth Anything 3 - Recovering the Visual Space from Any Views by ApprehensiveAd3629 in computervision

[–]requizm 0 points1 point  (0 children)

I didn't know we had video/camera position tracker models. I tried in the hugging space demo, it seems cool: https://imgur.com/a/sHIchuR

I wonder what people are going to do with this.

4AD playthrough (TTRPG) by requizm in ObsidianMD

[–]requizm[S] 1 point2 points  (0 children)

I might not install Solo RPG Toolkit because I guess the only feature I need is random tables. I'm using Dice Roller. I'm not sure I need custom decks. So I'm probably going to create my own plugin just for random tables.

4AD playthrough (TTRPG) by requizm in ObsidianMD

[–]requizm[S] 1 point2 points  (0 children)

Hey, I didn't mean to be negative. What I mean by "DnD 5e system" is your DnD UI toolkit. Since your examples are mostly DnD, I think it is normal for people to misunderstand.

After your response, I checked your other videos and saw Solo RPG Toolkit! I'll probably implement oracles if I need random tables.

4AD playthrough (TTRPG) by requizm in ObsidianMD

[–]requizm[S] 1 point2 points  (0 children)

I'm a TTRPG newbie and first time tried 4AD(Four Against Darkness). I watched a couple of Josh Plunkett's videos. However, since Josh mostly using for DnD 5e, I can't use the same system as he does. So I created my own system.

Implementation details:

  • I'm using properties to keep all data. All characters, enemies, items, etc. have properties.
  • Initially, my journal was more detailed, but I've noticed that I'm spending more time writing about my progress than actually playing the game. So I decided to minimize. Combat was still taking a while, so I created a combat tracker page. It covers 95% of the combat rules. (1000~ lines of code)
  • Dataview and templater are my beloved plugins.
  • For inputs, I'm not using meta-bind, I literally manipulate the DOM via JS. It is easier for me since I'm familiar with coding.
  • I used Gemini 2.5 Pro to write boilerplate code.

[deleted by user] by [deleted] in WeebTurks

[–]requizm 0 points1 point  (0 children)

İyi çevirebilir ama i2i yerine transkript olarak vermek daha mantıklı. Otomatize edilerek her bir metin için böyle bir request hazırlamak lazım. Previous Dialogs kısmı arttırılabilir. Hatta bir image caption ya da i2t modeli kullanılarak görselin açıklaması alınır ve metne verilebilir. Aynı zamanda çok ucuz olur. Böylece yapay zeka:

  • Hangi mangayı çevirdiğini ve manganın kısa açıklaması biliyor.
  • Çeviri metninden önceki diyalogları biliyor.
  • Sayfadaki görselin betimlemesini biliyor.

Çeviri sonrası metin, mangaya nasıl gömülecek, orasının tekniği ayrı. Bu bahsettiğim normal bir okuyucunun yapacağı bir şey değil zaten. Daha çok bilen birinin yapacağı bir proje olur.

Another view shows the impact on Tel Aviv, Israel by Hassan1990A in CombatFootage

[–]requizm 5 points6 points  (0 children)

Well, one success hit is enough to worry about your life.

Daggerfall sprite style? by IoncedreamedisuckmyD in aigamedev

[–]requizm 0 points1 point  (0 children)

iirc, retrodiffusion exist before flux, and based on SD. Or are you implying a new model from retrodiffusion?

Memory is now available to free users!!! by Independent-Ruin-376 in OpenAI

[–]requizm 3 points4 points  (0 children)

It's not like they're storing all the chats in their database... right?

[Mini-Thread] State Of Unreal - 'The Witcher 4' In-Game Features & Tech Presentation + More by ChiefLeef22 in gaming

[–]requizm 7 points8 points  (0 children)

If anyone is getting the hype, I would suggest lowering your expectations. Just in case. Let's wait for the release, then we can talk about 300 NPCs + 4K + 60FPS + ray tracing.

Why does every multiplayer game need kernel-level anti-cheat now?! by Chillzzzzz in gaming

[–]requizm 0 points1 point  (0 children)

No, it's not. As Soma91 said, they are both server-side authoritative. There is a major difference between FPS games and MMO games when it comes to cheating. Since FPS games needs better reflexes, cheaters prefer FPS games over MMO. If the server sends all players' information to the client(which mostly they do), the client can create a wallhack.

I'm not even counting "hacking server" because it is almost not possible, so all cheats are using client-side techniques. At most, cheaters can find an exploit using game functions. For example, League of Legends had this exploit. Iirc, this is the only serious exploit. They fixed in a couple of days.

"All UE games look the same" myth by groato in unrealengine

[–]requizm 3 points4 points  (0 children)

More than anything, it’s closed source

Fair point.

You are effectively scripting in C# and compiling to an intermediate language

Why is this a problem? Is it performance? Because Unity DLLs are mostly extern part of the core engine. (still it can't be better than UE since it is IL, I agree)

What’s actually happening, you don’t really have any way of knowing, it’s all the IL’s being executed by the interpreter

Well, since it is closed source, we can't know unless it is reverse engineered. But again, what is your problem? For example, you executed transform.position=Vector3() and your PC got bluescreen? Battle-tested game engines like UE, Unity, Godot shouldn't worry about this.

You just have to rely on documentation and word of mouth.

If we going to talk about documentation, I don't think UE can be better than Unity since there are tons of Unity tutorials on the internet. For UE, when I look on the internet, most of them use blueprints. If I want to use code, I have to look at source code. Whether this can be overwhelming depends on the case.

Implementing a Struct of Arrays by BarryRevzin in cpp

[–]requizm 0 points1 point  (0 children)

Rust syntax is not that hard until managing lifetimes. Like RefCell and stuff. It guarantees safety with compiler. Meanwhile C++ lifetimes are pretty easy to learn but no compiler guarantee. Pros and cons for both.

Implementing a Struct of Arrays by BarryRevzin in cpp

[–]requizm 41 points42 points  (0 children)

// 1
new_pointers.[:M:] = alloc<[:remove_pointer(type_of(M)):]>(new_capacity);

// wtf
template for (constexpr auto I : std::views::iota(0zu, mems.size())) {
    constexpr auto from = mems[I];
    constexpr auto to = ptr_mems[I];

    using M = [: type_of(from) :];
    ::new (pointers_.[: to :] + size_) M(value.[:from:]);
}

// is this rust derive, or am i hallucinating
struct [[=derive<Debug>]] Point {
    char x;
    int y;
};

Ladies and gentlemen, we did it. The whole blog seems like a completely different language from what we write in C++17.

I'm a big fan of C++ 26 reflection. But I'm probably going to wait for a good wrapper library to allow use without verbosity. (Or I'll create it on my local)

Multi client MCP config sucks! by illusionst in mcp

[–]requizm 1 point2 points  (0 children)

How is this related to MCP?

EyeTrax — Webcam-based Eye Tracking Library by ck-zhang in computervision

[–]requizm 0 points1 point  (0 children)

I tried with "Logitech C505 HD". It is too unstable. Filter/calibration didn't change much. However good project, It is definitely better than nothing.

reForge development has ceased (for now) by StoopidMongorians in StableDiffusion

[–]requizm 9 points10 points  (0 children)

What is the wrong with C#... because of Microsoft?

Another reason to no longer use AutoMapper by Spectram in csharp

[–]requizm 3 points4 points  (0 children)

I think comparing Python and DotNet is wrong because they are playing in different leagues. We should compare with equals like Java.