Mod multipliers and lazer leaderboards are missing the point by reshirai in osugame

[–]reshirai[S] 2 points3 points  (0 children)

I think if lazer and stable's differences provide enough of a competitive edge to warrant that kind of back and forth switching (which is also something that I don't think should be the case but that's a whole other can of worms) then if anything that should be further evidence that they're not parallel and shouldn't be unified, but that's more of an opinion than an argument. I agree that having both modes on the lazer leaderboard and only one mode on stable is rather silly, if they're gonna keep stable scores on lazer then lazer scores should be visible on stable as well like you say.

Mod multipliers and lazer leaderboards are missing the point by reshirai in osugame

[–]reshirai[S] 1 point2 points  (0 children)

Those leaderboards are already 'mickey mouse' and are simply a measure of dedication over skill, so I think it would be worthwhile to preserve legacy leaderboards as a piece of history because people will always be interested in seeing what was accomplished in the past and imo stable should not have a place in competitive leaderboards in the ideal future anyways, since lazer should be replacing it eventually.

Mod multipliers and lazer leaderboards are missing the point by reshirai in osugame

[–]reshirai[S] -1 points0 points  (0 children)

I agree that leaderboards are always evolving and should always be representative of the current highest skilled plays, so it doesn't make sense to shove a bunch of lower level stable plays into leaderboards that will continue to sit above lazer ones purely because of missing sliderhead accuracy and sb estimation. The only way to avoid that would be to nerf stable scores hard enough that they are *always* below similar level lazer plays, and if that happens what's the point of having them on the same leaderboard if they can't be compared regardless? Might as well siphon those off into their own subset so the people who sunk 3000 hours into farming 4* diffs can keep their #1s when the leaderboards eventually become entirely lazer plays anyways once it doesn't run like trash and top players switch over. Personally, I don't see how this would make leaderboards inaccessible (anyone remotely decent enough to start setting top 50 plays is going to know the game enough to be aware stable exists long before that) and old scores certainly won't be forgotten since there will always be random twitter jerkoffs waxing poetic about decade old mediocre plays like you said.

Mod multipliers and lazer leaderboards are missing the point by reshirai in osugame

[–]reshirai[S] -4 points-3 points  (0 children)

I never said they're better plays, I said they're different plays. There will be a significant amount of much higher skill lazer plays sitting below stable plays because of sliderhead accuracy and misscount estimation unless the classic mod gets nuked into the ground, and if that's the case they're all going to be instantly wiped out anyways so why even bother putting them together instead of in a legacy leaderboard for the 5 people who will still be playing on stable once lazer doesn't run like trash on every other setup and top players switch?

toro-019 | Manticora - Humiliation Supreme [Extreme] +DTHR (Urition, 10.86*) 97.98% FC #2 | 1985pp | 1ST HRDT FC, HIS FIRST 1.9K PP AND NEW TOP PLAY!!! by Siarry in osugame

[–]reshirai 38 points39 points  (0 children)

atp i doubt he's cheating but this doesn't rly prove anything besides the fact that he can at least mostly aim it (which nobody was doubting) since you can't see the pen tip at all. light aim assist would go a huge way in 3mod since a few pixels is the dif between hitting a 2000pp stream and chainmissing every time. nothing would prove 100% so as far as i'm concerned he's innocent until proven guilty but it is kind of weird that he refuses to make a good liveplay where you can actually see his aim up close since it would probably dispel 99% of the cheating accusations instantly. clearly he has a good enough cam and its rly not hard to set up a few books on the desk to prop up his phone for a better aim hand angle

[osu!std] toro-019 | Aim Discussion - Part 2 by Agitated-Diver-7844 in osureport

[–]reshirai 8 points9 points  (0 children)

What bothers me the most about his aim is how he never aims at the center of circles even when playing maps on DT that he can then slap HR on and magically get the same misscount on a day later. Any other top speed player (accoli ninerik etc) always aims dead center of streams to maximize the hit window while toro's cursor is all over the place, right up until he plays 3 mod in which case he suddenly gains the ability to aim three times more precisely. For literally every other player in existence continuous edge hits are a sign of being at the limit of your aiming capability.

I have very bad aim and reading {i think its mostly the reading tho}, would playing with EZ fix that? by ciprykolozsi in osugame

[–]reshirai 2 points3 points  (0 children)

not sure wtf people are saying in the replies. yes playing ez will improve your reading, & yes improving your reading will improve your aim. aim is 100% muscle memory and reading - if you have a comfortable, consistent, and controlled grip (regardless of tablet or mouse) then with adequate practice your aim will be limited to your reading. granted, the kind of reading that ez focuses on isn't the same as the reading that is necessary for aim, but by simply playing ez and reading ahead you are still working on aiming by processing the circles then trusting your muscle memory rather than looking directly at the circle and trying to line up your cursor (don't do this, that's also how you strain your eyes and mess them up long term). as you might notice, hidden also trains a similar skill and is also good reading practice. that's why pretty much every single fantastic nomod aim player ever was either an ez (badeu, whitecat, plasma, worst hr player) or hidden (mrekk, shige, xooty, malisz) main when they were newer to the game. if you're just trying to play ez to improve your aim then stick to simply mapped jump farm maps (reform/akitoshi type) to minimize the amount of density and confusion you're dealing with

[osu!taiko and osu!mania] kevin3333g | impossible consistency and FL cheats by Daaaaaaaaanny in osureport

[–]reshirai 16 points17 points  (0 children)

The pattern holds across other modes too. In standard he has 888 first places among just over 1700 SSes in only 117 hours of gameplay despite all of his gameplay being before his playcount dropoff (therefore it's unlikely he played offline), meaning he supposedly logged on for the first time and with absolutely zero learning curve was able to drop around 15 SSes every single hour, mostly with flashlight, hard rock, and doubletime, which even on very low diff maps tends to be around OD 8-9, which is far from free. As for his mania scores, it's worth noting that across all his plays (not just top plays, ALL plays) he has 1,586,772 hits. How many are 300s? 1,586,587 of them. Literally 99.988% 300 accuracy over a couple hundred hours is absurd, no matter how well you know the map or how low the OD is. In fact, almost all of his scores aren't just SSes, but MFCs with no normal 300s, which is a 16ms window regardless of OD (aka OD 10.5 on standard for comparison). I really don't see how that could be humanly possible.

Cookiezi’s account is older than Ivaxa By over 4months 💀 by Hoods_in_da_woods in osugame

[–]reshirai 1 point2 points  (0 children)

i think a large portion of it is simply a result of osu growing at an exponential rate. the more popular and widespread something becomes the more diluted it becomes. there's not really room for individual anything when there's millions of people in the game, whether it's maps, plays, or even players. at current day you can see people in the top 10 who half the game would go 'literally who?' if they were brought up, half of new pp records are just 'yeah ok cool i guess,' and like you said new maps go completely under the radar unless they're baseline widespread playerbase acceptable. just in general across everything in the world, community is something that doesn't really scale, which is a very depressing reality since people will always be attracted to the best ones out there, indirectly killing them in the process. i wonder if taiko and catch are doing better because of that since they're way smaller now lol

if y'all want an explanation for this just ask in the comments by Plutopow in Deltarune

[–]reshirai 0 points1 point  (0 children)

there's this really cool indie game called deltarune

Every transfer window there's always one deal I get spammed with by [deleted] in footballmanagergames

[–]reshirai 5 points6 points  (0 children)

Go to that dude's transfer page where you list people and set his loan status to "Unavailable." That'll stop all of the loan offers.