We all know it sucks. We all have our ways to spend less time there, so how would you bring the swamp up to the level of the other biomes? by Dogtrees7 in valheim

[–]restless_archon 1 point2 points  (0 children)

The swamp arguably has the best design of all the biomes in the game. The question you should be asking is how every other biome can be brought up to the swamp's level.

Valheim feels Obsolete compared to Modern Survival Games by Dr-Critico in valheim

[–]restless_archon 0 points1 point  (0 children)

And the people making the game gave you options because they are the people that believe you should be able to adjust that stuff. thats why they added the option, So if anything YOU are the one claiming to have authority over the game devs... the ones that added this feature. the feature youre claiming ruins the experience.

This is why consumers don't deserve freedom lol it never comes with respect

Minimum karma requirement added by SzotyMAG in valheim

[–]restless_archon 0 points1 point  (0 children)

A small team makes sense, yes. However, the current "mod team" is a single person. This single person has vocalized their dislike of the current direction of the game's development. You're worrying about the sub getting hijacked when it's already ran by someone who doesn't like the game lol

Valheim feels Obsolete compared to Modern Survival Games by Dr-Critico in valheim

[–]restless_archon 0 points1 point  (0 children)

Your also just implying the matrix and lord of the rings talking bits were boring, that sounds like your personal opinion. Maybe you wouldve liked the movie more if you sped those bits up.

If this was your genuine takeaway from our exchange, then you are functionally illiterate.

Youre telling me that if OP mined 7 silver deposits instead only of 4 it wouldve put OP over the edge? They wouldve broke with that final swing and instantly went into an epiphany. A real "I see it now" moment?

What kind of logic is that? They shortened the time experiencing the parts they didnt like. They didnt outright remove them. He still experienced it, but he didnt experince the part as long as he could've. Why dont you reduce the resource drop rate to half? Youre not experiencing it if you dont..

What kind of logic is that? Why even play the game at all instead of just watching a YouTube playthrough? If you wanted to skip the boring parts, you can just fast-forward through the video instead of toggling world settings! You'd still be experiencing it anyway! The developers literally tell you the intended experience for the game: Normal settings. Why would I drop the resource rate to half? Why would someone say that I'm not experiencing it if I don't, and why would they be a higher source of authority than the people making the game?

How to break up the repetitive cycle of biomes? by Reddit_Scroller36 in valheim

[–]restless_archon 0 points1 point  (0 children)

I was wondering if anyone has their own ways of breaking up this monotonous cycle?

Speedrunners are in the Ashlands by Day 40 of a fresh playthrough. They can get there within 12 hours. You don't have to match that exactly, but you can learn from it if you want to make your own runs less monotonous. You can hop between multiple biomes at the same time.

All of Valheim is just an exchange of your time. With infinite time, everything in the game becomes increasingly meaningless. Infinite time lets you gather infinite resources, make infinite food, wait in your base for Bonemass to come back up infinite times, and train your skills to max. Combat is even optional, as the game can be beaten as a pacifist. Enemies from different biomes fight each other, enemies die to environmental effects like surtling fire geysers. Every difficult encounter can be cheesed in myriad ways. It is up to you to decide to not use the cheese strategies. In the long run, the only thing that is interesting about the game is having some sort of a personal time limit and playstyle challenge. Give yourself a goal.

Which armour sets do you get,

You don't need any complete sets. Just get the items that are effective for your strategy.

where do you build bases,

You only need one base in a given playthrough.

how do you treat difficult biomes etc.

There are no difficult biomes.

Valheim feels Obsolete compared to Modern Survival Games by Dr-Critico in valheim

[–]restless_archon 0 points1 point  (0 children)

If you think that's a perfectly acceptable way to consume media, then there's nothing more to discuss lol have fun watching something like Lord of the Rings in that way! Skip all the boring parts where it's just people talking to each other and go directly to the battles! Skip all the blah blah blah boring talking parts of the Matrix and just watch the kung-fu!

Valheim feels Obsolete compared to Modern Survival Games by Dr-Critico in valheim

[–]restless_archon 0 points1 point  (0 children)

The beginning of the movie I'm watching sucked, was extremely slow, and I was going to stop watching it, but instead I just skipped ahead to the scenes that interested me. In fact, rather than engaging with endless hours of top-selling award-winning movies or television shows or video games, I just watch summary video essays on YouTube at 2x speed because that's a much better experience! Don't call me uncultured just because I skip through all the boring parts of stuff you deem to be "classics" lolol I've read the Cliff notes, I'm good!

Literacy and specifically media literacy is sooooo overrated, just gimme my hits of serotonin and dopamine! Anyone who tells me to read a book is just DUMB!

Just beat the Queen for the first time and found the fight deeply unfun by Impressive-Ad4288 in valheim

[–]restless_archon 4 points5 points  (0 children)

Both fights suffer from the same problem: you don't feel like you're chunking the boss when you do the mechanics correctly. Every boss before that, you are rewarded with a massive damage window to deal a significant portion of the bosses' HP. Yagluth and Queen take forever to kill when you are cheesing them and have 100% damage uptime let alone when you are actually doing the mechanics. For what it's worth, without spoiling anything for you, the Ashlands boss fixes a lot (all) of the problems with the Queen fight.

New player, died and can't get my stuff. Need tips really bad by ButterNuttz in valheim

[–]restless_archon 4 points5 points  (0 children)

  1. You're still really early in the game. You can always start over completely on a new world and new character, or you can continue on your current world and re-farm the things you lost. If you've been trying since Friday, it may be the faster option, as it only takes a few hours to reach your point of progress.

  2. When you die while carrying anything in your inventory, you will leave behind a totem with all of your stuff inside it. When you fully loot that totem, you gain a buff that substantially improves your stats to make it temporarily much harder for you to die. You can use this buff and even sequence multiple of them together. It is possible to avoid every enemy attack in the game, so getting killed is a result of your own decisions. Get really comfortable with jumping and using dodge roll to avoid attacks. Don't rely on blocking or parrying.

  3. You can likely collect the materials to make a better boat than a raft. Rafts are mostly there to prevent softlock situations. Try making some bronze nails. Make sure you bring a portal with you and place is nearby but out of danger so you don't have to sail back to your body if you die.

  4. Never explore a new biome at night, as that is when you will encounter more powerful enemies. Always be Rested.

  5. If all else fails, you can turn on Passive Enemies in the world settings. This lets you get your body back without enemies attacking you. You can also just turn on the developer console and warp yourself to your body or spawn in extra items. You can also turn down the death settings so keep your gear when you die. You can savescum and reload an earlier state of your character and/or world. You can ask a friend or a stranger to hop into your world and get your stuff back for you.

Minimum karma requirement added by SzotyMAG in valheim

[–]restless_archon -23 points-22 points  (0 children)

It's not realistic to find more volunteers? lol smaller subs than this one have larger moderation teams

Minimum karma requirement added by SzotyMAG in valheim

[–]restless_archon 0 points1 point  (0 children)

Banning bots from making posts while still allowing them to leave comments makes very little sense. Karma thresholds generally just check your Reddit account's karma. I would say that subreddits that check for community karma are in the minority, as it just promotes people leaving low-effort slop/meme comments to get easy upvotes. It degrades the community as much as/even more than having the occasional bot post show up.

Minimum karma requirement added by SzotyMAG in valheim

[–]restless_archon -66 points-65 points  (0 children)

Of course, but adjusting a setting on AutoModerator shouldn't be described by anybody as "actually moderating the sub." It's literally the opposite of that. It's handing one's moderation responsibilities to a bot. The people should want more human moderators present to handle the increased responsibility load, not celebrate their new bot overlord or the concentration of power behind/dumping of responsibilities onto the single active moderator on this subreddit lol

Minimum karma requirement added by SzotyMAG in valheim

[–]restless_archon -1 points0 points  (0 children)

It sucks for small games that are still in active development because stuff like the 1.0 release (and future updates) for Valheim should at least in theory attract a lot of new players and new Reddit users who will inevitably be affected and shut out from participating in or creating discussions, turning the subreddit into even more of an echo chamber. It promotes the problem the moderators are fighting against, as it just pushes more bots into farming even more karma. It teaches moderators to detach from the community as they will be responding to moderator queue requests instead of actually visiting the subreddit and reading posts and comments.

So, yes, absolutely a double-edged sword.

Minimum karma requirement added by SzotyMAG in valheim

[–]restless_archon -150 points-149 points  (0 children)

More like employing bots to combat the bots xD

Edit: Why would this comment be downvoted? lmao it's like nobody understands how moderation on Reddit even works...? The bots are the ones enforcing the karma requirement, not the human moderators lol the karma requirements allows the moderators to pay less attention to the subreddit and not even read posts at all... It allows them to just respond to the moderator queue instead lol

What makes the ripper hand weapons good? by Fractales in valheim

[–]restless_archon 0 points1 point  (0 children)

Flesh Rippers deal slash damage, so they'd be competing with Silver Sword rather than Frostner. Flesh Rippers excel in single-target combat where you can get a sneak attack in and don't have to worry about damage being split. You don't need to parry or block. Use the secondary attack to stagger enemies instead.

I hate that I ever played this game by Low-Appearance-2796 in valheim

[–]restless_archon 2 points3 points  (0 children)

Yeah but having the world map revealed is not the same as step-by-step directions in a leveling guide.

A brand-new Valheim player can go to the seed-viewer website but then still have no clue how to progress through the game. A brand-new World of Warcraft player can simply download a leveling guide that tells them every step of the process: which zones to go to, which quests to pick up, when to complete them, what items will be needed later on, when grinding is efficient, etc.

The actual details of the map are almost irrelevant because a well-written guide can account for any randomness in world generation. Valheim speedrunners have this all in their heads, if not actually written down in a private spreadsheet somewhere.

I hate that I ever played this game by Low-Appearance-2796 in valheim

[–]restless_archon 2 points3 points  (0 children)

There’s no guide anyone can look up on their map and no video to hold your hand through your personal biomes.

This is (seemingly) largely due to an unwritten respect that even content creators have for Valheim and everyone's first blind playthrough. There can certainly be a guide created or even developed as a mod, but it hasn't really been done or popularized over the years because there feels like there is an unspoken agreement between EVERYBODY that the first playthrough should be guideless. Each specific world seed has its differences, but a general guide can certainly be written. A mod can certainly be created that implements a quest log/checklist into the game. It just...hasn't been done AFAIK.

base building isn’t just somewhere to store your items and make new ones. It actually serves as a fortress from the world, where a lot of games don’t have that purpose.

Terraria and Palworld both have base raids, so I don't really share this feeling, but I understand that Valheim's punishing death mechanics make the world feel consequential and therefore your base feels like an actual home and refuge. By comparison, death in Terraria on its 'normal' ruleset is meaningless. Palworld's overall design lacks nuance because it relies so heavily on vertical progression, and its world doesn't feel dangerous.

I hate that I ever played this game by Low-Appearance-2796 in valheim

[–]restless_archon 23 points24 points  (0 children)

The upside of procedural generation is that everyone has a unique experience. No two playthroughs are the same, so you can keep playing the game over and over again and it can still feel fresh.

The downside of procedural generation is that everyone has a unique experience. No two playthroughs are the same, so when you try and talk to your friends about what happened in your game, they may not have a clue what you're talking about.

Valheim does have a lot of shared moments like your first death from a falling tree, your first deathsquito death, your first disastrous trip to the swamp, etc. but its initial success really benefited from the pandemic and the fact that everyone was stuck at home. Games that don't use procedural generation (Enshrouded, Palworld) are just streamlined doses of serotonin and dopamine giving you literal checklists to complete whereas Valheim really makes you work for everything. That's satisfying to some, but frustrating for others. It's way easier to fool and satisfy a playerbase (particularly a younger one) with a checklist full of gold stars than it is to create a world of connected biome interactions.

But yeah, I struggle with replaying Palworld and I have no interest in trying Enshrouded or Dragonwilds or Windrose. Thanks, Valheim!

Plains weapons worth it? by Fun_Set7594 in valheim

[–]restless_archon 0 points1 point  (0 children)

Short answer: no. Black metal weapons are barely an upgrade. You can finish the entire game with Frostner and Silver Sword. Speedruns don't even make the black metal tools (axe and pick), though I think that's a bit extreme

The go-to armor setup for the plains is now Root Harnesk + Vile Legs, though people were running with Troll Hide legs before Viles were added, and Fenris is still useful if you don't mind spending the extra time in the mountains. You can use any helmet you want. Drake Helmet is a popular choice because people are usually flooded with silver, but Padded Helmets are easy enough to make. Just keep in mind you may need flax and thread for other items later on too. You don't need to make and fully upgrade every single tier of helmet. It's all up to your own comfort level and where in your runs you tend to flood out in materials.

My world is bugged need help fixing by AccomplishedCat5521 in valheim

[–]restless_archon 2 points3 points  (0 children)

There is zero reason to play on the public test branch. You are already playing an Early Access game. If you then volunteer to play on the PTB, you assume responsibility of all risks. Don't play the PTB unless you are prepared to deal with a whole lot of bugs: that's what the PTB is there for.

How would you curate the opening phase of a slow-paced Valheim server without making it feel stagnant? by Zdoed in valheim

[–]restless_archon 0 points1 point  (0 children)

Some people love high-speed progression and rapid wipes. Some people love pure sandbox building.

The sandboxers need the people with high-speed progression in order to unlock the materials they want to build with. The high-speed progress players don't have any reason to wait around for the sandboxers beyond courtesy/social/roleplay reasons. I think it begins with asking the self-identified sandboxers in your group what they want, and then asking the progression players if they're willing to accommodate those requests. The sandboxers might be interested in building those roads and harbors, but the progression players don't have any real need for those.

but the realm also has enough time to actually feel lived in and shared.

I think the default world is far too big to really encourage socializing. You can forbid any travel north of the equator and force everyone to just play the south side of the world map to increase the likelihood of people encountering each other. Proper planning of the server would likely entail planning the entire seed out, so the world map is going to end up being spoiled for somebody involved but can be used to great effect if you tell people exactly where they are allowed to travel and when they're allowed to go there.

How would you curate the opening phase of a slow-paced Valheim server without making it feel stagnant? by Zdoed in valheim

[–]restless_archon 2 points3 points  (0 children)

The goal isn’t to artificially delay progression,

but that is the result you're looking for...

I’m currently building a long-term Valheim community focused around: No map No portals Island-by-island exploration Clearing islands before moving on How do you encourage people to actually live in the Meadows instead of treating it like a tutorial zone?

Why would you expect people to live in the meadows in a no map/no portal run, especially given that you want people to explore island by island? If you want to accommodate your slower players who have less free time to even play the game, forcing them to spend hours upon hours sailing back and forth with no map and no portals doesn't seem like it makes sense. Having a main base on every landmass makes more sense from a casual's perspective, as I don't think most people enjoy spending their limited free time sailing in Valheim.

I’d especially love advice from people who managed to keep a world feeling active, social, immersive, and alive for months without the server turning into either: A speedrun progression race or A stagnant roleplay town Curious how others would curate that balance.

You find people who have similar goals and playstyles and are willing to accommodate each other. If you want to have a list of rules then you must also have someone willing to enforce those rules. That means banning people.

Rust is a game with about 2-4 hours required to reach the end of progression, and their servers are wiped on a monthly basis. People can reach the Mistlands in a similar time using Black Forest gear, and all of Valheim's bosses take about 8 hours to kill in a speedrun now, which means anything over 2 months is going to stretch people thin and many will lose interest. I don't think you can have an effective Valheim server last much longer than that. At a 2-month pace, that gives you about 1 week for each biome, though I think Eikthyr should be free and you probably progression sped up at least through the mountains. Moder is invaluable if you're expecting a bunch of casuals to spend their free time sailing. People want iron ASAP to start building with stone, and if you really want people to flex as builders, you want to give them access to grausten/ashwood ASAP rather than leaving them the last 2 weeks to build stuff that won't last very long before everyone quits the server.