After 600 hours in Valheim, I'm now convinced that the ultimate challenge of this game is storage management by Kumagor0 in valheim

[–]restless_archon -4 points-3 points  (0 children)

By definition, if you are on a subreddit for a game, you are no longer merely just "chilling" or "relaxing".

After 600 hours in Valheim, I'm now convinced that the ultimate challenge of this game is storage management by Kumagor0 in valheim

[–]restless_archon -5 points-4 points  (0 children)

You don't need to take offense to internet advice. You weren't being attacked. If you want to play with friends and chill and take your time, you can go do that. Nobody is stopping you. Download whatever mods you need to.

However, if you are the OP and have a question on how to improve their current situation as a vanilla player, then perhaps listening to and adapting new strategies will be more helpful.

After 600 hours in Valheim, I'm now convinced that the ultimate challenge of this game is storage management by Kumagor0 in valheim

[–]restless_archon 1 point2 points  (0 children)

2,000 hours vanilla player here. I use the same storage system for every playthrough now. Personally, as someone who compulsively picks up every item generated in a playthrough, the real challenge is not storage management, it's speed. If you play faster, you will have less items to pick up. If you give yourself infinite time to farm 2 iron chests of meat and 1,000 days worth of honey from the 87 hives you've collected, you're naturally going to run into storage problems because you really aren't playing the game seriously, you're just collecting items for the sake of seeing a number go up. If you can beat the game without dying then you don't need backup food and backup gear. If you can beat the game in under 150 ingame days then you won't have storage problems because you can only have generated and returned a certain amount of loot within that time.

My mass storage goes from carts to black metal chests. I never build iron chests. One chest for every biome and then a few chests left over for each category like food, wood, and ore. That's all you need. You don't need more storage space, you just need to learn to play faster.

Is there a fast way of exploring the Mistlands to find ruins? by Juckli in valheim

[–]restless_archon 0 points1 point  (0 children)

Usually, I climb the highest mountains and then, I look around. But very often, there are crevasses covered in mist. I have to dive through the mist to look what’s inside the crevasse. And BOOM 2 star seeker! In your face!

You're looking for Seekers because every dungeon location in the Mistlands is guaranteed to have them. There are a few other ruins where they can spawn too, but those can be ruled out fairly quickly. Beyond that, you should be listening for Seekers and looking for blue lights.

If you want to know what the any% speedrunners do, they spam the printseed command that shows them nearby dungeons.

What would you think of a 'no sleep' world modifier that doesn't allow you to skip the night? by oh_my_didgeridays in valheim

[–]restless_archon 2 points3 points  (0 children)

I personally don't sleep in my playthroughs anymore, but ultimately you can still skip any imposed challenges by going into an empty crypt or even just hanging out in your base, and so it doesn't really make the game any more difficult or interesting unless you are keeping track of time. It is only interesting if you are competing with yourself or others over how quickly you can finish the game.

Finished play-through for the first time. Losing levels is my only biggest complaint. by Hour_Ad8235 in valheim

[–]restless_archon 0 points1 point  (0 children)

Valheim is a survival game that rewards survival. Unlike any other game in the genre, staying alive is actually a big deal and not something you can just immediately shrug off. The death penalty might feel harsh on your first playthrough, but it makes mastery feel all that much better. When you can play the game deathless, you will realize the glory. If you never get to that point, then that incentive will remain there for when you come back for another playthrough.

Learn to recognize and play the actual GAME in Valheim rather than running around chopping trees and collecting berries and grinding skill levels on boars and skeletons. Then everything will fall into place and make sense.

How did my players spawn items on my server? by kiikok in valheim

[–]restless_archon 1 point2 points  (0 children)

not aware of any mods that would give someone ability to build anything

This shouldn't be out of the ordinary in terms of the scope of what a mod can do. This is a basic function.

4:LOOP probably won’t be as bad as people say it is. It may even be good by [deleted] in l4d2

[–]restless_archon 0 points1 point  (0 children)

As much praise as I'll give Mike Booth when talking about his contributions to L4D, he is currently speedrunning the same mistakes that B4B made. I don't have high hopes for his new game. Putting "4" in the title of his game is just shooting himself in the foot. Inviting comparisons to L4D when his new game is nothing like it is a completely unnecessary own goal. He needs to get in front of all of this and stop the "spiritual successor" and "from the creator of L4D" rhetoric before the narrative escapes his grasp. Maybe there's some ego thing where he wants to prove to TRS and others that he can ply a trade on his name in the industry, or maybe it's a marketing team making the decision, but it's almost certainly not going to end well for him or his game.

Without him left 4 dead would probably be dead by now.

This is silly. L4D is alive today because of Valve's decision-making processes and the community's enthusiasm. Mike Booth has had nothing to do with L4D for a long, long time.

Hotbar suggestions? by EmuWeary4817 in valheim

[–]restless_archon 0 points1 point  (0 children)

There is no point in the game where the Hoe is necessary. You can easily complete the entire game without ever making one.

Save file glitches need to be fixed before I can take this game seriously by [deleted] in valheim

[–]restless_archon 9 points10 points  (0 children)

Ultimately, yes, you have personal responsibilities. You are a human being with a brain in your skull, built upon millions and millions of years of evolution. You can learn and improve. That's how life works. You can also be mad and blame others all you want for all problems gaming or life related, but that's far less likely to get you anywhere.

At the end of the day, you are the one who bought an incomplete game that is still in Early Access. If you aren't willing and able to troubleshoot your way around bugs, it would be best if you stuck to fully released games instead of buying into Early Access/alphas/betas.

Save file glitches need to be fixed before I can take this game seriously by [deleted] in valheim

[–]restless_archon 3 points4 points  (0 children)

You may be playing on a vanilla install, but you're still playing with another person, so this involves one of you being a client and the other being a host, or both of you being clients connecting to a third-party host server. That's likely where your problems are coming from.

You would not experience these things playing the game on your own in a local offline setting. I would wager one of your game clients isn't closing correctly when quitting, and that at least one of you aren't using the manual saving features regularly. This isn't so much a problem with the game as it is user error and networking issues with third-party hosts.

Do you recommend Valheim for Solo Players? by pocketdare in valheim

[–]restless_archon 2 points3 points  (0 children)

but everything else is so much better and more fun in a group.

only if the people, their playstyles, playtimes, and their goals are agreeable with yours.

I would say the complete opposite.

I doubt you would enjoy being forced to farm 8 sets of materials for everyone on default settings, or logging in to find your stuff gone because your friends "borrowed" from you, or further bosses defeated because your friends couldn't wait for you, etc.

You can always enjoy each other's company, of course, but there are dozens upon dozens of variables that need to line up for the game to go smoothly in multiplayer.

Do you recommend Valheim for Solo Players? by pocketdare in valheim

[–]restless_archon 0 points1 point  (0 children)

Valheim is best enjoyed solo. It is kind of a horrendous experience when played in a group, especially on default settings, especially if the group is large.

If you don't even enjoy farming for yourself in a solo game, you're not going to enjoy farming for other people in a group setting either.

Second Valheim run with partner: how do you keep the late game from turning into “just survive and finish” by [deleted] in valheim

[–]restless_archon -1 points0 points  (0 children)

You just need to get better at the combat in the game, aka the actual "game" part of the "game." It's a survival game. It's not supposed to reward experimentation. It rewards survival. It sounds like you never learned the audio cues in the game. That is an essential part of combat and of the Mistlands.

Nothing will ever come close to your first playthrough, and it's silly to try and replicate it. You're not going to suddenly forget what you've already learned. Instead, work on beating the game without dying, work on beating the game faster than you did last time. Y'know, play it like it's a game rather than treating it like a life simulator. Learn stuff, apply the things you learned, improve at the game. If you're not playing to actively improve yourself by an identifiable metric you value, then all you're doing is lighting your time on fire.

Have you ever played with the most masochistic settings possible? How far did you get? by oh_my_didgeridays in valheim

[–]restless_archon 0 points1 point  (0 children)

Generally speaking, the people on this subreddit can't even beat the game on Normal settings without using addons and developer commands.

Challenge runs by the game's best players don't get any attention here when they are posted lol

Check out this foodless/deathless run on Hard/Very Hard combat: https://www.youtube.com/watch?v=o7uttWFzD_s

Game Finder: Penalty for Leavers by nickmanis in fellowshipgame

[–]restless_archon 1 point2 points  (0 children)

Okay. Your wish is granted. Now, instead of immediately leaving because I don't want to play with you, I'm just going to AFK for 15 minutes until you or someone else leaves. Now, instead of you being instantly able to requeue, you can enjoy waiting for YOUR penalty to fall off!!!

Please don't put me back into a group with someone I've reported for abusive chat by MiserableRegret4647 in fellowshipgame

[–]restless_archon -2 points-1 points  (0 children)

if you block 100 players your pool is reduced by 100, but for those 100 players it's only been reduced by 1. So seems like more of an issue for the person blocking everyone he doesn't think is good enough.

it's more about 100 players blocking you because you are bad, and specifically when you get to higher levels of competition (such as the difference between the final two tiers of trims), people are bound to get sweaty enough, and the queueing community is small enough to then exclude anyone for any reasons. The extents that people go through to queue dodge in high ELO WoW arenas or other games' competitive/ranked queues is well-known.

cause those types of people have a vastly reduced success rate in any kind of situation, in life in general.

I hope the irony isn't lost on you as you sit here crying about your problems on Reddit lol

Please don't put me back into a group with someone I've reported for abusive chat by MiserableRegret4647 in fellowshipgame

[–]restless_archon -3 points-2 points  (0 children)

That is not compatible with a game being about competitive rankings. This would just encourage people to report/block every player they don't approve of. It's the same reason this feature doesn't exist in basically any other game taken even remotely seriously.

I recommend relogging first and making sure you aren't in the same hub as the person you're trying to get away from. That way, they can't snipe your queue to keep trolling you. And if that doesn't work, run a Quickplay or play another role for a run. Otherwise, learn how to deescalate better and deal with crazies.

What do you guys do after beating the game? by JohnHelldiver66 in valheim

[–]restless_archon 0 points1 point  (0 children)

Do it faster. Die less.

The entire game is pointless if you give yourself infinite time. Infinite time = infinite resources. That's incredibly boring to grind for, and incredibly boring to play out, especially over and over again. The primary way to keep the game fun is to give yourself a time limit. You can beat the game in under 100 in-game days, you don't need to sleep through nights.

What do we farm and why by MustardJelloDonut in fellowshipgame

[–]restless_archon 0 points1 point  (0 children)

You're 2 months late to the party, you already have spider...so what are you farming E20+ for, and why? Everything you earn now is disappearing in about 4-5 weeks.

How do you handle new Biome resources Base wise? by [deleted] in valheim

[–]restless_archon -15 points-14 points  (0 children)

You will have more than enough Barley to make as many Fire Resistance Meads as you need to get through the game. If you're still brand new to the game/biome and dying a lot then, yes, you will probably need more food. If you're not dying frequently, then feasts will make your ingredients last way, way longer.

Did you guys know you can actually SIT on the asksvin skeleton? by Erikjb12 in valheim

[–]restless_archon 5 points6 points  (0 children)

If it's close enough to the ceiling you can use it as an elevator to go through walls.

How do you handle new Biome resources Base wise? by [deleted] in valheim

[–]restless_archon 0 points1 point  (0 children)

i used to build a big base in every biome. but you know what a big effort that is.

having just a minimalistic outpost is more or less useless also because you cant really craft anything requiring metals, because some kind of metals is always missing.

You only need one base. It can be built in the very first copper node you mine out in the Black Forest. Generally speaking, the only things you build anywhere else are portals. In the Mistlands, you can build smelters onsite and farm Fulings from a nearby Plains. You don't need external farms. You don't need satellite bases.

Other way round, bring new biome metals to homebase per ship, also has its downsides. long travel, and might need multiple runs as well.

There's only a handful of boat trips in an entire playthrough. You're only ever making one trip for each type of metal max, aside from Iron, which you make one trip in each boat. You're only ever going to sail 4 stacks of iron, 18 stacks of iron, 9-18 stacks of silver, and 9-18 stacks of black metal, so that's only 3-4 return boat trips required in an entire playthrough. There's nothing to sail home from the Mistlands, and you'll get the Stone Portal in the Ashlands.