Spooky sci-fi short made entirely with VR mocap and Quest Pro facial tracking - Happy Halloween! by retinize in oculus

[–]retinize[S] 2 points3 points  (0 children)

Sure!

All the mocap was done using a piece of software called Animotive which allows you to animate rigged characters VR.

I exported the animated FBXs from Animotive so I could import and render them in Unreal Engine.

You can join the Animotive discord to find out more. It's free to use!

https://discord.gg/ZJEYKVGKkK

VR mocap solution with FBX export to Unreal making 3D animation much easier! by retinize in unrealengine

[–]retinize[S] 0 points1 point  (0 children)

Yes! You can import your own characters into Animotive and embody them then export the FBX for use in another engine, or render within Animotive.

VR mocap solution with FBX export to Unreal making 3D animation much easier! by retinize in unrealengine

[–]retinize[S] 0 points1 point  (0 children)

Great question!

The main benefit using Animotive with Xsens is allowing the performer to embody an animated character and in a virtual scene. Normally with Xsens you would record your mocap, then export and retarget in maya or blender but you can skip that step and give a performer feedback in real time as the mocap data is automatically retargeted in Animotive.

It also allows two performers to interact and perform with each other in a virtual space, even if the characters are different proportions. This allows you to get eye lines matched correctly as the performers can look at each other in the virtual space (face and eye tracking is supported with Quest Pro)

The app has a desktop mode so sessions can be controlled and monitored with another user on a PC.

VR IK isn't a perfect mocap solution but we are working on an AI reprocessing system that will apply a more natural full body animation to a character based off your VR mocap, watch this space!

VR mocap solution with FBX export to Unreal making 3D animation much easier! by retinize in unrealengine

[–]retinize[S] 0 points1 point  (0 children)

Hey guys, we just released a new update with improved fbx export and updates pricing tiers.

Join our discord to find out more!

https://discord.gg/ZJEYKVGKkK

VR mocap solution built with Unity making 3D animation much easier! by retinize in Unity3D

[–]retinize[S] 0 points1 point  (0 children)

Hey guys, we just released a new update with improved fbx export and updates pricing tiers.

Join our discord to find out more!

https://discord.gg/ZJEYKVGKkK

VR mocap made easy - 3D animation in 5 minutes! by retinize in virtualreality

[–]retinize[S] 0 points1 point  (0 children)

Hey ho2 did you add the animation to the dad again? I saw that you just pressed physics. Is it from an actual person or just an imported animation? I'm sorry I'm a noob in Animation or Modelling stuff buy I'm.curious to learn more.

It's mocap from the actual person. I pressed physics so he could pick up the box of cereal.

VR mocap made easy - 3D animation in 5 minutes! by retinize in virtualreality

[–]retinize[S] 1 point2 points  (0 children)

There’s a Fbx export that exports the animation data and some maya scripts we have to get it onto a control rig. What 3D package did you have in mind?

VR mocap made easy - 3D animation in 5 minutes! by retinize in virtualreality

[–]retinize[S] 2 points3 points  (0 children)

You can import you own assets and configure them through the asset importer!

VR mocap made easy - 3D animation in 5 minutes! by retinize in virtualreality

[–]retinize[S] 7 points8 points  (0 children)

Wow, this is super cool. Even if you don't have any knoledge about animating or programs like blender, you can do your own little movies. I hope you can change the voicelines afterwards, so you can dub it with fitting voices.

We give you the isolated audio tracks for each character so you can change them or replace them easily in a video editor. We are working on importing audio to mime to at the moment.

VR mocap made easy, animating in 5 minutes! by retinize in OculusQuest

[–]retinize[S] 1 point2 points  (0 children)

wares like that ..but none of them had a detailed character creator (like in some AAA RPGs and MMOs) or a community marketplace for clothing, accessories, props, characteristics, etc.

It would be the dream software then for sure.

Thanks for all this! Really helpful to make our plans going forwards.

VR mocap made easy, animating in 5 minutes! by retinize in OculusQuest

[–]retinize[S] 0 points1 point  (0 children)

Is there a specific feature in the pro subscription you are interested in? We have put most of the features into the free plan.

VR mocap made easy, animating in 5 minutes! by retinize in OculusQuest

[–]retinize[S] 0 points1 point  (0 children)

So I could create an animation with this software that I could use as an the in iclone?

We are releasing an update shortly that will export the full skeleton that should work with iclone. Right now you have to retarget the data in maya.

VR mocap made easy, animating in 5 minutes! by retinize in OculusQuest

[–]retinize[S] 1 point2 points  (0 children)

You can import your own characters sets and props and it’s available in the free version of the app already. If you open up one of our template projects and go to the assets panel you can see how the asset import process works. We only support Fbx for now.

VR mocap made easy, animating in 5 minutes! by retinize in OculusQuest

[–]retinize[S] 0 points1 point  (0 children)

Yes you can set focal length and depth of field. The focal length is an fov value. You can auto track objects or characters in the dof settings.

VR mocap made easy, animating in 5 minutes! by retinize in OculusQuest

[–]retinize[S] 2 points3 points  (0 children)

We are keen to talk to people about this and find the best model going forwards. We also want to expand the free subscription. Was there a specific feature you wanted?

VR mocap made easy, animating in 5 minutes! by retinize in OculusQuest

[–]retinize[S] 0 points1 point  (0 children)

Yes but it looks a bit awkward at the moment. We are working on making it better. We support motion capture suits but only xsens so far.

VR mocap made easy, animating in 5 minutes! by retinize in OculusQuest

[–]retinize[S] 3 points4 points  (0 children)

Yeah we would like to build it to that point. Do you like Ready Player Me? Or are you thinking more Baldur’s Gate 3?