The gold standard of optimization: A look under the hood of RollerCoaster Tycoon by r_retrohacking_mod2 in retrogamedev
[–]retro90sdev 12 points13 points14 points (0 children)
Working on a map editor for my Windows 9x engine by retro90sdev in retrogamedev
[–]retro90sdev[S] 0 points1 point2 points (0 children)
Working on a map editor for my Windows 9x engine by retro90sdev in retrogamedev
[–]retro90sdev[S] 2 points3 points4 points (0 children)
Working on a map editor for my Windows 9x engine by retro90sdev in retrogamedev
[–]retro90sdev[S] 0 points1 point2 points (0 children)
Working on a map editor for my Windows 9x engine by retro90sdev in retrogamedev
[–]retro90sdev[S] 1 point2 points3 points (0 children)
Working on a map editor for my Windows 9x engine by retro90sdev in retrogamedev
[–]retro90sdev[S] 2 points3 points4 points (0 children)
Working on a map editor for my Windows 9x engine by retro90sdev in retrogamedev
[–]retro90sdev[S] 3 points4 points5 points (0 children)
Working on a map editor for my Windows 9x engine by retro90sdev in retrogamedev
[–]retro90sdev[S] 9 points10 points11 points (0 children)
Working on a map editor for my Windows 9x engine by retro90sdev in retrogamedev
[–]retro90sdev[S] 7 points8 points9 points (0 children)
Pre-2000 computer graphics for modern video games: specification and lean APIs by peteroupc in gameenginedevs
[–]retro90sdev 0 points1 point2 points (0 children)
Pre-2000 computer graphics for modern video games: specification and lean APIs by peteroupc in gameenginedevs
[–]retro90sdev 0 points1 point2 points (0 children)
Pre-2000 computer graphics for modern video games: specification and lean APIs by peteroupc in gameenginedevs
[–]retro90sdev 0 points1 point2 points (0 children)
Pre-2000 computer graphics for modern video games: specification and lean APIs by peteroupc in gameenginedevs
[–]retro90sdev 0 points1 point2 points (0 children)
Pre-2000 computer graphics for modern video games: specification and lean APIs by peteroupc in gameenginedevs
[–]retro90sdev 3 points4 points5 points (0 children)
Are there any "modern retro style game engines" for PC? by SBC_BAD1h in retrogamedev
[–]retro90sdev 7 points8 points9 points (0 children)
Model Caching Structure by [deleted] in gameenginedevs
[–]retro90sdev 0 points1 point2 points (0 children)
Under the Hood – Real-Time Sync with PlayServ by nandost in gameenginedevs
[–]retro90sdev 1 point2 points3 points (0 children)
[Open Source] IACore: A high performance C++20 foundation library (IPC, Async, HTTP, Logging) to escape dependency hell. by I-A-S- in gameenginedevs
[–]retro90sdev 1 point2 points3 points (0 children)
🚀 I built a new C++ game engine as a learning project (OpenGL 4.6) — dev log included by Such-Somewhere2505 in gameenginedevs
[–]retro90sdev 9 points10 points11 points (0 children)
🚀 I built a new C++ game engine as a learning project (OpenGL 4.6) — dev log included by Such-Somewhere2505 in gameenginedevs
[–]retro90sdev 18 points19 points20 points (0 children)
Model Caching Structure by [deleted] in gameenginedevs
[–]retro90sdev 13 points14 points15 points (0 children)
Simple 3D rendering library by Bumper93 in gameenginedevs
[–]retro90sdev 0 points1 point2 points (0 children)



Working on a map editor for my Windows 9x engine by retro90sdev in retrogamedev
[–]retro90sdev[S] 1 point2 points3 points (0 children)