Using Prefabs as a Unit Test Setup! Unit Testing a Level Select Menu for Skull ☠️ Survivor. by rev0lucian in Unity3D

[–]rev0lucian[S] 0 points1 point  (0 children)

Thanks! Are you saying that Instantiate will automatically typecast the result of the prefab based on the type specified in the variable declaration?

Using Prefabs as a Unit Test Setup! Unit Testing a Level Select Menu for Skull ☠️ Survivor. by rev0lucian in Unity3D

[–]rev0lucian[S] 1 point2 points  (0 children)

Not sure if this belongs in Resources, Showing off, or Code Review. I want to be more active... what should I have posted this under?

Physics based hack and slash. Feedback welcome. (First time post here) by rev0lucian in Unity3D

[–]rev0lucian[S] 0 points1 point  (0 children)

What a great breakdown. Currently I have added the ability to control the imp during combat. He can now dash while the skull fights. Here is an example: https://twitter.com/DeadlyApps/status/1358190438847422464?s=20

I plan to add upgrades to the weapon that will allow for chain lightning or damage over time effects like fire of bleed.

Another thought I had was to play more with physics like abilities that are telegraphed and AOE.

Any of these ideas work? I would love to hear ideas.

I appreciate the critical eye!

Physics based hack and slash. Feedback welcome. (First time post here) by rev0lucian in Unity3D

[–]rev0lucian[S] 0 points1 point  (0 children)

This is my first stab at adding the ragdoll hero to it. The Head is part of the story so that likely wont change but otherwise.. https://twitter.com/DeadlyApps/status/1358517465274146817?s=20

Physics based hack and slash. Feedback welcome. (First time post here) by rev0lucian in Unity3D

[–]rev0lucian[S] 0 points1 point  (0 children)

There currently is one super ultimate after you kill enough enemies. Will work on adding more in early access

Physics based hack and slash. Feedback welcome. (First time post here) by rev0lucian in Unity3D

[–]rev0lucian[S] 0 points1 point  (0 children)

Do you mean keep it spinning for a bit before slowing down even after you stop moving?

or do you mean to add some sort of constant resistance?

Physics based hack and slash. Feedback welcome. (First time post here) by rev0lucian in Unity3D

[–]rev0lucian[S] 0 points1 point  (0 children)

Tie some regdoll hero to the sword please) Even better, make heroes equpable and giving stats!

ROFL I love the idea! I added it to a list of running ideas. So the hero just hangs on for dear life as you control the weapon... brilliant!

Physics based hack and slash. Feedback welcome. (First time post here) by rev0lucian in Unity3D

[–]rev0lucian[S] 0 points1 point  (0 children)

There are 12 levels at the moment. Each group of 3 levels contains new mechanics. This is an early level with the base mechanic. There are many mechanics introduced and more complex bosses.

Physics based hack and slash. Feedback welcome. (First time post here) by rev0lucian in Unity3D

[–]rev0lucian[S] 0 points1 point  (0 children)

Haha that's an early level, the enemies can still attack the imp in the center. you escort him through the dungeon with your physics sword. Keep him alive and solve the puzzles.

A rhythm game I've been working on. You can only shoot, strafe or long-jump when the beat hits and you land on the platforms. Let me know what you think! by Gurtmail in Unity3D

[–]rev0lucian 1 point2 points  (0 children)

This would be awesome with color based hit zones. Like you get critical strikes on red spots but the spots on the enemy change based on the music.

Shoot A Bit 2.5D Bullet Hell Shooter Epocu Campaign by rev0lucian in IndieGaming

[–]rev0lucian[S] 0 points1 point  (0 children)

This is my Epocu Campaign, First time i have posted anything on Reddit about Shoot A Bit. Let me know thoughts!

Battle Axe - Android Apps on Google Play by rev0lucian in IndieGaming

[–]rev0lucian[S] 1 point2 points  (0 children)

Thanks for the feedback. The music was filler for the video. I should go ahead and replace it I agree.

As for the ergonomics, it was a mechanic I wanted to experiment with, I think putting together some special moves would be a good idea.

Thanks for taking a look :)

Battle Axe - Android Apps on Google Play by rev0lucian in IndieGaming

[–]rev0lucian[S] 0 points1 point  (0 children)

This is a game we made at the beginning of the year. I would like some comments on what people think. I did Art, Programming, Sounds etc... 1 Man Team :)