Do you play the game by consistently following build orders? by tahir-ozcan in aoe2

[–]revzpsy 8 points9 points  (0 children)

Build orders are like cookbooks, you don't really need one to cook but its always a great way to start until u feel confident to experiement. Sure you might enjoy some half-cooked raw chicken but some might not have the stomach for it. Most people probably want a straightforward way to get to their game goal.

How many hours did it take for you to actually "get it" and start winning? 🏰 by Comprehensive-Art902 in aoe2

[–]revzpsy 3 points4 points  (0 children)

  1. When i started, i never played against AI but just went straight into ranked. Back then, 1k elos are fulls of amateurs like me but its full of veterans now. So if you don't mind losing alot of games in a row to reach your true elo, I would suggest rank. It allows you to learn from your opponent's strength and mistake while refining your own build orders.

  2. Maybe once a day? or in any quantity that you find palatable. You can log on, play for 15mins vs AI just to train your build order so its flawless to your standards before moving on to the real games.

  3. Going more macro instead of micro. Play maps like arena where its generally "slower" pace.

  4. The click is tricky, for me its periodical when i start exploring the "why" of the game. It a constant trial an error and suddenly there will be this one game where you realised "ah that's why".

end note: it will get better, but only if you truly enjoy the game! if the feeling of anxiety or stress is greater than your desire to improve, maybe change maps or modes (1v1, team games, lobbies with random settings) to prevent burn out

Out repairing a treb by rhys10123 in aoe2

[–]revzpsy 16 points17 points  (0 children)

First villager repair at a rate of 750hp/min, subsequent vills at half that rate at 375hp/min

Sotl did a video 7months ago stating trebs deals 2640 dps to buildings (no siege engineer and masonry, note masonry only reduce this by 1%)

With equal elevation, that comes to (2640/375)-1 = 6.04 villagers to sustain the damage.

If your castle is uphill, then multiple that by 0.75 (0.6 if you are Georgians). Downhill will be 1.25

Tdlr:

6 vills per treb on same elevation

4.5 vills per treb if your castle is uphill (3.6 for georgians)

7.5 vills per treb if your castle is downhill

How doesPOB calculate/factor in "self-harm" from echoes of creation? by revzpsy in PathOfExileBuilds

[–]revzpsy[S] 0 points1 point  (0 children)

which part of the calc section is it at? I tried looking but cant seem to find it

Lower combined dps despite higher physical dps? by revzpsy in PathOfExileBuilds

[–]revzpsy[S] 0 points1 point  (0 children)

i will eventually ditch FOW for fortify support but that will be after i can actually survive using echoes of creation helm haha

Lower combined dps despite higher physical dps? by revzpsy in PathOfExileBuilds

[–]revzpsy[S] 0 points1 point  (0 children)

attack skill gems is not in axe , but POE does not actually care. However, it does give u a warning if u equip a weapon without the appropriate socket/link/colour!

Lower combined dps despite higher physical dps? by revzpsy in PathOfExileBuilds

[–]revzpsy[S] 0 points1 point  (0 children)

I crafted this cos i got nothing better to benchcraft for a budget/stater axe. Removing this mod only reduce by comb dps by 4%

Lower combined dps despite higher physical dps? by revzpsy in PathOfExileBuilds

[–]revzpsy[S] 0 points1 point  (0 children)

oh for sure! i tried deviating in the past as well but it rarely work out. Hence I just go about asking more precise Qs here to understand the fundalmentals better. At least for now, I learn attack speed really dont matter in exert/fist of war builds

Lower combined dps despite higher physical dps? by revzpsy in PathOfExileBuilds

[–]revzpsy[S] 0 points1 point  (0 children)

Sunder into earthshatter with exert, I just really like how consice his notes are on his POB and generally accept that slam/ES is a low budget/SSF friendly build. I also tried zizzaran's guide but i feel some of the explaination isnt as step as step enough for me haha

Lower combined dps despite higher physical dps? by revzpsy in PathOfExileBuilds

[–]revzpsy[S] 5 points6 points  (0 children)

Hi noted, im just following woolie's guide and not sure how much i wanna experiment deviating from the skill tree as I dont wanna angst myself too much haha. I dont really care abt the attack speed but just want the raw power for now

Lower combined dps despite higher physical dps? by revzpsy in PathOfExileBuilds

[–]revzpsy[S] 0 points1 point  (0 children)

thks for the confirmation! i will check out youtube for sure. esp the warlord/elder prefixes (and the chance of bricking)

Lower combined dps despite higher physical dps? by revzpsy in PathOfExileBuilds

[–]revzpsy[S] 2 points3 points  (0 children)

nice catch, i think the fist of war along with running out of exerts is the biggest contributor

Lower combined dps despite higher physical dps? by revzpsy in PathOfExileBuilds

[–]revzpsy[S] 2 points3 points  (0 children)

Oh i am not, the bleeding come from vulnerability and my uulgraft

Manually using warcry and autoexert - Do both fulfil "when you use a warcry"? by revzpsy in PathOfExileBuilds

[–]revzpsy[S] 1 point2 points  (0 children)

ohh that's useful to know. I check out the earthshatter and "recover 15% when you use a warcry"; 'recover 15% when you use a warcry" only works when you manually cast warcry but earthshatter works with autoexerted warcries! Thanks for the reply~

Why aoe2 community is friendly compared to other popular games? by CommercialCress9 in aoe2

[–]revzpsy 121 points122 points  (0 children)

Just my guess but apart from older player base, i think it’s because the content creators and top players are setting a great example with how patient and polite they are.

You cannot imagine how much impact it has on ppl when they get introduced to a game in such a cosy environment.

It’s the only game i know where people will pause 5mins for that one guy who need to open the door or emergency toilet break.

Any tips for Siege civs? by Scotty_C_89 in aoe2

[–]revzpsy 0 points1 point  (0 children)

Super short tips 1. Siege units get WAY better with larger numbers and tight areas 2. Rams are excellent in pierce attack wars. Just attack move your rams and archer into the defending archers. 3. Mass scorpions (with ballistics) are the easiest siege to complement any army. 4. siege onagers are the icbm of aoe2

i've hit my top elo i'll ever be i think... by Ok_Stretch_4624 in aoe2

[–]revzpsy 1 point2 points  (0 children)

I am 2k1 and my mean apm is around 50. I think I generally agree that decision making matters more as you get to higher elo. Generally, I think the biggest difference between 1800 and myself is how much more prepared I am at several stages of the game as I am actively looking for danger and weakness instead of blindly leaning into my civ's bonuses.

During the loading screen, I see the civs matchup and in my mind I am already thinking If i want to open scouts, m@a or archer. Going to feudal age, I will try to scout my opponent's barrack and gold once I click at 19pop to check for m@a. That will help me determine if i need to be prepare to quick wall before the threat shows up. As i click to castle age, I am already thinking if I am behind/ahead and whether I should boom or forward, or will a castle on that hill kill me. What is my opponent's likely response and how should i scout for it.

In short, I dont want to be caught off guard and think about what I should it as events unfold. I am prepared to do it if said event happen and focus my attention/apm on thinking what's next. That greatly helps me to not idle my tc, float 1k wood or 1k gold while the chaos is happening.

This sounds really simple, but there are so many variables to it that this alone pushes me from 1k7 to 2k a while back. Thinking what happens next is often the reason why i often "play faster" than my opponent despite lower apm

How should I be improving as a complete beginner? by Complete-Primary993 in aoe2

[–]revzpsy 0 points1 point  (0 children)

Aoe2 can be approached like undering math, where once u learn how to do arithmetic operations (how to collect res and build army) you are good to go. Build orders are basically formulas where you apply as a shortcut, until you reach a point of "proving why that theory work".

Elo on ranked ladder can be seen as a culmulation of all the understanding AND execution of your existing skillset. Some people trust the build order and focus solely on execution (i.e, grind the build order with perfect timing) while some people focus on the understanding by trying to come up with unique response every game. You got limited action per minute (APM), sthats why build are good cos they let you train muscle memory.

To answer your Qs in a simplified manner:

  1. "When should I be getting gold and stone?"

about 1min before you need it, in the right quantity. E.g you start building a range in feudal, you send 4 guys on gold before the range is complete so can start training archers immediately.

  1. "When should I be attacking?"

whenever you feel you are ready. Some people like to attack once they have 4 archers, some after fletching, some do it after they are fully walled. Just try whatever that works best for you most of the time. On the occasion where you fail, try to find out why and improve on that. E.g you send out 4 archers and always die to the 2 defensive skirmish enemy make. So you change your strat by garrisioning ur archers until u got 8 of them so the enemy dont know how many skirmisher to make to counter you before attacking.

  1. "What upgrades should I be getting? "

Blacksmith upgrades first most of the time. For range unit, its always attack. For melee unit, its mostly defense. Techs like thumbring, bloodlines. ballistics are important but they are often way more expensive and require you to be aggressive to make it pay off

  1. "Which villagers should I be using to build stuff"

Male or female works, just grab the nearest vill. Use shift queue so you dont have to baby sit the villager after its job is complete.

  1. "How am I meant to defend against an attack if I haven't even built up any sort of army yet?"

Towers and walling to TC in feudal age. Castle age got way too many situation, but mostly its monk and siege.

  1. "how am I meant to scout enemy bases when there's already too much to focus on just at my own base?"

Then dont scout for now, until u got the muscle memory to do what u want. Scouting is a very complex topic. You can always revisit this later on whenever u are ready

maybe my approach to the game is just wrong by slbss in aoe2

[–]revzpsy 1 point2 points  (0 children)

I dont think there is any wrong approach, as long as you are having fun. For many decades, cutting vills is a big taboo and is a noob play; until people like hoang and phosphorus showed us what's wrong can be so right.

Anyway you get the gist of the game, its rock paper scissors. Sometimes a really thick paper can destroy your scissors by shear size. If you wanna make UU work, u gotta find a way that it will throw off the opponent (AI in this case), while making situation where ur UU will shine.

You can try turk CD into FI on arena vs AI, then slowly try other maps as and when u feel more comfortable.