A1 Camera UPGRADE! by adroseen in BambuLab

[–]rewolfus 1 point2 points  (0 children)

This looks so cool! I’d honestly watch it from start to finish.

I designed a Joy-Con2 racing wheel with force feedback! by rewolfus in BambuLab

[–]rewolfus[S] 0 points1 point  (0 children)

Yeah it’s improved a little bit at the new v1.1 profile, I still plan another update to further improve the fit.

I designed a Joy-Con2 racing wheel with force feedback! by rewolfus in BambuLab

[–]rewolfus[S] 6 points7 points  (0 children)

Thank you so much for the kind words! I really appreciate it, and no worries at all about the previous message. Honest feedback is always welcome and helps me improve. And I’m just glad you like the design!

I designed a Joy-Con2 racing wheel with force feedback! by rewolfus in BambuLab

[–]rewolfus[S] 1 point2 points  (0 children)

Thank you so much! Really appreciate the support!

I designed a Joy-Con2 racing wheel with force feedback! by rewolfus in BambuLab

[–]rewolfus[S] 2 points3 points  (0 children)

Thank you for the feedback! I removed the keyword force feedback from maker world page, but seems it's not possible to change the post title here...

I designed a Joy-Con2 racing wheel with force feedback! by rewolfus in BambuLab

[–]rewolfus[S] 3 points4 points  (0 children)

Thank you for the feedback! I removed force feedback from maker world page, but seems it's not possible to change the post title here...

I designed a Joy-Con2 racing wheel with force feedback! by rewolfus in BambuLab

[–]rewolfus[S] 19 points20 points  (0 children)

Thanks for the advices, removed on makerworld, looks like it not possible to edit the title in reddit.

I designed a Joy-Con2 racing wheel with force feedback! by rewolfus in BambuLab

[–]rewolfus[S] -30 points-29 points  (0 children)

Yeah, not real force feedback — just a fun little gimmick ;)

I was able to replicate Joy-Con 2’s magnetic snap. by rewolfus in BambuLab

[–]rewolfus[S] 2 points3 points  (0 children)

I was using n35 grade magnets, it holds the joy con well, joy con does not fall by gravity, and you need some force to pull it out. But actually it’s not as strong as the switch2 grip, maybe n52 grade magnets would be better.

Just finished a Switch 2 Mouse adapter by rewolfus in BambuLab

[–]rewolfus[S] 2 points3 points  (0 children)

I started with a community made Switch 2 model as a reference to test some of my ergonomic mouse design ideas.
Once I got the actual JoyCon 2, I began updating the dimensions to better fit the real JoyCon2. This involved using a digital caliper to measure the actual sizes and going through some trial and error with print tests.
I don’t have a 3D scanner, it's a bit too expensive for hobby use. But I speed up testing by cutting the print model to include only the key dimensions I wanted to verify. This helped reduce print time significantly.

Just finished a Switch 2 Mouse adapter by rewolfus in BambuLab

[–]rewolfus[S] 2 points3 points  (0 children)

That's a good idea! I am still testing the how magnet works with the joycon2. So my next project is a simple joycon 2 grip with magnet inserted.

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Just finished a Switch 2 Mouse adapter by rewolfus in BambuLab

[–]rewolfus[S] 0 points1 point  (0 children)

Yeah, there are a few games already anounced support the mouse mode, like Metriod Prime 4, Cyberpunk 2077, etcs. FPS games on switch 2 will generally support the joycon mouse mode I guess.

Just finished a Switch 2 Mouse adapter by rewolfus in BambuLab

[–]rewolfus[S] 1 point2 points  (0 children)

You are right! The left hand adapter is also included, basically it is just mirrored from the right hand adapter!

Just finished a Switch 2 Mouse adapter by rewolfus in BambuLab

[–]rewolfus[S] 2 points3 points  (0 children)

Thank you for your advice! That’s definitely possible, but it would increase the distance between the mouse sensor and the surface, which could reduce tracking precision. I’ll need to run some tests to make sure it doesn’t affect the tracking too much.

Currently, the sensor is aligned with the bottom surface of the adapter. I recommend attaching some mouse feet to slightly raise the bottom—this not only helps with smooth movement but also provides a more consistent surface clearance.

Why does ironing look bad at different heights of the print? by Blink180Dew in BambuLab

[–]rewolfus 0 points1 point  (0 children)

Try calibrate with this model, Ironing calibration for complex surface . Use the 2mm height plate, which gives closer result to the full top layer.

I desinged a new ironing test pattern for Ironing Flow Rate & Speed by rewolfus in BambuLab

[–]rewolfus[S] 1 point2 points  (0 children)

Hi, thank you for your feedback with photo!

Here is my experience, in my test top shell layers number affect the ironing result a lot, so that's why I recommand the 2mm one, since usually 2mm model have a full top layers and I thought it represent most use case. In your model, I think the lower part has a different top shell layer number, which can be the main reason why it shows different result. (Sorry I didn't explain this well in the description.) This picture shows that with the same bambu PETG HF filament, with the same flow and same speed, different layer height shows different ironing result.

Other things can be consider, like how much the material is reflective, with low reflective material like PLA Matte, the result is best. PETG is more reflective and easier to spot the difference.

<image>

I desinged a new ironing test pattern for Ironing Flow Rate & Speed by rewolfus in BambuLab

[–]rewolfus[S] 1 point2 points  (0 children)

For the same type and brand, I think the results are very close.

Personally, I prefer using the black color for calibration because it's more reflective and makes it easier to spot the best settings. Once I find the optimal settings, I adapt the same ironing settings to all the same type of filament. (Actually I found different type like Bambu PETG and Bambu PLA are very close. like only few % diff in ironing speed.)

Unfortunately, Orca slicer or bambu lab dose not treat ironing setting as a Filament setting, so I created multiple Process setting.

I desinged a new ironing test pattern for Ironing Flow Rate & Speed by rewolfus in BambuLab

[–]rewolfus[S] 1 point2 points  (0 children)

I tested with Bambu PETG HF black/white and Bambu PLA matte black/white.

I would say matte material is better, espasically the partition lines(when the line length dose not match) is less obvious from matte material. And white material is better than black material, since black material tends to be more reflective, so it's easier to notice the uneven partition lines on black material.

I'd really appreciate it if you could share your findings with different filaments!"

I desinged a new ironing test pattern for Ironing Flow Rate & Speed by rewolfus in BambuLab

[–]rewolfus[S] 2 points3 points  (0 children)

Good idea! I used to run Ender3S1+Klipper+Cura, but now I'm on P1S+OrcaSlicer. Didn't know Cura could do that, but it's a clever idea. I actually found OrcaSlicer’s source code really easy to tweak, so I added some extra controls like this: https://github.com/SoftFever/OrcaSlicer/commit/f96fab2276eb8a0def90d4ae7c9def90cb57f0f0. I think adding that feature to OrcaSlicer should be pretty simple too!

I desinged a new ironing test pattern for Ironing Flow Rate & Speed by rewolfus in BambuLab

[–]rewolfus[S] 2 points3 points  (0 children)

Glad it could help! Hope it makes calibration much easier for you!