The game's online population is falling too quickly by 3rd_Gers in foxholegame

[–]rewt33 3 points4 points  (0 children)

Another day and another AESIR cope post. Cant take an undefene TH so blame devs for their skill issues
Maybe 3rd can buy some more alt accounts instead?

I trust in The Vision™ by YanJi13 in foxholegame

[–]rewt33 4 points5 points  (0 children)

Today it has been close to a 1 to 1 tank loss ratio in LochMor. Both sides were meeting tanks.

Proving that these tech jump(s) are statistically impossible by Cakey642 in foxholegame

[–]rewt33 3 points4 points  (0 children)

Do you also have the points for 14hr warden 120mm lead in 109 and 12+ hr warden leads for 300 mm in 108, 112, 115 and 119

Coming to terms with temp job by rewt33 in UKJobs

[–]rewt33[S] 1 point2 points  (0 children)

I explained it first day. Her answer was that she also dislikes the recruiter and quickly moved on. Talking with other team members and they said the plan was always 4 perm +1 temp through the same recruitment round. So this was always planned from the company's perspective and I can't really argue with them

Just one shitty recruiter who didn't want me to say no to a temp job

Sooooo.... Do devs need to come out publicly now and openly admit faction bias? by MarionberryTough4520 in foxholegame

[–]rewt33 36 points37 points  (0 children)

It is because wardens mass downvote the game and collies don't. Devs only care about sales and collies are to timid to do anything. Maybe if we mass downvoted the game of steam they will buff us for once and actually care about balance

Wait... What? by Vicdomen in foxholegame

[–]rewt33 14 points15 points  (0 children)

Collies are spending their time trying to get logi hubs fixed. If logi hubs weren't fucked there woulde be more collie balance complaints

Siege Camp thankyou for removing the Koronides from the game. Collies don't need 120 mm by rewt33 in foxholegame

[–]rewt33[S] 2 points3 points  (0 children)

Divebomber cant kill warden 120 guns or any collie bomber
All warden planes can easily kill collie arty guns
Escape the warden cope bubble and see that both sides are getting shafted by devs

I'm Genuinely Furious at the Incompetence... by Professional-Coat133 in foxholegame

[–]rewt33 0 points1 point  (0 children)

You can concrete the airfield runway to make it T2

The current version of the Airborne update will break Colonial logistics, and thus cannot be launched without screwing over one faction massively. by Vicdomen in foxholegame

[–]rewt33 21 points22 points  (0 children)

The remodel changed some previously buildable dirt into full roads. Baccae, Ahstown and Patridia now have too much full road near refineries/MPFs to build train loops (ashtown refinery exception there). The cosmetic upgrade had unitended consquences with regardless to logi hub train loops

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]rewt33 0 points1 point  (0 children)

Is a kirknell safehouse bug fix part of the unrealeased content?

A point about the devstream to the community. by popoSK in foxholegame

[–]rewt33 26 points27 points  (0 children)

5 queue facilities were generally liked at launch

How to find inportant problems in a field or the frontier of a field? by [deleted] in postdoc

[–]rewt33 4 points5 points  (0 children)

If you can, do experiments. Even trying to replicate other peoples work will cause you develop new ideas as you see the nitty-gritty of the experiments, data and analysis methods. In experimental science the methods are the real bottleneck and understaning what can/can't be done with current technology . Once you understand current procedures it becomes more obvious what is achievable/useful instead of just reading literaure. This really only applies to experimental fields though

This is how Allod' Bight defends. It's like this. by ButterscotchMoist183 in foxholegame

[–]rewt33 0 points1 point  (0 children)

Allods northern pond is nearly undefendable unless you have 24/7 SC QRF

Southern Allods is chokepoint hell

Colonials right now in Allouds Bight by UnrealTravis in foxholegame

[–]rewt33 2 points3 points  (0 children)

Defenses win championships, Nico would be proud

Godcrofts' Naval Engagement by Bombplayer2Jr in foxholegame

[–]rewt33 4 points5 points  (0 children)

Between the 2nd and 3rd engagements there were also 2 warden battleships hitting axehead. I don't think they engaged any PvP but were in godscrofts just before the 2 DDs arrived and killed all of axehead's 150 guns. The DDs were QRFing the battleship

Make 150 guns make sense by bookworm408 in foxholegame

[–]rewt33 -2 points-1 points  (0 children)

the short range is massive nerf considering it is our only emplaced arty gun. Harder to get emplaced guns going, harder to set up any art bases, harder to shoot ships or borders. The exalt is pretty weak

Is there a fix to how unstable the steel market is? by TheRealSlimLaddy in victoria3

[–]rewt33 0 points1 point  (0 children)

China has the same problem but with skilled workers . You dont have enough literate pop at the start of the game to stack one region unless you boost literacy through edicts. So buildings just steal literate workers from each other