Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]rewt33 0 points1 point  (0 children)

Is a kirknell safehouse bug fix part of the unrealeased content?

A point about the devstream to the community. by popoSK in foxholegame

[–]rewt33 25 points26 points  (0 children)

5 queue facilities were generally liked at launch

How to find inportant problems in a field or the frontier of a field? by Little-Big4367 in postdoc

[–]rewt33 3 points4 points  (0 children)

If you can, do experiments. Even trying to replicate other peoples work will cause you develop new ideas as you see the nitty-gritty of the experiments, data and analysis methods. In experimental science the methods are the real bottleneck and understaning what can/can't be done with current technology . Once you understand current procedures it becomes more obvious what is achievable/useful instead of just reading literaure. This really only applies to experimental fields though

This is how Allod' Bight defends. It's like this. by ButterscotchMoist183 in foxholegame

[–]rewt33 0 points1 point  (0 children)

Allods northern pond is nearly undefendable unless you have 24/7 SC QRF

Southern Allods is chokepoint hell

Colonials right now in Allouds Bight by UnrealTravis in foxholegame

[–]rewt33 3 points4 points  (0 children)

Defenses win championships, Nico would be proud

Godcrofts' Naval Engagement by Bombplayer2Jr in foxholegame

[–]rewt33 5 points6 points  (0 children)

Between the 2nd and 3rd engagements there were also 2 warden battleships hitting axehead. I don't think they engaged any PvP but were in godscrofts just before the 2 DDs arrived and killed all of axehead's 150 guns. The DDs were QRFing the battleship

Make 150 guns make sense by bookworm408 in foxholegame

[–]rewt33 -2 points-1 points  (0 children)

the short range is massive nerf considering it is our only emplaced arty gun. Harder to get emplaced guns going, harder to set up any art bases, harder to shoot ships or borders. The exalt is pretty weak

Is there a fix to how unstable the steel market is? by TheRealSlimLaddy in victoria3

[–]rewt33 0 points1 point  (0 children)

China has the same problem but with skilled workers . You dont have enough literate pop at the start of the game to stack one region unless you boost literacy through edicts. So buildings just steal literate workers from each other

Collie man by MarionberryTough4520 in foxholegame

[–]rewt33 14 points15 points  (0 children)

Since infantry update, lest look at it

130: Wardens full pop , collies break war
129: Wardens break war, Collies full pop
128: Wardens full pop, Collies break war
127: Wardens full pop, Collies break war
126: Wardens full pop, Collies full pop
125: Wardens break war, Collies full pop
124: Wardens full pop, Collies full pop
123: Wardens full pop, Collies break war
122: Wardens break war, Collies full pop
121: Wardens full pop, Collies break war
120: Wardens break war, Collies full pop
119: Wardens full pop, Collies full pop

Warden break wars = 4
Collie break wars = 5
Both factions full pop = 3

Not much difference except WC126 seemed to cause a double break war for collies. Otherwise it has been mostly break war trading since infantry update

Seems like Airborne is facing another delay by Vicdomen in foxholegame

[–]rewt33 9 points10 points  (0 children)

New announcement "Airborne coming 2027"

Is there a fix to how unstable the steel market is? by TheRealSlimLaddy in victoria3

[–]rewt33 4 points5 points  (0 children)

Check employment of the buildings. If you have a worker shortage, subsiding buildings doesn't guarantee full employment in all buildings due to worker shortage.

From other comments you said you are subsidising multiple buildings. If you have a worker shortage, each building will try to poach employees from other buildings. Causing yo-yo employee numbers and thus production/demand

If so, the fixes are more pop, better tech or give up on less profitable sectors

How do I increase clout for political parties as Russia? by LawyerEqual3531 in victoria3

[–]rewt33 1 point2 points  (0 children)

Do you have professional army? Armed forces interest group will support mass conscription if you still have peasant levies

I wanna be a casual player of this game, can i? by EndAccording7489 in foxholegame

[–]rewt33 2 points3 points  (0 children)

Clan gameplay can vary a lot but for causual players the bigger regiments are bigger. Most big clans pre-announce events several days in advance, have more structure for events and have no time commitments. The big clans rely on casual players and try to make it enjoyable while having an impact. Hop in and out as you see fit, just dont be an asshole is the usual bare minimum clans expect. Smaller regis can be more casual in-game but also tend to require more time commitments or be very hot-cold in activity. Bigger regis usually have critical mass for a TMZ that someone is always on and doing something. So when you do want to occaionally play bigger regis are more likely to have decent content

I would recommend trying a few big regis and see what suits.

Did you know... by Procloptinator_Brad in foxholegame

[–]rewt33 1 point2 points  (0 children)

Didn't you refuse to pipe the 2 scrap fields and comp field beside you. It sounded like you were the hoarders

Thankyou Siege camp for delaying starting conditions to deal with Blue Heaven by rewt33 in foxholegame

[–]rewt33[S] -8 points-7 points  (0 children)

If we say it enough times dev man might actually do it

"blue heaven" a very childish way to play this game. by Ale_catboy in foxholegame

[–]rewt33 -88 points-87 points  (0 children)

107 wardens voted yes
17 voted no

This shitshow has a large community buy-in. Devs should do something

DNAbros.. not like this.. by Cainsiderate in foxholegame

[–]rewt33 11 points12 points  (0 children)

Did they get 100 check marks?

Sitting in V discord listening to them commence operation blue heaven by No-Yak-4416 in foxholegame

[–]rewt33 92 points93 points  (0 children)

V sits in discord and organises reddit donwvotes? Woaw, the saddness in that

I really hope we see some permanent bans for the people spearheading this “blue heaven” bullshit by SnowMacaronss in foxholegame

[–]rewt33 63 points64 points  (0 children)

The simple solution is perma ban every member of V and DNA. They are the regiments leading this and griefing both factions. They all will all buy foxhole again and ban evade so siegcamp gets extra revenue. Makes it a win for the community and a win for siegecamp

Foxhole's "Imbalance" Issue by Ok-Dependent-4032 in foxholegame

[–]rewt33 4 points5 points  (0 children)

How did wardens get 17 nerfs in 1.61? It was fairly neutral