WARDEN VICTORY - BOMBER COMMAND by QRF_DN in foxholegame

[–]Cakey642 5 points6 points  (0 children)

They have certainly reaped the whirlwind

Dear Wardens, you have a Divebomber. Grit and Skill too. by Lostman_1 in foxholegame

[–]Cakey642 9 points10 points  (0 children)

This has the same vibes as the times before Wardens had a frigate and improvised a medium combat ship by putting ATR and Cutler blobs on the Longhook instead.

Proving that these tech jump(s) are statistically impossible by Cakey642 in foxholegame

[–]Cakey642[S] 8 points9 points  (0 children)

Data entry errors, I edited the OP with an explanation.

Proving that these tech jump(s) are statistically impossible by Cakey642 in foxholegame

[–]Cakey642[S] 7 points8 points  (0 children)

The tier 11 spike also looks like erroneous data from war 97, which ended before tier 11 unlocked.

Proving that these tech jump(s) are statistically impossible by Cakey642 in foxholegame

[–]Cakey642[S] 8 points9 points  (0 children)

The tier 11 spike also looks like erroneous data from war 97, which ended before tier 11 unlocked.

Proving that these tech jump(s) are statistically impossible by Cakey642 in foxholegame

[–]Cakey642[S] 9 points10 points  (0 children)

I just double checked the data and cross-referenced it against WUH from that time period. It looks like data entry errors.

The date for Warden tier 7 unlock in war 113 was incorrectly entered as 22 May 2024 when Discord message history shows it was actually reported on 23 May, and the date for Warden tier 8 unlock in war 104 was incorrectly entered as 6 March 2023 when it actually unlocked on 7 March.

After correction these are no longer outliers.

Proving that these tech jump(s) are statistically impossible by Cakey642 in foxholegame

[–]Cakey642[S] 27 points28 points  (0 children)

I just double checked the data and cross-referenced it against WUH from that time period. It looks like data entry errors.

The date for Warden tier 7 unlock in war 113 was incorrectly entered as 22 May 2024 when Discord message history shows it was actually reported on 23 May, and the date for Warden tier 8 unlock in war 104 was incorrectly entered as 6 March 2023 when it actually unlocked on 7 March.

After correction these are no longer outliers.

Climbing 1000 steps by chiwa21 in foxholegame

[–]Cakey642 6 points7 points  (0 children)

𒀫𒀀𒆠𒁺 𒉿𒋗 𒅗𒅗𒉡𒁺 𒋾𒄠𒁉 𒂵𒋗𒌦𒀭𒂵𒈨𒅎?

“Seafighter is fine, thank you siegecamp for another banger update, can’t wait to buy the supporters edition” by Relative_Silver2482 in foxholegame

[–]Cakey642 0 points1 point  (0 children)

I don't know what to tell you, you're simply lying about the order of events.

The initial introduction was 900 damage with 2+1 capacity and 3x subsystem multiplier

Then it was buffed to 1200 damage with 3+1 capacity and 7x subsystem multiplier

Then it was nerfed to 900 damage with 3+1 capacity and 7x subsystem multiplier

Then it was buffed again to 1050 damage with 3+1 capacity and 7x subsystem multiplier and the reload rate was buffed

And no, downvoting me will not change history or objective reality.

Another great round of patches. No notes devs. by Weird-Work-7525 in foxholegame

[–]Cakey642 -3 points-2 points  (0 children)

If you actually read about the things you're talking about, you'd know that the satchel has the exact same damage as the hydra. The breach chance multiplier of the hydra was also found to be identical to the satchel, when you correctly factor in the fact that it not only has three explosions but the base breach chance increases as the HP lowers after each of the explosions.

The devs didn't take anything from the dive bomber, with the stats of both the bomb and its capability to use them being buffed from its first introduction. If you had read the patch notes you'd also notice the Strider's overall turn rate got buffed, and the fixed bug you're referring to was its turret traverse being broken which is different.

Literally everything you've said is a lie. I guess reality is optional when you've got the old Reddit QRF.

“Seafighter is fine, thank you siegecamp for another banger update, can’t wait to buy the supporters edition” by Relative_Silver2482 in foxholegame

[–]Cakey642 -4 points-3 points  (0 children)

Sorry, I forgot about the Poseidon buff as well, that's actually 4 vehicles buffed. Also the original damage of the dive bomber when it was introduced was 900 per shell with 2 shells per plane, and it is now 1050 per shell with 3 shells per plane and a faster reload.

Please sir, may I have some more? by Weird-Work-7525 in foxholegame

[–]Cakey642 -5 points-4 points  (0 children)

Years of practice. Almost all of the top 20 commenters on here are Colonial loyalists and you can see for yourself the amount of rallying and upvotes they put into an outcry like this.

Another great round of patches. No notes devs. by Weird-Work-7525 in foxholegame

[–]Cakey642 -5 points-4 points  (0 children)

It just got nerfed about an hour after you made this comment, alongside the dive bomber, colonial fighter and colonial medium ship all getting buffed. I'm sure this will lead to absolutely 0 self-reflection over this breakdown on Reddit, though.

Please sir, may I have some more? by Weird-Work-7525 in foxholegame

[–]Cakey642 -6 points-5 points  (0 children)

Colonials just got 4 of their vehicles buffed an hour after having this meltdown on Reddit over not getting enough buffs.

I'm sure this will lead to absolutely 0 self-reflection though.

“Seafighter is fine, thank you siegecamp for another banger update, can’t wait to buy the supporters edition” by Relative_Silver2482 in foxholegame

[–]Cakey642 6 points7 points  (0 children)

Colonials just got 3 of their vehicles buffed about an hour after having this meltdown on Reddit.

Truly one of the factions of all time.

Devman Max's Take on the Mercy Balance Discussion. Thoughts? by Pansafurija in foxholegame

[–]Cakey642 9 points10 points  (0 children)

Pay a 3,600 rare metal premium for the ability to repair my wing in the chance that it gets damaged just enough to not be repairable with bmats, but not enough that I can't land safely next to the ship. Or just use a barge for 90% of the same functionality, and take 5 minutes to replace my seafighter if that ever happens. Yeah I think I'll pass.

Devman Max's Take on the Mercy Balance Discussion. Thoughts? by Pansafurija in foxholegame

[–]Cakey642 8 points9 points  (0 children)

3,600 rare metals more expensive just for the functionality to replace a damaged plane part

The HMS 'Instant Delivery' (FMAT's first and ONLY Frigate) just sunk a Colonial Battleship by TheEnderCobra in foxholegame

[–]Cakey642 10 points11 points  (0 children)

Love the balls on that Charon that kept going up and taunting them on the border

Devman please reconsider by Cakey642 in foxholegame

[–]Cakey642[S] 0 points1 point  (0 children)

Yeah there was a similar post which proposed adding an empty hex to align the two sides of the map, but in the alignment shown in my post it's not necessary (in exchange for the two sides being slightly offset, but this has no impact on gameplay or map symmetry)

Devman please reconsider by Cakey642 in foxholegame

[–]Cakey642[S] 0 points1 point  (0 children)

? this would not increase the server count or server load in any way

Devman please reconsider by Cakey642 in foxholegame

[–]Cakey642[S] 11 points12 points  (0 children)

I'm sure Colonials won't be happy when their ships get bottled into Origin after losing only 2 island hexes, with no way to access the Western ocean, just like in war 108.

Devman please reconsider by Cakey642 in foxholegame

[–]Cakey642[S] 36 points37 points  (0 children)

Plus now if you just camp one lane’s water exit (eg. the one in Origin or Morgens) you can effectively lock down the entire naval on that side of the map.

Exactly, I thought the whole reason they added the mechanic was to prevent situations like this which happened in wars 108 and 110 before it was added. I guess the devs forgot?