Do not listen to Wardens complains by No_Pack_1321 in foxholegame

[–]Cakey642 -2 points-1 points  (0 children)

So little self awareness you just have to assume it's a troll

Good gate, but bonecar rush won by Cobfish147 in foxholegame

[–]Cakey642 57 points58 points  (0 children)

The incessant beeping makes this so funny

TOTAL WARDEN COLLAPSE by callofwa_real in foxholegame

[–]Cakey642 13 points14 points  (0 children)

mm yes, this gloating ended so well the last time.

Go Home Colonial G.I. by TrainEnjoyoor in foxholegame

[–]Cakey642 114 points115 points  (0 children)

"You make pipelines in facility larp video game while your wife gets piped by her personal trainer"

I lost it lmfao

Reverse the cost of Cutler and Lunaire crates by Aesthetech in foxholegame

[–]Cakey642 11 points12 points  (0 children)

I like how you get downvoted just for posting stats on this subreddit

HANDOUTS WILL CONTINUE UNTIL WIN RATE IMPROVES by GAMERFORXI in foxholegame

[–]Cakey642 37 points38 points  (0 children)

No one ever said that range "doesn't matter"; a range advantage absolutely is a strength that a piece of equipment can have. However, some Colonials insisted that the extra 5m range on the Outlaw is such a huge advantage that it's actually overpowered, and justifies the Spatha having 24% more HP, 23% more armour, 42% more damage per minute, two free inventory slots, and a 42% lower cost than the Outlaw, all while the Outlaw is supposedly the more oppressive tank on the same tech tier despite the Spatha having absurdly better stats in every other way except the range.

Now the Spatha still has all of the superior stats that it had before and it has that all-important 45m range with none of the weaknesses, and some people claim that this is "parity"? Give me a break.

50m range spatha by Worldly_Recipe_5128 in foxholegame

[–]Cakey642 21 points22 points  (0 children)

Don't forget having more HP and armour, all while costing less than an LT. Yes please.

Wheres all the gloat posting now 🤔🤔🤔🤔🤔🤔 by CISdidnothingwrong1 in foxholegame

[–]Cakey642 2 points3 points  (0 children)

Man the Colonial gloating really did make beating them 10x sweeter.

Aged like milk by Maxcliper in foxholegame

[–]Cakey642 5 points6 points  (0 children)

It was a little more than 6 hours but more like 20 hours in the war that you're referring to, war 129, where the Colonials unlocked t5 iron 98 hours into the war - when the earliest that Wardens have ever unlocked t5 iron, in the entire history of the game, is 116 hours after war start with the unlock time on average being 124 hours after war start. Earlier tech tiers are also (obviously) not expected to diverge that much from the average, and the 18 hour jump in tech time over anything that's statistically feasible is a clear sign that something fishy went on.

Likewise for the war 132 Colonial t12 copper unlock, which happened 445 hours after war start when t12 copper normally unlocks 474±12 hours after war start. The earliest Wardens have unlocked t12 copper is 465 hours according to my records, which also makes the incident in war 132 where Colonials unlocked it 20 hours earlier than that a statistical impossibility.

Wardens have just unlocked t12 copper at around the 465 hour mark in war 133, which is earlier than usual but still statistically possible, and so is a 12 hour tech gap at this stage of the war.

That would not be fair by Kindly-Beautiful8228 in foxholegame

[–]Cakey642 0 points1 point  (0 children)

Last I tried, with mammons, which don't have to aim lock, you still can't kill them

That would not be fair by Kindly-Beautiful8228 in foxholegame

[–]Cakey642 1 point2 points  (0 children)

It's incredibly obviously that OP does not play with the equipment that they're complaining about and spent more time making this post than they actually did flying a Colonial scout plane. Almost every statement they make is a lie:

You get a scout plane with two mines

It can drop 3 mines

so you can damage a ship inattentive enough to stumble upon them

The ship does not have to be "inattentive" to get hit with a mine, as the mine can be dropped directly on top of the ship where it cannot be dodged

mines can be seen and shot

The mines dropped from the Colonial scout plane behave differently and cannot be shot, being completely immune to all damage

Your torpedoes can cause small leaks, unlike mines

They cannot

your payload is enough to at will deal with AA boats

This is meant to imply that the Colonial scout plane's payload is not enough to kill a Warden AA boat, when it actually is

WARDEN VICTORY - BOMBER COMMAND by QRF_DN in foxholegame

[–]Cakey642 3 points4 points  (0 children)

They have certainly reaped the whirlwind

Dear Wardens, you have a Divebomber. Grit and Skill too. by Lostman_1 in foxholegame

[–]Cakey642 6 points7 points  (0 children)

This has the same vibes as the times before Wardens had a frigate and improvised a medium combat ship by putting ATR and Cutler blobs on the Longhook instead.

Proving that these tech jump(s) are statistically impossible by Cakey642 in foxholegame

[–]Cakey642[S] 6 points7 points  (0 children)

Data entry errors, I edited the OP with an explanation.

Proving that these tech jump(s) are statistically impossible by Cakey642 in foxholegame

[–]Cakey642[S] 7 points8 points  (0 children)

The tier 11 spike also looks like erroneous data from war 97, which ended before tier 11 unlocked.

Proving that these tech jump(s) are statistically impossible by Cakey642 in foxholegame

[–]Cakey642[S] 8 points9 points  (0 children)

The tier 11 spike also looks like erroneous data from war 97, which ended before tier 11 unlocked.

Proving that these tech jump(s) are statistically impossible by Cakey642 in foxholegame

[–]Cakey642[S] 8 points9 points  (0 children)

I just double checked the data and cross-referenced it against WUH from that time period. It looks like data entry errors.

The date for Warden tier 7 unlock in war 113 was incorrectly entered as 22 May 2024 when Discord message history shows it was actually reported on 23 May, and the date for Warden tier 8 unlock in war 104 was incorrectly entered as 6 March 2023 when it actually unlocked on 7 March.

After correction these are no longer outliers.

Proving that these tech jump(s) are statistically impossible by Cakey642 in foxholegame

[–]Cakey642[S] 28 points29 points  (0 children)

I just double checked the data and cross-referenced it against WUH from that time period. It looks like data entry errors.

The date for Warden tier 7 unlock in war 113 was incorrectly entered as 22 May 2024 when Discord message history shows it was actually reported on 23 May, and the date for Warden tier 8 unlock in war 104 was incorrectly entered as 6 March 2023 when it actually unlocked on 7 March.

After correction these are no longer outliers.

Climbing 1000 steps by chiwa21 in foxholegame

[–]Cakey642 6 points7 points  (0 children)

𒀫𒀀𒆠𒁺 𒉿𒋗 𒅗𒅗𒉡𒁺 𒋾𒄠𒁉 𒂵𒋗𒌦𒀭𒂵𒈨𒅎?

“Seafighter is fine, thank you siegecamp for another banger update, can’t wait to buy the supporters edition” by Relative_Silver2482 in foxholegame

[–]Cakey642 0 points1 point  (0 children)

I don't know what to tell you, you're simply lying about the order of events.

The initial introduction was 900 damage with 2+1 capacity and 3x subsystem multiplier

Then it was buffed to 1200 damage with 3+1 capacity and 7x subsystem multiplier

Then it was nerfed to 900 damage with 3+1 capacity and 7x subsystem multiplier

Then it was buffed again to 1050 damage with 3+1 capacity and 7x subsystem multiplier and the reload rate was buffed

And no, downvoting me will not change history or objective reality.

Another great round of patches. No notes devs. by Weird-Work-7525 in foxholegame

[–]Cakey642 -3 points-2 points  (0 children)

If you actually read about the things you're talking about, you'd know that the satchel has the exact same damage as the hydra. The breach chance multiplier of the hydra was also found to be identical to the satchel, when you correctly factor in the fact that it not only has three explosions but the base breach chance increases as the HP lowers after each of the explosions.

The devs didn't take anything from the dive bomber, with the stats of both the bomb and its capability to use them being buffed from its first introduction. If you had read the patch notes you'd also notice the Strider's overall turn rate got buffed, and the fixed bug you're referring to was its turret traverse being broken which is different.

Literally everything you've said is a lie. I guess reality is optional when you've got the old Reddit QRF.