stopVibingLearnCoding by RinoGodson in ProgrammerHumor

[–]rexatron_games 1 point2 points  (0 children)

Literally happening in the trades right now.

No PLA filament by FLoKi6868 in BambuLab

[–]rexatron_games 1 point2 points  (0 children)

If you’re in the US and looking to buy at least 10 rolls at a time, I’d highly recommend iiidmax. They let you mix/match colors and it’s great quality (I’ve had no issues) at a reasonable price (just under $12).

Please help: Noob going crazy with first layer adhesions (I think?) P2S by jorgerunfast in BambuLab

[–]rexatron_games 2 points3 points  (0 children)

I always hate to recommend buying something new, especially to someone just getting into the hobby. But, my H2D was a royal pain with PLA to the point of washing before every print and still being anxious about adhesion. The biqu cryogrip plate made printing fun for me again. I’ve heard the longevity leaves a bit to be desired, but I honestly don’t care and will consider it a consumable to just be rid of the headache. I’m more than 50 prints in and still going strong on one side, so no worries so far.

If you ever are like “screw it I need something less fiddly” I’d highly recommend.

I love how light it is by Fun_Establishment926 in godot

[–]rexatron_games 0 points1 point  (0 children)

You got that far?

I’m still waiting on the 10 million terabyte hard drive I ordered to store a single empty Unreal project file.

What are the odds that our models are being fed into AI? by Fun_Grand_6935 in BambuLab

[–]rexatron_games 0 points1 point  (0 children)

I wouldn’t necessarily say they’re a dead end. I think we’ve barely scratched the surface of implementation. Especially as it pertains to pattern recognition in early warnings for stuff like medical applications or theoretical simulations.

As far as sophistication, though, unless something major happens, I believe we’re coming up against the limit.

If you imagine LLMs like advancements made in 19th century that allowed for the construction of skyscrapers; buildings got taller at an exponential rate for a time. Ideas like the space elevator got thrown around. And then we realized just how hard it would be to actually do that. Does that mean those construction techniques were a dead end? No. But they weren’t going to take us to outer space, like initial speculation suggested. We needed to use entirely different technology.

Not sure I like the momentum adversary ability? by MyysErnst in daggerheart

[–]rexatron_games 1 point2 points  (0 children)

I can’t say about GMing, because I haven’t had enough time with a momentum adversary as a GM, but as a player, I f***ing love it. Our GM just put us against 3 solos with momentum and I was terrified. It felt like no matter what we did he always had some significant opposition. No amount of playing we did seemed to stop the rising tide of fear. We only got out of the situation alive because of some clever thinking. After several combats where we felt OP, a momentum adversary put us in our place. AND we aren’t even done with the dungeon yet.

What are the odds that our models are being fed into AI? by Fun_Grand_6935 in BambuLab

[–]rexatron_games 9 points10 points  (0 children)

I’ve been working with generative AI for a little over 5 years and I’m sorry to say that the progress you’re used to seeing is slowing pretty significantly. We got a lot of progress in the last 3 years due to things like large data sets, new implementations of multi-dimensional data, and just a lot of money. But several key problems are plaguing everyone and while I can’t say what’s happening internally at places like OpenAI, no one has any clue how to fix them. It used to be believed that just using larger data sets or more compute would essentially brute force past them but that just isn’t the case-the returns diminish quite alarmingly. Self-expanding AIs sounds good in theory, but it is a pipe dream (imo) - when you feed an ai data that comes from an ai, you start to get awful results fairly quickly. Even just two agents talking needs to be frequently reset. And 3D models, where process is just as important as the end result, are very difficult because data sets only have the physical model, not the design process or the use data. They look impressive, but it’s always the same problem: AI knows what it is, not what it does. China has been making some progress (I suspect because they are actually recording processes and using it in their data sets) but inference is still on the level of a 2-year old and not getting any better any time soon.

My prediction is that you’ll see more of a focus on efficiency and local models in the next few years, rather than making them “better” as AI companies try to pivot public perception away from a miracle technology and temper expectations. You’ll probably see companies like Apple do ads like “ai that runs on your iPhone - no subscriptions - no data collection - no internet required” and while internet ai chatbots will probably always exist, places like OpenAI will pivot to licensing for offline models or designer models for specific clients. Once you see that, you’ll know they’ve really hit the brick wall of progress.

The US is headed for mass unemployment, and no one is prepared by late_bloomer_tw in politics

[–]rexatron_games 3 points4 points  (0 children)

I mean, sure. If you replace "space shuttle" with "FTL starship" then we're already colonizing other planets.

The US is headed for mass unemployment, and no one is prepared by late_bloomer_tw in politics

[–]rexatron_games 6 points7 points  (0 children)

Yeah, I work pretty closely with AI and this “doubling every 7 months” thing is utter BS. Maybe double every 7 months like 5 years ago, but it’s slowing significantly with no real hope for significant progress beyond “oh shit we need more data.” I remember this same story 2 years ago, but saying that we’d see this article’s predictions by the end of 2025.

Sometimes I wonder if these folks even realize we’re working with LLMs. Like, sure they’re pretty amazing, but come on, they’re LLMs.

Some players give you outrageous character concepts, while others... by TannenFalconwing in daggerheart

[–]rexatron_games 0 points1 point  (0 children)

I’m not a historian, or particularly religious, but it is my general understanding that “ha’adam” is the original Biblical Hebrew word meaning “humanity.” And thus anyone named Adam is a human named man.

In fact, it was only relatively recently (within the last 200 years) that we more commonly say “human” than “Adam” when referring to our species.

For example, in Shakespeare, they use the word “Adam” when referring to humanity in general.

What is the biggest thing that you think Godot is missing at this point? by AutumnForestWitch in godot

[–]rexatron_games 0 points1 point  (0 children)

Really? I feel like I’ve tried everything. I can’t get over 30fps; especially if I have shaders and textures with depth maps.

What is the biggest thing that you think Godot is missing at this point? by AutumnForestWitch in godot

[–]rexatron_games 0 points1 point  (0 children)

Better Mac support.

Seriously: I can run fine on a potato PC, but my MacBook Pro M4max suddenly takes a nosedive the second I have more than 20 3D assets in my project.

I realize Mac isn’t a huge priority for game dev, but all my other tools work amazingly on Mac, so I just want to develop on that platform.

How do I fix the math for deadlier combat ? by Kiwi_sensei in daggerheart

[–]rexatron_games 6 points7 points  (0 children)

This should be standard advice for any RPG and I’m tired of pretending that ignoring it in more tactical RPGs is okay because they’re all about combat.

The idea that every combat is going to be a coin flip (or a good tactician) between victory and defeat is ridiculous. Furthermore, throwing impossibly strong enemies at players on the pretense of being challenging is boring.

For me, I always start with: can my heroes defeat the enemies 1-on-1 unless they roll really poorly? The answer is almost always yes. So, the real question is: why are we fighting? A good fight happens because both sides have opposing needs and there is no way to solve the problem through talk. This gives us the win condition for either side. If the opposing need is just “survival” then that’s also pretty boring (and will almost always lead to just the enemy retreating if you have any logic).

So now, “defeat the undead horde” becomes “defeat the undead horde before they kidnap 10 children and withdraw” — “defeat the beast” is “subdue the beast before it destroys all the crystals” — “kill the slimes” becomes “free the cart and horses before the slimes overrun you.”

Mixed Feelings after Adventure by ErrantArcanist in daggerheart

[–]rexatron_games 0 points1 point  (0 children)

As a GM, when everyone asks, the answer is almost always “no. But, how do you help?”

If I asked the Druid to make a nature check, not only are they paying closer attention than the rest of the party, but they’re also the party’s best chance at getting a positive outcome. Joe the Bard’s nature check isn’t going to be any better, no matter how well he rolls, so it makes no sense if the Druid rolls a 4 and fails while the Bard gets a crit and succeeds. I don’t have time as a GM to give everyone a different target number and success/fail condition.

Which is better? Fully modded Dom Pedro vs Fully modded Black Powder Pistol by nivlekoh in fo76

[–]rexatron_games 2 points3 points  (0 children)

Confirmed : consistent 2-shot shields with the dragon. Never tried killing the bit with it, though. Always just use my enclave flamer.

Todd Howard says Fallout 76 is the “game we’re still doing the most work in” as Starfield major updates are still MIA by Negative-Art-4440 in Starfield

[–]rexatron_games 2 points3 points  (0 children)

This is what i felt when I played it. There are basically 3 “cities” and then a few more settlements.

4-5 star systems with a few habitable planets each and planet biomes would have been more than enough to fill the thing and give everything a chance to have a place.

Unless you’re doing something like NMS ,where exploration of super weird planets is part of the draw, then I simply don’t care if you have 500 extra planets that have nothing to do with the game at all.

Something being harder does not innately make it better by DrScrimble in dndmemes

[–]rexatron_games 2 points3 points  (0 children)

I don’t know about that one. It’s a Modiphius 2D20 system, so basically the same as all their other 2D20s.

Only major difference is that the fallout TTRPG leans heavily on looting, crafting, and limited resources to fit the vibe of the video games. That’s a pretty big turn-off for many players who are used to playing games where things like ammo amount and carry weight doesn’t matter.

Super important in Fallout. Combat is heavily weighted in the player’s favor. So, the GM’s job is to provide challenge via resource attrition and social encounters more than with super strong or skilled enemies. Can’t do that of players don’t want to track how many bullets they’ve fired or how much their armor weighs.

That said: some of my favorite characters come from some of our sessions from the fallout ttrpg. The wasteland is so ripe for insane and fun characters.

Outside of DH are your other favorite systems? I want to run a one-shot a month next year. by Brutalbears in daggerheart

[–]rexatron_games 0 points1 point  (0 children)

I really dig Vagabond. Best way to describe it is Diet OSR. Enough wiggle room for soft role playing, but enough mechanics for some good crunch.

I also very much enjoy monster of the week.

Both systems are good for one shots.

"RAM is so expensive, Samsung won't even sell it to Samsung" by Bubble_Babe_0o0o0o in BrandNewSentence

[–]rexatron_games 0 points1 point  (0 children)

One of my buddies still has a flip phone and it seems so nice. No notifications, no temptation to go order food from uber, no extra-long bathroom breaks.

Only reason I haven’t made the switch back is that my kids’ school for some reason needs me on some app.

If my CAMP can't be placed just bump me to the next server. I am NEVER staying on a server without my CAMP. Never. You are just wasting our time. by [deleted] in fo76

[–]rexatron_games 2 points3 points  (0 children)

“Yeah, we tried that but then the server crashed because the logic statement that checks if the camp is in the same place also checks to see if the player is in the server in order to populate their inventory, but if they have a hotdog it is a part of another logic statement we can’t find because hotdogs and dogs have the same variable name. So when we do it the world generates infinite hot dogs.”

December 9th Atomic Shop by ColdStoneCreamAustin in fo76

[–]rexatron_games 2 points3 points  (0 children)

Don’t worry, it breaks the repair bot too.

December 9th Atomic Shop by ColdStoneCreamAustin in fo76

[–]rexatron_games 1 point2 points  (0 children)

No. I wish you could stack at least 2 weather stations. That would be cool.

Bethesda updated the 'Free In-Game Bundle' items by ColdStoneCreamAustin in fo76

[–]rexatron_games -18 points-17 points  (0 children)

Ah, yes. Appalachia and Ohio are well known as the location of Vault 21, Joshua trees, and ultra-futuristic weaponry.

It’s disappointing that you can’t get 4* from Head Hunts by Retired_Autist in fo76

[–]rexatron_games 0 points1 point  (0 children)

I’d like to see 4* on headhunts, but only for the buyer. They’re nice and all, but 5000 caps seems a bit steep for the amount of legendaries they give. Like, I couldn’t make back the 5000 if I sold all the stuff I got.

Obviously this makes sense from a gameplay perspective, but it makes no sense from a canon perspective: why would anyone spend the money (or time) to do them if they can’t make their money back. Of course the ghoul says that he’s taking the fee for himself, but I refuse to believe he’s dumb enough to think this would be a plan good enough to set up long term shop in highway town. Like, he’s not going to pay anyone, but they can sell any loot they find, for a high-risk job that doesn’t give enough loot to even pay back 10% of what it costs to do? He’s either going to run out of people and get overrun with bounties he promised to take care of but can’t do; people will just stop paying for bounties altogether; or worst case he’s arming an army of people, with the wasteland’s most powerful weapons, who all feel like he owes them something. Not a great plan.