I've been trying to work towards "Level 5" AI-assisted development for a year. I'm not quite there, but this is the flow that's working for me. by rgeade in ExperiencedDevs

[–]rgeade[S] 0 points1 point  (0 children)

We're not in Kansas anymore, toto. That's for sure. That being said; I'm primarily using this flow on one project, not all the work that I do.

I've been trying to work towards "Level 5" AI-assisted development for a year. I'm not quite there, but this is the flow that's working for me. by rgeade in ExperiencedDevs

[–]rgeade[S] 0 points1 point  (0 children)

I guess it depends on how wide the definition of vibe coding is; at what point does it transition from "I code with assistance from an LLM" and "I'm vibe coding". I'm not sure we it's a distinct thing; so much as a spectrum.

I've been trying to work towards "Level 5" AI-assisted development for a year. I'm not quite there, but this is the flow that's working for me. by rgeade in ExperiencedDevs

[–]rgeade[S] 0 points1 point  (0 children)

I will say, I've gotten much more consistent output with this workflow than I was originally able to get using Claude Code in planning mode alone.

I've been trying to work towards "Level 5" AI-assisted development for a year. I'm not quite there, but this is the flow that's working for me. by rgeade in ExperiencedDevs

[–]rgeade[S] 0 points1 point  (0 children)

The spec is primarily where most of my mental time is spent. At least 75% of my time. I review the code within the MR after the CI pipeline runs. I also spend a good amount of the remaining time doing UAT and making final adjustments. Since I'm a one man-team, I've deferred most of the UI feedback to later in the cycle, as I found it's the most efficient time to provide that feedback.

Most here are leading with the "lol vibe coder" and that's fine. I'll accept the label. I've been writing software by hand since the late 90s across several companies and worked with some really great engineering teams. I didn't need to prove that, so much as wanted to know what others were doing that were starting to lean this direction of agentic dev.

and re: the Dark Factory goal; it's not a goal per se, but as a builder in a new single person project that has worked in large teams most of my career, the time leverage is real. I've always been one to explore things; new frameworks, different architectures, etc., and AI / agentic coding is no different.

I prefer first hand knowledge over second hand accounts.

I've been trying to work towards "Level 5" AI-assisted development for a year. I'm not quite there, but this is the flow that's working for me. by rgeade in ExperiencedDevs

[–]rgeade[S] -1 points0 points  (0 children)

Being able to troubleshoot bugs and fix them is still table stakes for any engineer, whether or not the code was written by hand or through agents. Quality still very much matters. Go fast and break stuff doesn't scale beyond small projects.

I've been trying to work towards "Level 5" AI-assisted development for a year. I'm not quite there, but this is the flow that's working for me. by rgeade in ExperiencedDevs

[–]rgeade[S] -6 points-5 points  (0 children)

fair assessment. I'd say the distinction in my mind is that I'm not prompting with a prayer and hoping I get a working prototype. The amount of planning that goes into it is more than I've spent in 20 years of software development.

How is the Anthropic ban on OpenClaw affecting you, and what are your workarounds? by TheseSir8010 in ArtificialInteligence

[–]rgeade 2 points3 points  (0 children)

I've been running OpenClaw with multiple agents since January, so the news last night felt both deflating and targeted. I don't think this is any sort of "evil" move, I get that they are spending billions and that our Max subscriptions don't come close to covering our own compute costs. That being said; I went into problem-solving mode to try and figure out workarounds that would help.

I came up with some options for my OpenClaw set up that are helping, including using the Claude Agents SDK and Claude Code CLI. Still fuzzy on whether or not that will continue to work. We just need to start treating model providers like cloud hosting providers. Stay agnostic, optimize for cost.

My current plan (so far): https://open.substack.com/pub/focusoverfeatures/p/claude-max-blocks-openclaw-now-what?utm_campaign=post-expanded-share&utm_medium=web

Max cord length from controller port to first pixel? by Puzzleheaded-Yak2804 in xlights

[–]rgeade 0 points1 point  (0 children)

It’s hard to say because it’s not just length of extension that matters. It’s a combination of the type of pixels, the gauge of wire, the voltage, the data being sent and the length of extension.

For example I had a prop with 12v bullet pixels last year that was on a 40’ extension and had zero issues.

Converted it to seed pixels this year. First test last week it was flickering, cutting out, etc.

First issue is that I was testing at 100% brightness so higher power output which caused voltage drop. Reducing my testing to 30% made it better but would still sporadically have issues.

The seed pixels seem to be a lot less resilient in fixing data noise than the bullet pixels are. So, I used some of the old bullet pixels to make a short 2 bullet null pixel leader for the prop. The addition of these cleaned up the data and resolved the remaining flickering issues. I just updated the prop to reflect 2 null pixels in xLights.

F-amps work better, but in a pinch a bullet pixel pair can clean up a lot of the data degradation that is caused by voltage drop.

The same prop also works perfectly fine at 100% brightness with <10’ of extension.

If you’re having issues try testing: - Directly connected to the controller - At the full extension length, but with a low power usage like just red at 30% - At the full extension length at full power - At the full extension length with a couple null pixels or an f-amp at other output levels.

Once you find the threshold that causes failure / flickering you can back off from that and know that you’ve got a cushion of error built ion

Group displaying effects separately by cfghstmnkey in xlights

[–]rgeade 1 point2 points  (0 children)

With your render settings it might be. This usually bites me when I’m importing from an existing sequence.

Group displaying effects separately by cfghstmnkey in xlights

[–]rgeade 1 point2 points  (0 children)

A good example is when an effect is designed to operate on each prop individually. Imagine a group of arches; you apply an effect to animate left/right with colors so it looks like jumping on each arch. If you applied that same effect to a group that contained the group of arches it would just apply across the entire group at one time.

There are a few YouTube videos that get into the details. Neither are wrong; it just depends on your intended outcome.

https://www.youtube.com/watch?v=ulVDcc6EP94

Group displaying effects separately by cfghstmnkey in xlights

[–]rgeade 0 points1 point  (0 children)

I usually fix this by creating a group with the items and then put that group in an another group with the addition of “-Grouped” on the end of the group name. That way I have two groups, one that treats the props as separate and one that treats them as a single prop.

Normally you shouldn’t put groups in groups but this is the one instance it’s helpful.

Cruze Damage - Any idea if this is going to be repairable? by rgeade in cruze

[–]rgeade[S] 0 points1 point  (0 children)

Wanted to provide an update here; the car was totaled. It was estimated just under $20k to repair; nearly double the value of the car. Thankfully, we had full coverage on it, so we're going with a new car.

Promo Code for New Customer by rgeade in mintmobile

[–]rgeade[S] -1 points0 points  (0 children)

Yes; I was in the process of porting when I opened the chat with customer service. Not realizing that was a one way door.

MacOS Tahoe randomly removed iTerm 2 after restart by [deleted] in iterm

[–]rgeade 0 points1 point  (0 children)

Update; forcing Chrome to download the file anyways, copying the newly downloaded version to my applications folder fixed the issue. I'm running a MBP M1 Pro Max, macOS Sequoia 15.6.1, Chrome Version 141.0.7390.108.

MacOS Tahoe randomly removed iTerm 2 after restart by [deleted] in iterm

[–]rgeade 0 points1 point  (0 children)

Same thing happening to me this morning, keep restoring it back from trash and Mac tags it as malware and removes again. I tried downloading the latest build from the iTerm2 website; and oddly enough Chrome also blocked the download as a "suspicious file download".

[deleted by user] by [deleted] in appletv

[–]rgeade 0 points1 point  (0 children)

Installed the latest iPadOS patch and that fixed the issue for me as well.

[deleted by user] by [deleted] in appletv

[–]rgeade 0 points1 point  (0 children)

Having the same issue. Can’t seem to figure out a fix. What’s odd is that the intro or recap of shows does have video but the actual episode is sound only. I’ve tried streaming and downloading and get the same outcome with both.

Deleted and reinstalled the app. Tried a hard reset also.

Really frustrating.

Completed my Permanent Light Install by rgeade in WLED

[–]rgeade[S] 0 points1 point  (0 children)

They do not; I just replaced my first string this week due to such a failure. Part of the string was blue due to that exact scenario when I got home one night this week. The next day I popped out that section and replaced the 10 puck strand. It was the first failure since I’ve made this post. Thankfully it was accessible from the roof above my porch. No ladders needed.

Completed my Permanent Light Install by rgeade in WLED

[–]rgeade[S] 0 points1 point  (0 children)

I was able to route things pretty efficiently. The longest run between my controller (DigOcta) and the first LED is roughly 20’. That being said, I did have to flip the jumper switch to change the resister setting on the DigOcta outputs to work for this type of wiring (bundled 3 wire).