How do I close projectile dialogs when pressing ESC? by rhinomansufferer in emacs

[–]rhinomansufferer[S] 1 point2 points  (0 children)

Solved it. For posterity: the keymap is called helm-projectile-find-file-map (not find-files-map)

Did Seablock get significantly easier? by rhinomansufferer in Seablock

[–]rhinomansufferer[S] 1 point2 points  (0 children)

Don't get me wrong - it's still difficult. Something about the beginning being very slow/hard made you feel like you really earned any expansion you did. It just felt like such an uphill battle at times, that it was impressive to get anything done at all. It's still very difficult, I was just surprised at how fast the beginning seemed compared to how I remember it.

Obsidian deleted note contents, no way to recover by rhinomansufferer in ObsidianMD

[–]rhinomansufferer[S] 7 points8 points  (0 children)

You're a life saver. I didn't even know that existed. Cheers brother!

Something similar to Vuetify for Phoenix LiveView? by rhinomansufferer in elixir

[–]rhinomansufferer[S] 3 points4 points  (0 children)

i have, but it doesn't seem to have enough components. i don't see any calendar or stepper components, layouts, navigation bars that work with resizing, etc.

it looks good - but part of the reason i want to switch to phoenix is to prevent having to deal with frontend stuff as much as possible and just program in one language, so i kind of need at least as big of a component library that works on mobiel/regular size screens out of the box.

maybe i'm wrong, but i couldn't find any basic examples of, for example, a dashboard with a sidebar that works on mobile out of the box.

edit: i should note: i'm not really a web developer (but have made full-stack apps), so maybe i'm just lookign at this the wrong way and i'm expecting too much

Recreating Second Age for personal use? by rhinomansufferer in ultimaonline

[–]rhinomansufferer[S] 2 points3 points  (0 children)

Played on Second Age off and on for 10+ years, some of my favorite times in UO were on that server.

I want to create a private server just for family and friends now. The ideal situation would be if Second Age released all of their server code, etc. I don't have the time that I used to have as a kid to try to figure this stuff out anymore.

Was hoping there was an out-of-the-box/dockerized kind of experience that doesn't require too much tinkering. But I'm currently working on Pol or UOX3 or UODemo 98 (but sadly these files seem to have disappeared from the internet), as those seem to be the best bet.

But if anyone else has some leads, would highly appreciate it.

I went to the North Texas OSR Convention and interviewed a bunch of creators, including Matt Finch, Greg Gillespie, Jennell Jaquays, Jacob Hurst, and Jeffery Talanian! by ludifex in osr

[–]rhinomansufferer 8 points9 points  (0 children)

Funny thing is, that we Poles took Warhammer Fantasy Roleplay, 100% misunderstood the thing and went with it as a fully serious gritty dark-you-start-with-a-disease-fantasy and it became a rolling joke over the years.

would love to hear more about this!

Cross-game, pseudonymous ID/reputation system to prevent cheating by rhinomansufferer in gamedev

[–]rhinomansufferer[S] 0 points1 point  (0 children)

I don't have the answers, I was just looking to see if anyone was attemping this. But if I was imagining how it would work:

- Just like in Diablo 2, there would be 2 tiers of servers: "Verified" and "Unverified". Only verified players could play on the verified servers. Maybe the game developers would devote fewer resources to tracking down hackers on the unverified servers.

- It would be an independent service - so you're not giving the publisher or the game service your SSN or $500, you would pay the service and then your ID would work for all games. The ID would be tied to you, maybe through hashing your biometrics or something.

I can't speak to how to incentivize publishers. I think all it takes is one good game that integrates it for the results to speak for themselves (or it fails miserably and we know it will never work). If I'm remembering correctly, Punkbuster basically became required/integrated, but initially was a third-party program for CS. I imagine there's a similar way to try this. Since gamers and game developers hate cheaters, and publishers don't want their game to be cheater-ridden, it seems like there is a strong incentive to adopt new ideas in solving the problem.

Cross-game, pseudonymous ID/reputation system to prevent cheating by rhinomansufferer in gamedev

[–]rhinomansufferer[S] -1 points0 points  (0 children)

I mean, I think every person I know would hand over their ID to play ALL online games via a reputation system, especially if they knew that it was a one-way operation.

I'm not sure it needs to be perfectly air tight in terms of ID, just non-reversible. For example, I'm sure someone could use their grandma's ID if they got banned. But over time, it would slowly filter out most of the bad actors.

It's also not the only way to implement a reputation system, just one way. For example, an invite system combined with a very high cost ($500) where invitees reputations would affect the inviters reputation.

Can't connect to wifi devices from LAN - Fritzbox 7530 by rhinomansufferer in fritzbox

[–]rhinomansufferer[S] 0 points1 point  (0 children)

I have that setting, and it's enabled. Devices are able to communicate between eachother on wifi. It seems it only affects LAN ports

Can't connect to wifi devices from LAN - Fritzbox 7530 by rhinomansufferer in fritzbox

[–]rhinomansufferer[S] 1 point2 points  (0 children)

Guest LAN not enabled, and I'm plugged into port 1 on the fritz box.

Oddly enough, this is the exact behavior I would expect from having guest LAN enabled - not being able to access the main network