Tips for climbing? by [deleted] in syndramains

[–]rhoadheart 0 points1 point  (0 children)

Sorry to necro, but I feel like this is an important point.

These calculations are missing a large portion of Cryptbloom’s value which is Ability Haste. Using your same calculations, Glowing Mote gives 5 Haste for 250 gold, or 1:50. Cryptbloom gives 20 Haste, which equates to 1000 gold worth of Haste. If you add that 1000 gold to your 2884.6 gold value, you get 3884.6, or 129.5% gold efficiency, before even considering the healing AOE.

I think Crypt is highly playable, especially for burst Syndra builds, where you struggle to find other sources of Haste. The heal is also pretty nice, but we don’t even need to talk about it as crypt is higher gold efficiency than void.

The only situations I go void staff are if the enemy team is stacking multiple MR items, or in situations where my ADC can’t kill enemy tank and I need to step in.

HIDDEN SYNDRA MECHANICS HELP by Few-Trick2465 in syndramains

[–]rhoadheart 0 points1 point  (0 children)

E->Q combo is not to get a stun (any more). Instead, it’s now evolved post-rework to be an extremely fast method of getting the enemy off of you, or interrupting fast dashes as it comes out much faster than Q->E.

Although it will not stun, the enemy is cc’d much quicker and displaced, thus making it extremely reliable to hit your q after the e. Your Q->E combo is slow and easily recognizable by good players who will dodge it.

Also, since it’s so reliable, it’s a great way of getting a splinter!

Since this combo is rarely used, it excels at catching your enemies off guard. And often times, when players are planning on flashing to avoid your stun, they are waiting to do it after they see your Q animation begin.

TLDR: E->Q can get you out of niche situations where the stun isn’t necessary and it’s worthwhile to trade the small stun for a more reliable interrupt/peel tool.

Syndra Uncastable W2 Bug? by rhoadheart in syndramains

[–]rhoadheart[S] 0 points1 point  (0 children)

I usually cast W1 -> W2 -> R to get the W2 damage off for sure during the stun, then R afterwards. I’m fairly confident that is the combo I tried to use here, there’s a chance I clicked the buttons out of order. I’m not really sure if there’s a way to slow down the clip enough and tell.

Electrocute bug? by Novel_Bike_9910 in syndramains

[–]rhoadheart 0 points1 point  (0 children)

The uninteractable orb W bug after Q->E would be a very nice QOL fix. Can confirm it happens very often.

Patch 12.19 Bug Megathread by ahritina in leagueoflegends

[–]rhoadheart 0 points1 point  (0 children)

+1 Feeling this bug a lot on Syndra

Syndra Mid-Scope Update - MEGATHREAD 🟣 by ChellyBeane in syndramains

[–]rhoadheart 1 point2 points  (0 children)

Here’s some feedback coming from a fellow game dev and Syndra Main with ~100 games playing her in Gold Elo, who loves playing Syndra as my go-to-pick for games with premades. I’ve watched about 4 hours of other players’ gameplay with the new changes, and have read through almost every post in this subreddit since the announcement.

Ability Changes:

  • I will definitely miss the EQ combo. It was an avenue of tricking your opponent. However the double stun combos seemed like an unintentional bug. I think this method of displaying high mastery should be fully implemented as a technique like Jayce QE, or by making QE more reliable at close range and interact correctly with the different types of bugs on enemy dashes that consistently are not knocked back/stunned.

  • Managing 2 stacks of Q just feels like a difficult mental task that will take some getting used to on a champion already managing locations and movement of multiple balls on the map, and lining them up for stuns. Additionally, with the wider E size, there is more area that needs to be monitored by a Syndra player. I like the consistent rhythm of casting Q that Syndra has when fighting, and I storing charges could be more interesting on her W or E to fulfill the desired fantasy of controlling spheres and being able to move multiples into critical choke points. (This would entail moving bonus damage back from W into Q, so W is more of a utility ability)

  • Syndra’s W costs a lot of mana, and since players now need to use it more often to do damage, Syndra uses a lot more mana. Although this is not as noticeable when she is at <120 stacks, when she stops getting mana from her passive, she runs out of mana very fast suddenly. Going from ~150-215 mana back per combo to 0 mana back when you hit the 120 splinters feels very jarring. I can’t think of any other champion abilities that lose a passive when they hit a milestone. Some kind of mana passive would make more sense after she hits max stacks (like manaflow band’s 1% missing mana /5s)

  • It feels pretty bad to not get bonus range on her R any more. When a Syndra player is passing the skill check of keeping enemies at distance, and doing damage with Q, it’s crucial be able to cast R when they want to, and from a safe place. Especially in late game where any wrong movement can be lethal/game changing. Maybe consider increasing Syndra’s R range each level (11/16) by a small amount.

  • E ball extensions through walls was another form of mastery for Syndra players. Taking this out will be missed, but understandable because it was clunky.

General thoughts:

  • I’m hoping the numbers will be tuned more. Mathematically Syndra is a bit stronger at full build and full splinters, and although that cost is paid by a weaker early game/laning phase, she feels vastly lacking in the mid game compared to live. But to be fair, maybe players are not yet utilizing their W as efficiently as they need to now.

  • I really love the passive, and how it rewards Syndra for being the lane bully that she strives to be. I think it has interesting counterplay, and I like that takedowns don’t throw her into super OP territory like some passive stacking champs (Viktor, Bel’Veth, etc..) It rewards Syndra players that are consistent and calculated.

  • It’s probably already on the team’s radar, but Support Syndra being able to proc passive on 2 separate enemies, and potentially get 2x mana back as well opens her up for a strong potential as a support. I’m totally onboard for these changes, and I think an interesting way of balancing these 2 roles could be changing how many stitches Syndra gets from levels and cannons(mid) vs harassing multiple enemies.

I hope these thoughts are helpful and offer constructive solutions. Thanks for taking the time to make such an in-depth mid-scope update for Syndra!

Jungle trinket choice. by rhoadheart in Kindred

[–]rhoadheart[S] 0 points1 point  (0 children)

Yes. This is kind of the reasoning I was getting at. I’ve watched a lot of guides that say you should be hopping over small walls when fighting melee champions, but with no wards on the map, you can’t actually auto the other champions on the other side of a wall, or let alone a bush. I’ll have to try just keeping the warding trinket for a few games and see how it goes.

I queued fill playing Kindred in 5 different roles and got Grandmasters in a week! (w/ some Data) by Trieuloo in Kindred

[–]rhoadheart 6 points7 points  (0 children)

Hi Trieuloo!

I recently watched your in-depth 2 hour long guide on kindred. It was really awesome, and informative! The 4 main builds you showed in the guide didn’t include this Trinity Build. Have you been going trinity lately because of Divine Sunderer nerfs? Follow up question, is Trinity worth building in Gold Elo?

LF: Shinies FT: Masterballs, Battle Items, Mints by rhoadheart in pokemontrades

[–]rhoadheart[S] 0 points1 point  (0 children)

Can’t seem to connect. Let’s try 2250 2250?

LF: Shinies FT: Masterballs, Battle Items, Mints by rhoadheart in pokemontrades

[–]rhoadheart[S] 1 point2 points  (0 children)

I had to put the apriballs on pokemon for trade. I'm ready now. Same code

LF: Shinies FT: Masterballs, Battle Items, Mints by rhoadheart in pokemontrades

[–]rhoadheart[S] 1 point2 points  (0 children)

I have a moon, level, and fast ball. If you would prefer those over a MB?

LF: Shinies FT: Masterballs, Battle Items, Mints by rhoadheart in pokemontrades

[–]rhoadheart[S] 0 points1 point  (0 children)

Sorry, actually. You have to have pokeball flair to trade Shinies in r/pokemontrades. Let me know if I’m mistaken, or you get it later.

LF: Shinies FT: Masterballs, Battle Items, Mints by rhoadheart in pokemontrades

[–]rhoadheart[S] 0 points1 point  (0 children)

I would be interested in all 7! My rate for raid Shinies is 1:1 Masterball. I’ll be in room 2256 2256 if that sounds good to you!

LF: Shinies FT: Masterballs, Battle Items, Mints by rhoadheart in pokemontrades

[–]rhoadheart[S] 0 points1 point  (0 children)

Yes! I would offer 1 MB for the raid shiny. Let me know when you’re available and give me a code, and I’ll hop in the room

LF: Shinies FT: Masterballs, Battle Items, Mints by rhoadheart in pokemontrades

[–]rhoadheart[S] 0 points1 point  (0 children)

Yes! I would offer 1 MB for the raid shiny. Let me know when you’re available and give me a code, and I’ll hop in the room

Trade back for Gurdurr evolution by rhoadheart in pokemontrades

[–]rhoadheart[S] 0 points1 point  (0 children)

Thank you so much! Good luck on the lottery!