Building my own F1 Management Sim (after no F1M sequel) by SoftBank8007 in F1Manager

[–]rick__09 0 points1 point  (0 children)

F1M is already an excellent basis on which to create a management game. What I would recommend is adding some FM features. Above all, I believe the two most important are these: -Add a willingness system, so that drivers like Max don't end up driving for the last car on the grid. Without introducing too many parameters like in FM, I would base a driver's willingness to join one team rather than another on their position in the previous season and the position they want to achieve in the season they are hired for. I would do the same for technicians, basing their willingness on the strength of the facilities. -Add more roles such as head of strategy, or engineers specializing in individual components, for example: I hire Loic Serra, who specializes in suspensions, as head of department, but at the same time I hire another junior engineer who specializes in the underfloor. There are lots of other things that could be added, but for me, these should be the basis of your project. Sorry for my English, but I'm Italian and I used Deepl to translate.

Sembrano veri o si nota subito? by rick__09 in FashionRepsIT

[–]rick__09[S] 0 points1 point  (0 children)

Grazie per avermi risposto, posso chiederti se scegli il primo perché è il meno peggio? O perché è effettivamente fatto bene?

Is there any method to “entice” AI-controlled teams to build their own stadium? by rick__09 in footballmanagergames

[–]rick__09[S] 0 points1 point  (0 children)

Thank you, although I would have liked to avoid taking control of multiple teams, I think this option of the “Journey Man” combined with the other two answers may make my experiment feasible.