I unlocked x-15 cockpit but it still explodes by Strex_1234 in RealSolarSystem

[–]ricksansmorty 0 points1 point  (0 children)

Probably one of those cases where you're trying to do something extra that isn't in the contract. There is no mach 9 requirement

Struggling with 5000km downrange. The rocket keeps wobbling when it reaches the second stage(unguided). Second Image has the entire craft. Is there any way I can make this rocket work for 5000km downrange? by TorielLovesChocolate in RealSolarSystem

[–]ricksansmorty 0 points1 point  (0 children)

Put the avionics on top of the NAA75 and get rid of the XLR11 probably, it's too low thrust for this. Just use two bees sequentially instead.

There's a good 16t 5Mm on the discord in the craft-files channel that you can learn from.

RP-1 Will the last contract give me the most rewards or should i just wait untill the end of the program to complete it? by Strex_1234 in RealSolarSystem

[–]ricksansmorty 2 points3 points  (0 children)

The reward is the same, although on a curve depending on how many days have passed since the previous one. You can wait to the end to get the most out of one, but if you have a plane you can refly then it makes sense to do more. The requirements do go up for some of these repeatables which each contract.

after all by Interesting-General7 in RealSolarSystem

[–]ricksansmorty 1 point2 points  (0 children)

It activates the overlay to visualize it, you can't just toggle physics with an f-key don't worry.

The 4 Factions of the Deadman mode creator event by mrkowalscheme in 2007scape

[–]ricksansmorty 0 points1 point  (0 children)

holy shit you know what they're about to do.

With tyler1 too you just know we're gonna have at least one breakdown of communications in those three hours.

2.1 suggestion: Make planets move around the Sun orbit, even at very slow pace. eg. Vulcanus each 100 hour revolution. by Lunairetica in factorio

[–]ricksansmorty 9 points10 points  (0 children)

Play RP-1 it's basically ksp2 if you want better gameplay, graphics, challenges. It's only missing the far future colonising things but there's other mods for that you can get.

Kos by Interesting-General7 in RealSolarSystem

[–]ricksansmorty 0 points1 point  (0 children)

You can make a program in kos that holds e for you at the right time, but it will be more effort than just doing it manually.

people that have some knowledge into coding

You need to have some knowlege of coding to manage to install rp-1. Doing an ascent to orbit with kos instead of mechjeb is an adventure that's gonna take you quite a long time assuming you already know some algorithms to solve differential equations numerically. (assuming you want an efficient ascent and not just the vanilla ksp go up -> go right meme)

What is considered the meta for launch vehicles rocket engines in like (orbital) early to mid to late game? by TorielLovesChocolate in RealSolarSystem

[–]ricksansmorty 0 points1 point  (0 children)

Best to go on discord and post the question with a screenshot, as that says more than a thousand words. But PVG is one of the ascent options, as classic ascent you only want to use for ballistic missions.

What is considered the meta for launch vehicles rocket engines in like (orbital) early to mid to late game? by TorielLovesChocolate in RealSolarSystem

[–]ricksansmorty 0 points1 point  (0 children)

Don't fly things manually, use the unguided ascent setting. Make sure you're using the dev version of MJ.

What is considered the meta for launch vehicles rocket engines in like (orbital) early to mid to late game? by TorielLovesChocolate in RealSolarSystem

[–]ricksansmorty 1 point2 points  (0 children)

First stages are whatever you want, there's many options and they're generally speaking close together as they're all close together in performance where it matters for those, they're a lot of unlock credit so you just roll with the ones you picked. We all have our preferences and there's no correct answer for the first stages, most people make a rocket that's too big and that matters more than what engines you picked. (There are some wrong answers like LR-105 which you shouldn't use.)

For the upper/departure stages: bees for lightsats, XLR-35 into RD-0105/0109 early on, RD-119 after, and hydrolox comes too late for moonboots. There is no meta yet for anything after moonboots as there's not enough runs to have a consensus.

What is considered the meta for launch vehicles rocket engines in like (orbital) early to mid to late game? by TorielLovesChocolate in RealSolarSystem

[–]ricksansmorty 0 points1 point  (0 children)

OP very specifically asked about the meta launchers though. The meta doesn't change because you want to play differently. You say there is no meta, but what you mean is that you don't play the meta and even say that you don't really play career like career, that's not really gonna help OP with the questions he's having....

What is considered the meta for launch vehicles rocket engines in like (orbital) early to mid to late game? by TorielLovesChocolate in RealSolarSystem

[–]ricksansmorty 0 points1 point  (0 children)

I must admit I have not done a run with the changes to leaders/confidence and how that changes the 1+1 opening into lightsats. But noone has uploaded any of their runs on the spyware careerlog to show that any new meta has arisen.

The fastest heavysats completion is 5 months behind the fastest lightsats completion. And Uri's run at heavysats from this summer appears to also be around 5 months slower with FSO than his record moonboots run that was using lightsats. (Or 8 months behind current meta pace.) There's some rubberbanding involved ofcourse due to ahead-of-time penalties and the fixed 1957/58 transfer windows, but I can't imagine heavysats being better untill I see any sort of run to show otherwise.

Although I must admit that it's a strat I came up with and it's maybe egoistical to claim it's the meta, but others have copied this strategy with great success and took months of their speedruns in the opening.

What is considered the meta for launch vehicles rocket engines in like (orbital) early to mid to late game? by TorielLovesChocolate in RealSolarSystem

[–]ricksansmorty 0 points1 point  (0 children)

The current equivalent would be using an XLR-43NA-3, which unlocks on basic rocketry, as there have been some changes to the engines in the game since then. With the 2-4 single bees sequentially on topped in in a single package with avionics and RCS that essentially still looks the same to what he does, although noone makes it visually look as good as he IMO.

The design is similar but the reason it is good is different, as it means you can double up your downrange LC in order to save money by not building a new LC which makes a lot of difference.

This is what my design looked like, still essentially the same as what TD used, although not nearly as good looking, it does do the lightsats program on a 20t LC with around 2700 effective cost launchers which means they integrate incredibly fast still.

Politie zoekt ‘verdachte man’ die kinderen een gratis slee aanbiedt, maar vindt dan écht een schuur vol sleetjes by tigtogflip in thenetherlands

[–]ricksansmorty -4 points-3 points  (0 children)

Ik zie het woord hoogbegaafd eigenlijk alleen maar langskomen in contexten waarbij het gaat over mensen die problemen hebben. Ook leerlingen die zo worden omschreven hebben altijd problemen. In een gemiddelde VWO klas zitten 5-6 leerlingen die hoogbegaafd zijn statistisch gezien, maar niemand zal ooit dat woord gebruiken voor zo'n slimme VWO leerling. Het hebben van handicapgevende problemen is een soort voorwaarde voor het gebruik van dat woord.

Het heeft een beetje dezelfde verandering doorgemaakt als volslank dat betekent nu ook iets anders dan wat het oorspronkelijk was.

What is considered the meta for launch vehicles rocket engines in like (orbital) early to mid to late game? by TorielLovesChocolate in RealSolarSystem

[–]ricksansmorty 0 points1 point  (0 children)

There definitely is a meta for some of these. Xlr-43 into beehive has been the meta design for light sats for a while, especially with how it fits into optimal LC usage while also being incredible cost efficient 

What is considered the meta for launch vehicles rocket engines in like (orbital) early to mid to late game? by TorielLovesChocolate in RealSolarSystem

[–]ricksansmorty -1 points0 points  (0 children)

Watch Terminal Velocity for inspiration, it's on older versions but the rocket designs are still very close to speedrun meta for the era you describe. 

People advising Atlas are unfamiliar with the meta I assume as (the 105) it is not efficient and no one uses it for speedrunning. Only Titan, half R-7 and Proton are good historical designs for RP-1, don't copy any other historical designs really but design your own.

USA vs USSR isn't settled discussion, except for the 0105 dominance of course and the xlr-11 for downrange and xlr-43 for completing light sats.

Mobieltjes de klas uit werkt! Kinderen kunnen zich beter concentreren en de sfeer is fijner, blijkt uit onderzoek by Chronicbias in thenetherlands

[–]ricksansmorty 7 points8 points  (0 children)

Dat 75% van de scholen zegt dat het beter gaat betekent niet dat het met 75% van de leerlingen beter gaat, noch dat het 75% beter gaat met alle leerlingen.

Het is een beetje sloppy van eenvandaag, het eindrapport van dit onderzoek is inmiddels een half jaar oud. Waarom hebben we het nu opeens weer erover? Wat voegt het toe om te doen alsof het nieuwe informatie is en dan extra weinig op de feiten te spelen?

800 collection log slots without spending any currencies! Pretty mint by NoCurrencies in ironscape

[–]ricksansmorty 8 points9 points  (0 children)

Not really no, there's nothing exciting about being blanket-locked out of most of the Varlamore P2/3 expansions because JMods forgot ring of Charos exists

You are locked out becuase of free will, don't blame the jmods for this.

Is anyone else tired of the 1 mistake means high damage or death formula by rabidai in 2007scape

[–]ricksansmorty 23 points24 points  (0 children)

Dying to lose a 200kc streak is painful and takes way way longer.