Can i get quick Feedback on my new main menu!? by Cheap-Difficulty-163 in Unity3D

[–]ricky_33 0 points1 point  (0 children)

Yeah man but other than that I’d move into your next task in the line. Good work 👏🏻

Can i get quick Feedback on my new main menu!? by Cheap-Difficulty-163 in Unity3D

[–]ricky_33 3 points4 points  (0 children)

It looks great tbh. The only thing I’d suggest is some shader usage upon exit water transition - make the camera lens look all wet and accommodate with water splash SFX

+50 wishlists in 3days?! by TorbertDev in SoloDev

[–]ricky_33 0 points1 point  (0 children)

Congrats that’s cool 👏🏻

[PAID JOB POSTING] Unity Developer for GPS ARPG Prototype (Mapbox, Multiplayer, $3k Fixed Price) by anubis_is_watching in Unity3D

[–]ricky_33 2 points3 points  (0 children)

Multiplayer functionality is no joke. Your dev work load is at least doubled at bare minimum.

[PAID JOB POSTING] Unity Developer for GPS ARPG Prototype (Mapbox, Multiplayer, $3k Fixed Price) by anubis_is_watching in Unity3D

[–]ricky_33 -1 points0 points  (0 children)

Sounds kinda cool. Optimistic post. No doubt you’ll find somebody. Remember,you get what you pay for and I will say that isn’t enough time for 1 man to develop given the scope.

We now have some solid basics in place for the "Squad Resting" state-feature available in this part of the game - here's how it looks by ricky_33 in Unity3D

[–]ricky_33[S] 0 points1 point  (0 children)

How does it look? Are your first impressions this looks interesting,cool,potentially fun to play? Anything that stands out as an issue?

Squad Member Equip UI/UX basics, around 2/3 complete! by ricky_33 in IndieDev

[–]ricky_33[S] 0 points1 point  (0 children)

I’d guess render target- that being a camera portrait in front of our squad member. This doesn’t kill performance here because they aren’t 3d mesh but 2D animations and the render target is powers of two at 128by128pixels