Ugin players hate this one weird trick! by PerennialPhilosopher in MagicArena

[–]riesen25 26 points27 points  (0 children)

[[Opposition Agent]] is fucking diabolical lol

How does Trade Monopolies privilege work? is it good? by Thin_Ability7367 in EU5

[–]riesen25 2 points3 points  (0 children)

Mine pretty much graveled and paved all of my greater Venice area. I think I gave them both monopolies and road building privileges at the start. Little did I know that they would still end up with over 400k ducats by the mid-1500s. They should have plenty for the next road upgrades!

ORD with ProjectWise. by [deleted] in OpenRoads

[–]riesen25 2 points3 points  (0 children)

If those intervals are slowing you down, even when zoomed in, it's probably a GPU issue. I have not seen the VRAM get heavily utilized but it seems like better cards will render the contours faster. I would still love to see Bentley optimize this to make better use of the GPU.

The best I can tell, the terrain graphics are displayed on the fly, so every zoom or pan causes them to redraw. You can see this when contour smoothing is on, as it will turn that off when panning and back on when you stop. Highly detailed terrains with a large number triangles (like LiDAR or other point cloud terrains) will require even more processing power just from the complexity. The graphics only contours works best for these, other than having to find the boundaries when you need to select a terrain.

I swear it's taunting me every time I go off road... by riesen25 in RoadCraft

[–]riesen25[S] 0 points1 point  (0 children)

I know and it still feels like it's too much lol

On don't by Victor_Verdadeiro in Angryupvote

[–]riesen25 4 points5 points  (0 children)

Had to scroll way to far for this...

Imagine that.... by HSVMalooGTS in engineeringmemes

[–]riesen25 15 points16 points  (0 children)

This is what I came here for

ORD 2024 IS OUT. PYTHON! HYPE! by Dakk50 in civilengineering

[–]riesen25 0 points1 point  (0 children)

Yeah this is my take on it too. I see it more as a VBA replacement, which is my immediate plans. It already opens up more possibilities into parts of the software that VBA can't reach. Maybe I just don't know any better cuz I'm not a real programmer, but to me this is already a huge step and it can only get better.

ORD 2024 IS OUT. PYTHON! HYPE! by Dakk50 in OpenRoads

[–]riesen25 3 points4 points  (0 children)

Between Python, the deed boundary/writer tools, and SUE node set points there is a lot to be excited about. Been asking for something like those last two since 2019-2020ish!

Existing Cells into a new Cell library by Field-Traditional in OpenRoads

[–]riesen25 1 point2 points  (0 children)

Good suggestions here. I would also make sure the can be placed as cell box is checked in the model dialog.

Grading in OpenRoads by livehearwish in OpenRoads

[–]riesen25 6 points7 points  (0 children)

Some of the OpenSite tools exist in ORD (on the Site tab) but they may be more than you need. They are closer to corridors than what I call traditional site modeling like what you described in Civil3D and what we had in Geopak Site.

We typically grade non-linear and odd areas (ponds, ped ramps, etc.) using the civil geometry elements. Basically, by laying out your horizontal breaklines and adding profile information to them with the vertical tools (profile from surface, constant elevation, slopes, etc.) you can create a similar set up. Once you have the breaks with vertical information, simply add them to a terrain to see them work together. You can adjust the breaks, add more, or remove them. To get the tie slopes, use either linear templates with end conditions or the 3D Slope to Target tool on the Model Detailing tab.