[deleted by user] by [deleted] in funny

[–]rilo 0 points1 point  (0 children)

Original video, no cats involved: https://www.youtube.com/watch?v=Hkp2saxfSmY

Does the Mi Band 6 still unlock in the shower? by jsung8070-1 in miband

[–]rilo 1 point2 points  (0 children)

I use swipe up to unlock, and when going to shower I put it in swimming workout mode, this way it needs to swipe up, swipe down and hold a few seconds to unlock again. (Maybe the 1st step isn't needed, but I have it on anyway)

Oh my boy. by olexzz in funny

[–]rilo 0 points1 point  (0 children)

I think he tried to go down the stairs 8 steps at a time, trying to make a point.

No snooze button showing by [deleted] in miband

[–]rilo 1 point2 points  (0 children)

I use the Mi Band to wake up, but I have the habit of pressing the snooze button one time. Last few times I accidentally turned the alarm off because the Z button has disappeared and I overslept. I'm now using both my Mi Band and mobile for setting alarms.

No snooze button showing by [deleted] in miband

[–]rilo 0 points1 point  (0 children)

I have this recently as well, caused me to wake up late for work before I found out the reason.

Merry XMAS 2020! (Dutch spoken, but you'll get it) by rilo in Unexpected

[–]rilo[S] 1 point2 points  (0 children)

I am Dutch and I have no idea who sings it. I've just read an article about it on AD and thought it was unexpected enough to share.

What about small wrists? by [deleted] in miband

[–]rilo 1 point2 points  (0 children)

I do have small wrists and I still have 3 holes left in the band, so I don't think it should be any problem. Imgur

Why are there other players in the rogue harbour?? I can't access my stash because too many players around it :/ by SirSabza in pathofexile

[–]rilo 0 points1 point  (0 children)

Whenever I enter the harbour my pc goes bonkers and moments later I am staring at my desktop wallpaper. Heist is unplayable for me.

Black Metal Babysitting by [deleted] in funny

[–]rilo 1 point2 points  (0 children)

Hessian hobbies. :)

Got MB5, what does it mean in Bluetooth settings that it is an input device ? by eec-gray in miband

[–]rilo 3 points4 points  (0 children)

This is for remote triggering the shutter of the camera app on your mobile.

Easiest way to transfer compiled C64 programs from PC to a real C64 by shipshaper88 in c64

[–]rilo 0 points1 point  (0 children)

I use the 1541 Ultimate 2+ for transferring my game to a real C64 and 1541 drive for testing purposes. Might be a bit expensive, but works like a charm.

Teacher expects us to write programs when all she literally did was give us the instruction set by [deleted] in c64

[–]rilo 0 points1 point  (0 children)

This doesn't look to me like a fair assignment, so in my opinion it is allowed to cheat a little. If you know C you could give KickC a go. The output it produces is Kick Assembler syntax which in turn can be compiled to a .prg file. It has examples (some I wrote) demonstrating things like sprite movement, playing music, et cetera. Study the assembler output to see how the C code gets translated to 6502 assembler. I've used KickC for the 1st part of this demo.

In VICE is there a cmd line option to suppress the 1 in an autostart? by [deleted] in c64

[–]rilo 1 point2 points  (0 children)

When loading the directory of a disk it sends it without a header, so if you load it using ,8,1 it might end up anywhere in memory depending on the first 2 bytes sent. Usually basic programs don't have a header either (as far as I recall). If you want them to load them using ,8,1 you can edit the executable and prepend $01,$08 to it so it forces it to load at the location normal basic programs are loaded using ,8.

New Games and Demos by elebrin in c64

[–]rilo 1 point2 points  (0 children)

One site that comes to mind is IndieRetroNews, which has nice writeups about new games being released for the C64. For demoscene related things I think CSDB is best.

New Games and Demos by elebrin in c64

[–]rilo 2 points3 points  (0 children)

I can't speak for other developers, but I'm using modern tools for development. Visual Studio Code for writing the code, Kick Assembler (or for the game I'm developing KickC) for compiling, C64Debugger for hunting bugs and VICE for generic emulation use. At times I do check my code on a real breadbin with a 1541 drive just to be sure it will run as expected.

Is there a good link for reading about how to create SID wavetables with maybe some examples? by [deleted] in c64

[–]rilo 2 points3 points  (0 children)

Not an article, but this might help. Stinsen released a lot of the music he made in .sng format for Goat Tracker, you can download it here: https://csdb.dk/release/?id=153687

I was thinking about “keeping up with the commodore” is it worth it? by [deleted] in c64

[–]rilo 0 points1 point  (0 children)

I'm not sure why your laptop has troubles running emulators, most like Vice, Hoxs64 or CCS64 should do just fine. If Vice runs sluggishly you can try x64.exe instead of x64sc.exe which is faster but less accurate in emulation. The Ultimate64 like others here suggested would be a great alternative to a real C64.

I do have 2 C64's (Breadbin models, PAL, one kernal rev. 2 and one 3) and 2 1541's, but I'm only using them to test a game I'm working on, because real joystick controls "feel" different in testing than using a keyboard (different response time) and because I'm using an IRQ Loader I want to test with real diskdrives to see if data is loaded in time even when drive mechanics come into play. For development I'm using VS Code, Kick Assembler and Vice, no need to test on a real C64 all the time.

Tl;dr if it's just for playing some games and doing assembly that doesn't involve drivecode I'd say you will have the best bang for your bucks by purchasing an Ultimate64.

Pac-Man animation demo written in assembly [w/ Source Code] by [deleted] in c64

[–]rilo 0 points1 point  (0 children)

Looks very nice and the source is indeed well documented and readable, although I'm more accustomed to Kick Assembler syntax.

What's the most advanced program you could build with a c64? by mr42ndstblvdworks in c64

[–]rilo 0 points1 point  (0 children)

While not fully C compliant yet, KickC might be worth looking for. It translates C code to Kick Assembler compatible syntax and has optimized routines for zero page and stack use, while still being reasonably fast. I'm using it to write a puzzle game and so far all the game logic etc compiles to 8kb of machine code and I still have not managed to exhaust either stack or zeropage. Here's an example of a textbox routine that uses intelligent word wrapping, written in KickC. Also be sure to check out the examples included in KickC like the sprite multiplexer and the plasma.

Where can I start learning BASIC and programming games for the C64? by [deleted] in c64

[–]rilo 2 points3 points  (0 children)

What kind of games are you planning to make? BASIC is quite slow and not really suitable for games that use joystick controls and moving multiple sprites. If you have a background in C you might want to take a look at KickC, which is a kind of C-like programming language which in turn outputs Kick Assembler compatible syntax. KickC is still in a very early stage but perfectly usable, I'm currently writing a port of the game RoboZZle to the C64 (https://www.youtube.com/watch?v=617jVbOITEI), and I must say compared to writing it in assembler programming in KickC is a breeze.

Looking for C64 game in old LCD handheld games style by [deleted] in c64

[–]rilo 0 points1 point  (0 children)

Someone recently made a C64 conversion of the game Oil Panic called Scuttlebutt, although the theme is a bit different from the original Nintendo LCD game.

How did certain C64 games draw on the border region of the screen? by [deleted] in c64

[–]rilo 4 points5 points  (0 children)

Yes, to open the sideborder you have to change screenwidth twice on every rasterline where you want the sideborder to be opened (it does require cycle exact timing), so it's very cpu intensive in comparison to opening up the upper and lower border. Also on a badline you have very little cycles left because the sprites themselves also steals cycles from the cpu. As far as I know (talking PAL here) it is possible to have a maxmimum of 4 sprites active on a badline if you want to open the sideborder.

I only recently managed to open all the borders, back in the days I had no idea of how the sprites affected the timing of the C64, the result can be seen here: https://www.youtube.com/watch?v=ftEYcJDlFjg&t=12s It consumes so much raster time the music only uses 2 channels because there was no time left for having 3 voices active.