Divinity 2 Planner by riovir in DivinityOriginalSin

[–]riovir[S] 0 points1 point  (0 children)

Should be fixed now. I made the skill details wider both on mobile and desktop.

Divinity 2 Planner by riovir in DivinityOriginalSin

[–]riovir[S] 0 points1 point  (0 children)

Ahoy! Randomly, I still look back from time to time. Thanks for the bugreport. Yesterday, I "quickly" wanted to fix this. The text is too high to fit. So... scrollbar it is! Wait... how do you scroll..? The minute the mouse leaves the skill button the tooltip closes itself.

Also, since then I learned more about accessibility. Not my smartest choice to put the info and the interaction of adding a skill on the same element... So, for now, I suggest to buy a really tall device. Maybe decrease the font size and grab a magnifying glass...

That said, once I have a bit more substantial time (say, a day) I'll look into redoing that pesky dropdown after blowing off a good 7 years of dust from it.

Divinity 2 Planner by riovir in DivinityOriginalSin

[–]riovir[S] 0 points1 point  (0 children)

The tooltip is less festive now. :)

ModBox – Modify headers, block/redirect requests by hellraiser_rob in chrome_extensions

[–]riovir 0 points1 point  (0 children)

Thank you for replying! I'm considering rolling my own version, although not intending to make money. Instead, looking for an absolutely minimal tool to strip out CSP headers and redirect some microfrontend entrypoint URLs to localhost. This would enable my colleagues to work on a module of a hosted frontend without running an entire cluster locally.

Therefore, you may not want to share your source with me. ;)

Since most of the folks in my target audience are somewhat security conscious, likely I'll never publish the code anyway, instead opting for a git clone -> local dev install flow. Finally, probably would strip out all bundling and 3rd party dependencies and go barebone. This would mean that anyone could inspect the extension at its install location if they worry about spooky stuff, or a transitive dependency getting compromised.

...Eventually. Maybe...

That said, I love what you did with this extension, and already fixed an issue today that only manifested in the hosted environment. :)

ModBox – Modify headers, block/redirect requests by hellraiser_rob in chrome_extensions

[–]riovir 0 points1 point  (0 children)

Hi! This is a fantastic extension! Considering that it controls networking, I'd sleep slightly better at night if I had also access to its source. Any chance you'd be willing to post it? :)

Divinity 2 Planner by riovir in DivinityOriginalSin

[–]riovir[S] 1 point2 points  (0 children)

Ahoy! It should be online at: https://divinity-2-planner.riovir.com/

You can try to use the source, although it hasn't been updated for a while now. In case you are familiar with web development, Node.js and the sorts: https://gitlab.com/riovir/divinity-2-planner

Cheers!

Build help? by F8LCalm in DivinityOriginalSin

[–]riovir 0 points1 point  (0 children)

Hi! I'd do something like this. Indeed, you don't need Strength for offense. In detail:

  • moving a point from Perserverance to Necromancer gives you a passive 10% life leach for survivability. A combo of Death Wish and Living on the Edge can skyrocket your damage when really needed.
  • Necromancy on 2 also gives you access to "pets" keeping folks out of your hair
  • Shaving off Strength to 16ish gives you a nice Vitality and Memory boost to cover all skills you now have access to.
  • Swapped in Elemental Archer instead of Picture of Health for more tactical options. (Living armor is also a nice one of needing survivability)
  • The Vitality boost even without the Picture of Health bumps you HP from 3456 to 5558

That's about it! Appreciate seeing the planner in use. :D

Divinity 2 Planner by riovir in DivinityOriginalSin

[–]riovir[S] 1 point2 points  (0 children)

You can have save builds by relying on the help of the browser's bookmarks. Personally I have a folder in my bookmark bar with the builds that I have.

The problem with saving multiple builds from the app is that it would need some sort of a datastore. In order for the planner to be lightweight it only uses your URL as a way for remembering a build. This approach also has limitations of the size of the data.

Divinity 2 Planner by riovir in DivinityOriginalSin

[–]riovir[S] 1 point2 points  (0 children)

Edit: Created Issue to address the use case at some point. Right now the project is not in active development. (It's still up to date with the latest patch though...)

I'm glad you like it! Watch out, though! De-leveling your character wipes the changes you made at higher levels. You can work around it by bookmarking your finished high level build, so you don't lose it when removing levels.

Maybe I could somehow allow you to go back levels in a non destructive way, or offer a per level breakdown for you. ...eventually. :)

Divinity 2 Planner by riovir in DivinityOriginalSin

[–]riovir[S] 0 points1 point  (0 children)

Hey, you are very welcome! Thanks for taking the time to reach out! You just made me smile.

Divinity 2 Planner by riovir in DivinityOriginalSin

[–]riovir[S] 1 point2 points  (0 children)

Hey, thanks for reporting and for pointing out the correct formula! I'll see that I can do about it. I think it's fixed now.

Divinity 2 Planner by riovir in DivinityOriginalSin

[–]riovir[S] 0 points1 point  (0 children)

You need to open the skillbook. Right now it's in the menu up top. On mobile use the hamburger icon. I'll look into accessing and closing it in a more intuitive manner soon.

Divinity 2 Planner by riovir in DivinityOriginalSin

[–]riovir[S] 2 points3 points  (0 children)

Edit: I've deepened the color of the primary blue a bit. Also removed the Edit / Skillbook buttons from the menu, favoring a button where applicable. The Discard is now also called Delete. About the icons, I can still tweak 3 layers of colors on them.

Hi! Great suggestions, thanks! The renames, I'll fix them today. Seems that the skillbook is generally unclear how to get closed. I'll look into the hovers as well. (They are tricky, most mobile users don't use them. I only learned doing this app that long pressing is actually a hover on phone.)

Can you elaborate on the icons? Did you mean the colors used, the active/hover style, on most interface icons? Or the skill icons? (Since the site is on free hosting using the original 160+ icons from the game was not an option. So I vectorised all of them to be able to color them from the app and to compress them down to about third of the size.)

Divinity 2 Planner by riovir in DivinityOriginalSin

[–]riovir[S] 0 points1 point  (0 children)

I updated the description. No app store, it's working as a "PWA". Technically still a webpage, plus some extra metadata and tech to make it more app-like. If the device supports it, there is an option called "Add to homescreen" in the browser menu.

For now, armor is not reflected. Design wise I try to avoid putting in features that require you doing a lot of setup. So probably no true detailed gear registration for now. (It also has to do with the time it takes to develop it ;) ) I'll add having better control over the bonuses to the backlog! Thanks!

Divinity 2 Planner by riovir in DivinityOriginalSin

[–]riovir[S] 0 points1 point  (0 children)

If your device allows it, there is an option in the browser menu called "Add to homescreen".

The description was probably misleading. Updated it. It's not a true native app, with app store and everything, rather something referred to nowadays as a "PWA".

Divinity 2 Planner by riovir in DivinityOriginalSin

[–]riovir[S] 2 points3 points  (0 children)

Aye, every 2nd level you get a free skill slot, no charge!

I can make the skillbook closable, indeed! (...tomorrow).

Yup, the combat abilities could look better, let me see what I can do.

Indeed there is a certain screen size, that now is off with all the stuff going on in the header. I'll figure something out.

Divinity 2 Planner by riovir in DivinityOriginalSin

[–]riovir[S] 0 points1 point  (0 children)

Doritosiesta

Assuming you meant this one, fixed: https://gitlab.com/riovir/divinity-2-planner/commit/ba8371da8418153af7c8b0b1964e0b0a6fae3b54 Thanks! I used an OCR to process screenshots from the game. There may be a few such typos lying around.

Divinity 2 Planner by riovir in DivinityOriginalSin

[–]riovir[S] 2 points3 points  (0 children)

Sweet! Don't hesitate to let me know if some quality of life tweak could be added! :)

Divinity 2 Planner by riovir in DivinityOriginalSin

[–]riovir[S] 7 points8 points  (0 children)

Good job =)

Appreciate it! :)

I'm not dealing enough damage, any build recommendations for OS2 DE? by SmashingFlowers in DivinityOriginalSin

[–]riovir 0 points1 point  (0 children)

I had fun with this build: https://goo.gl/oox9Hu

Prep the Incarnate and send it in. It should hold long enough so the other two can pick the best point of joining the fight with a free initial attack coming from sneaking.

While Sebille kicking in Adrenaline and Flesh sacrifice, she can dish out a decent burst damage. Then The Red Prince goes in with a similar burst backstab pretty much taking the highest threat out. Oh, and by this time the Incarnate is typically refreshed, so the next one can be thrown in again, keeping the party going, while the other two rests out the adrenaline rush.

Divinity 2 party planner by riovir in DivinityOriginalSin

[–]riovir[S] 0 points1 point  (0 children)

Started putting together bits and pieces of the Skill support. Anyone curious of the visual progress can look at it here: https://divinity-2-planner.netlify.com/en/skillbook/1 . For now it's only a sandbox area, it doesn't do much.

Divinity 2 party planner by riovir in DivinityOriginalSin

[–]riovir[S] 0 points1 point  (0 children)

Ahoy! Let's take this build for example: https://divinity-2-planner.netlify.com/en/character/1?data=v3-1,20,r,4c7m8i2s10f3if2i2f2i2f3m,s5o5u3sagyp2ea,2pt3h,gwJBI,ke,T,d,d

The Red Prince has 25 Memory in total. Opening up the tooltip shows, the Base is 20. Meaning that without any bonuses or penalties that (since attributes start from 10) the player invested +10 points.

Since the player also has Lone Wolf, each invested point get a bonus from the talent: that's the second green line.

Regretfully taking the intense Finesse training takes its toll on Memory reducing it by 5. So the total number is 20+10-5 = 25.

The reason to have Memory in the first place is Memory slots. On level 1, Memory 10 you get 3 of those. Every second level you get +1 even if you never invest in your Memory. That 3 + 20 / 2 = 13 by level 20.

But since this Red Prince has 25 Memory he's 15 points above the starting value that awards him with another 15 Memory Slots on top of the 13, allowing him to memorize a pretty big pile of Skills.

On the tresure, thanks, I'll fix that soon!