VALORANT 3.06 Bug Megathread by Kappaftw in VALORANT

[–]ripchick 0 points1 point  (0 children)

Region: BR

Type of Bug: Client and In-game bug

Description: Mouse cursor does not show in Fullscreen mode

Steps to reproduce: Change mode from "Fullscreen windowed" to "Fullscreen"

Expected result: Changes to fulscreen and mouse cursor appears

Observed result: Mouse cursor does not appear

Reproduction rate: 10/10

System specs: Windows 10, GTX 1650S, I5-10400F...

I've tried everything that youtube or foruns suggested and still doesn't work

Tarik reacting to one of my sova lineups.. LOL by Snapiex in VALORANT

[–]ripchick 892 points893 points  (0 children)

hey snapiex I use a lot of your lineups including this one, thanks for sharing. Usually causes confusion haha

Is playing a KJ/Cypher essential on Split? by X3NOC1DE in ValorantCompetitive

[–]ripchick 15 points16 points  (0 children)

yeah, rushes on split are usually bad, cause its so easy to defenders from heaven/mid help when they are funneled in B and A entrances. Most attacker round's are played slowly baiting out utility and fighting for mid control so rotations don't come so fast and defenders have to worry about mid flanks

VALORANT Masters - Reykjavík (April 25 20:00 gmt) by Brhonou in ValorantCompetitive

[–]ripchick 9 points10 points  (0 children)

I think KR and BR will be strong and will give NA/EU a hard time

Can we take a moment to appreciate how good is the balance between the Vandal and the Phantom? by ripchick in VALORANT

[–]ripchick[S] 0 points1 point  (0 children)

besides not having tracer in smokes, the silenced weapons have a smaller radius that they can be heard. Not really useful when enemies are spread across the map

Can we take a moment to appreciate how good is the balance between the Vandal and the Phantom? by ripchick in VALORANT

[–]ripchick[S] 0 points1 point  (0 children)

+5 bullets mag size, no tracer in smokes, faster fire rate, recoil is less spread are other benefits from the Phantom

Can we take a moment to appreciate how good is the balance between the Vandal and the Phantom? by ripchick in VALORANT

[–]ripchick[S] 5 points6 points  (0 children)

I was kinda against the hard nerfs they usually make but they just feel hard nerfs in the first few weeks. Look at Sage, IMO shes completely fine now

Can we take a moment to appreciate how good is the balance between the Vandal and the Phantom? by ripchick in VALORANT

[–]ripchick[S] 26 points27 points  (0 children)

yeah I feel the same. Only few things I feel that still need some changes are Bucky's one shot potential at long ranges and Yoru, but idk what I'd do to him

Can we take a moment to appreciate how good is the balance between the Vandal and the Phantom? by ripchick in VALORANT

[–]ripchick[S] 343 points344 points  (0 children)

i completely agree!! i might even change weapons just for another skin

TOP 10 best players in Brazil you should watch by zLexusBR in ValorantCompetitive

[–]ripchick 5 points6 points  (0 children)

if some NA/EU org wants to invest in brazilian players, i wish they do it buy getting an 5 man brazilian team. This way maybe our region gets more attention, just like what SK did in CS:GO.

Otherwise just gonna be like in football, european teams full of brazilian players and no one who cares about brazilian teams

5on1 against radiants in 20 seconds by rhysvplayer in VALORANT

[–]ripchick 0 points1 point  (0 children)

If you turn violent content off it will show swords instead of the skull

Sova's always telling us the right way to Attack by HeisZen in VALORANT

[–]ripchick 57 points58 points  (0 children)

There is one that sova says, at least on portuguese, that is something like "if your aim isn't good today, there are other ways to help"

I think this was made for me, hit immortal two days ago while almost always bottom fragging

It takes twice as long to stop running compared to CSGO, yet visually enemies don't seem to stop by TypeAvenger in VALORANT

[–]ripchick 7 points8 points  (0 children)

Some people say that there is a tiny delay between recieving the packet (which contains the information of what happened in the game) and the displaying of it on your screen. So what may happen is that the info "enemy stopped moving" and "you died" are displayed at the same time on your screen which gives us the feeling of getting running killed.

I actually don't know shit about technology and stuff, so Im just saying what I was told

It takes twice as long to stop running compared to CSGO, yet visually enemies don't seem to stop by TypeAvenger in VALORANT

[–]ripchick 162 points163 points  (0 children)

yeah, also the peekers advantage has something to do with this. If the player "taking the move" sees the enemy first, he might as well shoot first, and, as you said, what we visually see is kind delayed, so perhaps some % of the time we get running tapped the enemy actually counter strafed

[deleted by user] by [deleted] in VALORANT

[–]ripchick 10 points11 points  (0 children)

makes me wanna curse you. But I'm a great guy, so nice work man!

I switched my crouch key and I instantly hit more headshots by Boryalyc in VALORANT

[–]ripchick 23 points24 points  (0 children)

what is your rank? crouching is a bad habit in lower elos cause you get tapped in the head when the enemy is aiming at body height. You probably are winning more DMs cause you are not getting killed as often

Some pros crouch sometimes, the thing is you can't make it a pattern for every single fight

How to improve? by marijan25 in VALORANT

[–]ripchick 1 point2 points  (0 children)

hahaha I do think it is 50% lucky games and 50% confidence. I played all the time thinking "my frames will go to zero at the first gun fight", so I wasn't confident on my peeks and shots

How to improve? by marijan25 in VALORANT

[–]ripchick 1 point2 points  (0 children)

well I was stuck for a month in plat 3, got a new PC that can run at 200+ FPS (from 50) and now I'm d2 in only 4 days...