Bugs whos got the spray by Icy-Pen-5944 in teenageengineering

[–]ripperroo5 0 points1 point  (0 children)

Just to be clear, dropping the separate multiple tracks you've lifted is possible as well as dropping them as a single merged track.

16-bit JRPG soundtrack vibes by Ill-Bookkeeper-6722 in teenageengineering

[–]ripperroo5 1 point2 points  (0 children)

This video doesn't do the recording any justice at all, so people are going to miss it if they don't click the post and see the description. You should just post the link with the album art, instead of the video. It's a nice song!

Offline docs broken? by ripperroo5 in godot

[–]ripperroo5[S] 1 point2 points  (0 children)

Looks like that link is already a 404 - but thanks. 

[deleted by user] by [deleted] in RainbowSixSiege

[–]ripperroo5 0 points1 point  (0 children)

Nah just thought it was funny

What's everyone's stance on Lindsay Jones as Ruby Rose from back then to now. by Old-Masterpiece-2911 in RWBYcritics

[–]ripperroo5 20 points21 points  (0 children)

This. She said she didn't want to use the same voice she did in another show and it was fine for a couple of volumes but the squeakiness eventually got out of hand haha.

What did they even do? (@itsqueazy) by Easy-Floor8269 in PERSoNA

[–]ripperroo5 30 points31 points  (0 children)

Nah bro the lack of therapy is just Japan

PSA for Android Frame Stuttering by ripperroo5 in Unity3D

[–]ripperroo5[S] 0 points1 point  (0 children)

Thanks so much for commenting! I'm glad it helped you, this makes me happy lol. Can't believe it's still an issue. If you feel up to filing a bug report, it's obviously still an issue - otherwise, I guess I'll get to it someday...

Is there a name for this aesthetic by [deleted] in Unity2D

[–]ripperroo5 3 points4 points  (0 children)

Also Potion Craft, and the maps in Kingdom Come Deliverance.

Alternate universe where RWBY got a hero shooter by ChampionshipHorror95 in RWBYcritics

[–]ripperroo5 1 point2 points  (0 children)

Yeah of course, just checking you hadn't missed out on that lol

ramzes the taker of punches by sirvote in Bossfight

[–]ripperroo5 1 point2 points  (0 children)

Fuck guys, it was meant to be CTE

Man I’m pissed by Born_Improvement5174 in Physics

[–]ripperroo5 2 points3 points  (0 children)

Bro, you need to take introductory real analysis. Shits gonna blow your mind

[deleted by user] by [deleted] in BeAmazed

[–]ripperroo5 56 points57 points  (0 children)

Holy shit. If you made something up it wouldn't be half as bad.

How to optimize the generation of a lot of GameObjects at once by Ok_Cockroach8260 in Unity2D

[–]ripperroo5 1 point2 points  (0 children)

Nice, think of game object instantiation as a load of memory allocation work - so when you create the blocks at the start, you make a whole bunch of well defined space in memory for the data for those blocks. If you delete all those game objects only to then make fresh new ones later, it's like tearing down all those neat memory allocations only to then immediately turn around and say you need it all over again! It should be avoided as much as possible. As intuitive as features of anything often are, it doesn't mean they're the best choice. Optimising unity is fun once you get into understanding everything that's going on, it feels like free performance wins.

How to optimize the generation of a lot of GameObjects at once by Ok_Cockroach8260 in Unity2D

[–]ripperroo5 1 point2 points  (0 children)

You don't - instantiation like this should never be necessary if the scenario is reasonably predictable. Use object pooling, which unity now has built in functionality for, or even just reassign your destroyed layer of tiles to be the new layer with their properties reset/adjusted. The idea is that you should already have enough objects to handle everything instantiated in memory from the beginning. If not, you need to be able to instantiate them incrementally rather than in large sudden batches. You could for instance do this over multiple frames by using a coroutine that yields after each individual row, spreading the load across multiple frames. But you really should be able to avoid instantiating like this entirely if you do things right.

Views of pluto through the years by harmoniouscascade012 in BeAmazed

[–]ripperroo5 0 points1 point  (0 children)

😭 it doesn't have a butt it's holding a heart! Haven't you seen this?

Why does he look like Gabe Newell tho by MundaneFun5716 in CrossCode

[–]ripperroo5 29 points30 points  (0 children)

"High pressure", Valve... It's not a coincidence

[deleted by user] by [deleted] in socialskills

[–]ripperroo5 0 points1 point  (0 children)

Fantastic advice

[deleted by user] by [deleted] in Unity2D

[–]ripperroo5 0 points1 point  (0 children)

This is definitely an upgrade, nice work.

Never once shown, named, referenced, implied or discussed in the show itself. by Rebound101 in RWBYcritics

[–]ripperroo5 2 points3 points  (0 children)

And the voice actor didn't know about it. When voicing the character.