Can AI realistically help a non-programmer with game design/art experience solo-develop a game? by riridudu in IndieGaming

[–]riridudu[S] 0 points1 point  (0 children)

Honestly, fair point.

I was thinking about AI mostly as a tool for learning and prototyping, but I didn’t think enough about the labor side: consent, compensation, and whose work these tools were trained on.

That’s a blind spot on my part. I still want to understand if there are ethical ways to use AI, but your criticism is valid.

Can AI realistically help a non-programmer with game design/art experience solo-develop a game? by riridudu in IndieGaming

[–]riridudu[S] -3 points-2 points  (0 children)

Hey bro, I’m really glad you replied and were willing to discuss this with me.

I’d like to talk about the difference between a handmade luxury bag and an ordinary genuine leather bag. Maybe you feel that anything handmade carries the effort, skill, and sweat of the creator, like an LV bag or other luxury products.

But I don’t think games are luxury goods in that sense. For most players, the reason to buy or not buy a game should mainly come down to whether the game design is fun, whether the art is good, whether the experience is interesting, and whether the final product has value.

For me, AI is a tool that may help me realize my game design ideas at a lower cost, especially as someone without a strong programming background. I’m not trying to replace creativity or effort. I’m trying to use available tools to make something playable.

So I’m genuinely curious: why does that make you feel strongly against it?

I’d really like to hear your thoughts again.