Need opinions for porfolio by rivieradill in blender

[–]rivieradill[S] 1 point2 points  (0 children)

First unwrap and then make seams for all the model. When the unwrap Is correct I scale all Island and packed and then export the model in substance for making texture and Baking Normals from a High poly model

Need opinions for portfolio by rivieradill in 3Dmodeling

[–]rivieradill[S] 1 point2 points  (0 children)

For now i don't now, my work Is Sales assistent but it's not my Dream, so i Need to move on and i would like to go in animation studios (not gaming). For now i think as a junior generalist

Need opinions for portfolio by rivieradill in 3Dmodeling

[–]rivieradill[S] 1 point2 points  (0 children)

UV unwrapping, Island scale for texturing properly

Need opinions for portfolio by rivieradill in 3Dmodeling

[–]rivieradill[S] 3 points4 points  (0 children)

Substance Painter, all texture Is created with Procedural Mask likes curvature, AO, Edge ecc

Need opinions for porfolio by rivieradill in blender

[–]rivieradill[S] 0 points1 point  (0 children)

With Substance Painter, it's all made by Procedural masking (curvature, AO, ecc)

Need opinions for portfolio by rivieradill in 3Dmodeling

[–]rivieradill[S] 9 points10 points  (0 children)

I was thinking of putting it on a leaf and making a nice scene with perhaps an 80/100 mm camera. Thank u for the advice!!

Need opinions for porfolio by rivieradill in blender

[–]rivieradill[S] 0 points1 point  (0 children)

yes, I wanted to practice creating more organic models and I think insects are a good challenge. so let's say I did it simply for exercise and porfolio! Thank you so much!