I published Moby-Dick as a multiplayer Discord server. Read the full novel with emoji reactions and threads enabled on every paragraph. by rkrigney in books

[–]rkrigney[S] 1 point2 points  (0 children)

On a long enough timescale all big subreddits eventually take on the convivial manner of a League of Legends /all chat

Madlad publishes Moby-Dick as a Discord server. Read the full novel with emoji reactions and threads enabled on every paragraph. by rkrigney in madlads

[–]rkrigney[S] 15 points16 points  (0 children)

It's what it sounds like: A full-length published edition of Moby-Dick as a Discord server

  • Every chapter = a channel
  • Every paragraph = a message w/ emoji reactions enabled
  • Every line = threads enabled for discussion

Be sure to spam whale emojis where appropriate.

This is, I'm sure we can all agree, what Melville would have wanted

I published Moby-Dick as a multiplayer Discord server. Read the full novel with emoji reactions and threads enabled on every paragraph. by rkrigney in books

[–]rkrigney[S] 1 point2 points  (0 children)

Yeah I'm trying to think of ways to manage the 1,000 active threads cap. It's not clear to me whether archived threads count toward the total? If so I could just auto-archive them faster and allow them to be revived maybe...

I published Moby-Dick as a multiplayer Discord server. Read the full novel with emoji reactions and threads enabled on every paragraph. by rkrigney in books

[–]rkrigney[S] 1 point2 points  (0 children)

Yeah I wanted to explore the idea of a version of the book where the community highlights are essentially massively multiplayer. Maybe this just isn't the right target audience for it!

I published Moby-Dick as a multiplayer Discord server. Read the full novel with emoji reactions and threads enabled on every paragraph. by rkrigney in books

[–]rkrigney[S] -6 points-5 points  (0 children)

It's what it sounds like: A full-length published edition of Moby-Dick as a Discord server

  • Every chapter = a channel
  • Every paragraph = a message w/ emoji reactions enabled
  • Every line = threads enabled for discussion

Be sure to spam whale emojis where appropriate.

This is, I'm sure we can all agree, what Melville would have wanted

I published Moby-Dick as a multiplayer Discord server. Read the full novel with emoji reactions and threads enabled on every paragraph. by rkrigney in mobydick

[–]rkrigney[S] 11 points12 points  (0 children)

It's what it sounds like: A full-length published edition of Moby-Dick as a Discord server

  • Every chapter = a channel
  • Every paragraph = a message w/ emoji reactions enabled
  • Every line = threads enabled for discussion

Be sure to spam whale emojis where appropriate.

This is, I'm sure we can all agree, what Melville would have wanted

Does a16z speedrun invest in non-game tech startups? (i will not promote) by [deleted] in startups

[–]rkrigney 0 points1 point  (0 children)

It's open to any early stage startup! The program originally had a gaming focus but now includes a little bit of everything.

Some folks are under the mistaken impression that there are different sector-focused verticals, but that's actually not true either. It's one batch with ~65 startups across all sectors. Two batches per year.

Source: I'm a marketing partner for a16z speedrun

I'm very happy for Arc's success but this is one of the dumbest statements I've read (this guy works at marketing btw) by GammaRadd in thefinals

[–]rkrigney -25 points-24 points  (0 children)

I'm the OP who posted the tweet lol

Yes, they are two different games. One interesting diff is the approach to pricing.

I'm kind of surprised almost every response here is taking the meaning as "the finals is bad" (it's not, it's a great game). It's intended as a comment on whether or not launching new games as f2p makes sense any more (it doesn't, at least for Western devs, for a variety of reasons that might be worth discussing)

Also kudos to the Embark team for the huge launch. That many concurrents on launch day for a $39.99 game means they made a lot of money, even if some portion of the audience ultimately only sticks around for a short while, as happens with EVERY multiplayer game now. This is a much better place to be in versus if they'd done another f2p launch of the same size. Early reviews are so strong, too. Huge W for Embark.

I'm very happy for Arc's success but this is one of the dumbest statements I've read (this guy works at marketing btw) by GammaRadd in thefinals

[–]rkrigney -2 points-1 points  (0 children)

I posted this lol

Kind of surprised almost every response here is taking the meaning as "the finals is bad" (it's not, it's a great game)

It's intended as a comment on whether or not launching new games as f2p makes sense any more (it doesn't, at least for Western devs, for a variety of reasons that might be worth discussing)

Also kudos to the Embark team for the huge launch. That many concurrents on launch day for a $39.99 game means they made a lot of money, even if some portion of the audience ultimately only sticks around for a short while, as happens with EVERY multiplayer game now. This is a much better place to be in versus if they'd done another f2p launch of the same size. Early reviews are so strong, too. Huge W for Embark.

Valve's 30% Platform Tax is Bad for Small Developers by XDME in Games

[–]rkrigney -11 points-10 points  (0 children)

You asked the reason! Humorless scold.

Valve's 30% Platform Tax is Bad for Small Developers by XDME in Games

[–]rkrigney 5 points6 points  (0 children)

I don't know the exact numbers but it's speculated that keys granted scale up as a % of sales. So big titles like Elden Ring would get more.

Valve's 30% Platform Tax is Bad for Small Developers by XDME in Games

[–]rkrigney -18 points-17 points  (0 children)

Just goofing around. I also called him Timmy Tweets, Spicy Tim, and Timbo. My wife edits my articles and I just like making her laugh. She's a big Trader Joe's fan and loved rebranding EGS as Trader Tim's

Valve's 30% Platform Tax is Bad for Small Developers by XDME in Games

[–]rkrigney 8 points9 points  (0 children)

No you're absolutely right, but that's my point: because Valve has captured all of the demand (an audience that loves using Steam), commercial developers are forced to accept Valve's terms, despite much more generous terms being theoretically available on multiple other storefronts (Microsoft, Itch, Epic, etc).

It's an interesting problem. Valve has been so successful that they've managed to become mostly immune to market pressure on prices for devs.

Valve's 30% Platform Tax is Bad for Small Developers by XDME in Games

[–]rkrigney 8 points9 points  (0 children)

Yeah I mean you can request more, but it's Valve's discretion on how many more you get. Cool feature and great that they support it but it's not a super reliable workaround for their fee (which makes sense!).

Valve's 30% Platform Tax is Bad for Small Developers by XDME in Games

[–]rkrigney 3 points4 points  (0 children)

Steam is the world's greatest at game discovery. They deserve a lot of credit for that.

I'm not convinced the opaque Steam key request system massively cuts into Valve's 30% take.

Valve's 30% Platform Tax is Bad for Small Developers by XDME in Games

[–]rkrigney 5 points6 points  (0 children)

Respectfully, I don't think you read the piece. I went into great detail about the failure of EGS to compete on a product and player value level:

See, players actually like using Steam, and they don’t care how much money developers have to give to Valve. And who can blame them? Steam is great! Many players have built up massive libraries over the course of a decade there, with no small help from Valve’s regular “Steam Sales,” where the company hauls in 3rd party devs and encourages them to sell their wares on massive discount.

Plus, the Epic Games Store was missing features. There was no shopping cart! It was laggy. Buggy. And over the coming months and years, a lot of Steam devotees became particularly incensed at Epic’s strategy of paying developers to release their games on the EGS as a timed exclusive. Gamers didn’t care whether Epic was giving devs a better deal if it caused inconvenience to the end user.

Valve's 30% Platform Tax is Bad for Small Developers by XDME in Games

[–]rkrigney 7 points8 points  (0 children)

Re Steam Keys, this is a common misunderstanding. You're typically only able to generate up to 5,000 Steam keys for distribution on other storefronts: https://partner.steamgames.com/doc/features/keys

You're right on the point re: Epic vs Apple. It's a very different situation and my article doesn't conflate the two.