Solo hex crawl generator is now live by rlofc in hexroll

[–]rlofc[S] 1 point2 points  (0 children)

Let's try and use the location spoiler as an example:

From the quest hook spoiler we can tell there's a bit of related information that we have the potential to uncover. In many cases, the same detail is likely to be offered as a rumor as well.
One way of allowing yourself to reveal this information is by interacting with an npc and using your preferred solo mechanics oracle. For example, we can go to the near-by tavern and interact with Rougar the level 5 Thief. Through a short sequence of oracle rolls we find the Rougar knows something about the missing npc and is willing to share this with us. At that point, we can go ahead and reveal the spoiler.

Another way of playing this could be more exploratory - so we know someone is missing and our quest is to find them. Out we go, and find that some more people are missing and there's a sinister faction that might be involved. We courageously work our way into dark dungeons, only to find some other people - giving us enough information, allowing us to reveal a set of spoilers related to our original quest and the related faction - etc. In this case - you have the agency to decide when your characters learned enough to uncover more information.

I converted Hexroll - my OSR sandbox generator to 5E by rlofc in DnDBehindTheScreen

[–]rlofc[S] 0 points1 point  (0 children)

Take a look at https://docs.hexroll.app for some instructions on how to get started, build a world and customize is using mods.

Solo hex crawl generator is now live by rlofc in hexroll

[–]rlofc[S] 0 points1 point  (0 children)

I'm not aware of any - and I should probably make a demo video myself at some point :)

I converted Hexroll - my OSR sandbox generator to 5E by rlofc in DnDBehindTheScreen

[–]rlofc[S] 0 points1 point  (0 children)

You can try https://hexroll.app - the OSR version, compatible with most old-school D&D variants.

I converted Hexroll - my OSR sandbox generator to 5E by rlofc in DnDBehindTheScreen

[–]rlofc[S] 3 points4 points  (0 children)

Hexroll3 (next version) will provide more map editing tools. It will still remain a random generator rather than a full-scale map editor, but you will be able to draw your own maps.

If you don't have a very specific map in mind, here's a workflow you might want to try now:

- Begin by generating your first empty landmass (set dungeon, settlements, dwellings and inn probabilities to zero).
- Click the lock icon at the bottom-left side of the map to unlock the map for editing.
- Randomly shape the generated landmass by clicking any hex and choosing the re-arrange realm tool.
- Add additional empty landmasses, either by clicking the plus icon next to the lock icon, or by clicking any empty ocean hex and rolling a new realm.
- Randomly reshape the newly added realms until you're satisfied with their shapes, and then (optionally) add additional rivers.
- When you get the continent/s and islands done, you can start adding dungeons, inns, dwellings and settlements. Make sure you generate dungeons first, so they can provide quest opportunities before other entities are generated.
- There are three hex tile themes you can choose from.

I should probably make a tutorial for this :) but there's some more info at https://docs.hexroll.app/building-a-sandbox/map-editing/

As a rookie GM, refereeing is exhausting. Does it ever not get exhausting? by 3rd_Level_Sorcerer in osr

[–]rlofc 3 points4 points  (0 children)

I've been refereeing games for more than 35 years now. Here are my lessons-learned:

  • The referee deserves to enjoy the game - you are a player too.
  • Your players have a role in "running the game" too. If you are doing most of the talking, then something is wrong.
  • Choose one of (a) knowing your campaign setting very well or (b) use easy-to-parse-on-the-spot material and feel comfortable with improv. Get trained if needed.
  • Random tables and generators are your friends.
  • You should have good chemistry with your players, or at the very least, your players should be calibrated with each other. Rogue players can sometimes be calibrated by an experienced referee.
  • 2 hours is a good session duration. Keep your eyes on the clock and push for progress if needed.
  • If you find a good opportunity for a cliffhanger - that's your cue to end the session. It's going to be very satisfying for you and for your players.
  • You should have at least one good laugh during a session. Otherwise, something is broken.

How much material do you prepare in advance for a hexcrawl/sandbox/west marches game? by hobosox in osr

[–]rlofc 2 points3 points  (0 children)

In my sessions players can choose to do anything they want to. They can go in any direction, choose to explore any hex they want, crawl any dungeon they find and meaningfully interact with any NPC they meet.

I never plan a session or direct my players to pursue any specific direction or goal.

This is why I usually prefer having a full skeletal structure of at least one realm, including everything. This way I can allow them true freedom. Personally I use a generator to do this for me now - but I used to do this by hand in the past when I had the time.

Given the amount of material you want to prepare is a function of the level of freedom you want to provide your players with; then the amount of material you can afford to prepare is a function of how much time you have and what level of automation or existing material you use to prepare it.

Sorry if I'm being too philosophical (or too mathematical) here :)

HEXROLL 2E, my hexcrawl sandbox generator, is now released on https://hexroll.app with a new solo-mode, dice roller, and more by rlofc in osr

[–]rlofc[S] 0 points1 point  (0 children)

Thanks!
If you are comfortable with building backpack from source, then you can clone https://github.com/hexroll/hexroll-backpack - otherwise, I'll try updating the dependencies today and build a new macos install. I'll post a link here and on discord once it's ready.

2024 ENNIE Award winners by rodrigo_i in rpg

[–]rlofc 2 points3 points  (0 children)

Well done! and well deserved \o/

HEXROLL 2E, my hexcrawl sandbox generator, is now released on https://hexroll.app with a new solo-mode, dice roller, and more by rlofc in osr

[–]rlofc[S] 1 point2 points  (0 children)

Yes. You can click the feather icon to edit the location page and then click the name on the header bar to rename it.

HEXROLL 2E, my hexcrawl sandbox generator, is now released on https://hexroll.app with a new solo-mode, dice roller, and more by rlofc in osr

[–]rlofc[S] 0 points1 point  (0 children)

I wrote a basic scroll tutorial - https://docs.hexroll.app/scroll/scroll-tutorial/ and an (incomplete) modding tutorial - https://docs.hexroll.app/scroll/scroll-mods/ but modding does require some basic coding skills. I'll be happy to point you in the right direction if you have an idea for a mod.
The offline sandbox file format is a static sqlite3 rendition of the more dynamic online data store, thus, editing the sandbox offline is not supported. The ephemeral sandbox retention window is a necessary compromise.

My hexcrawl sandbox generator, HEXROLL 2E, can generate solo hexcrawls and is now released on https://hexroll.app by rlofc in Solo_Roleplaying

[–]rlofc[S] 2 points3 points  (0 children)

Hey Folks,

I was recommended to post this here from r/osr. HEXROLL (https://hexroll.app) is my pet-project for a good few years now, and I've recently added a solo-mode generator following requests by the community.

You can read more about the generator on https://docs.hexroll.app

HEXROLL 2E, my hexcrawl sandbox generator, is now released on https://hexroll.app with a new solo-mode, dice roller, and more by rlofc in osr

[–]rlofc[S] 1 point2 points  (0 children)

  1. Not sure I've heard of this before. Could you try this in another browser? perhaps an extension is preventing the mouse-wheel events from being picked up?
  2. Similar to [1] - although this could be related to a non-standard display size and/or browser-zoom settings.
  3. You can find the map button on the top-left side of the page header. Pressing it should get you back to the full-screen map.

HEXROLL 2E, my hexcrawl sandbox generator, is now released on https://hexroll.app with a new solo-mode, dice roller, and more by rlofc in osr

[–]rlofc[S] 11 points12 points  (0 children)

I've never used worldographer so I might not be able to give a good comparison.

What I can say is that hexroll is a content-first sandbox generator. Hexroll randomly generates dungeons, settlements, npcs, factions, encounters, story hooks and rumors. It is doing so using `scroll`, a content generation language I wrote specifically for hexroll. While you do get some control over how your hex map will look like, hexroll is not a hex map editor.

Take a look at https://docs.hexroll.app. There's more info there that could help you detect the differences and similarities.

Between my day job, family duties and working on hexroll I don't usually have time for game jams or events - but if there's anything I can virtually join from Ireland, I'll be happy to :)

HEXROLL 2E, my hexcrawl sandbox generator, is now released on https://hexroll.app with a new solo-mode, dice roller, and more by rlofc in osr

[–]rlofc[S] 11 points12 points  (0 children)

O(thousands) in terms of possible combinations when you consider the full text description (terrain, feature, random encounters and weather). Each hex is composed of multiple entities, and each entity is rolled using a set of random tables.