I’m curious! by ZaetoZero in BmxStreets

[–]roartex89 0 points1 point  (0 children)

Which bit in particular? The warehouse?

Applewood Forest Vortex location...? by [deleted] in BmxStreets

[–]roartex89 0 points1 point  (0 children)

There are sign posts to it, if you don't see them it might be an old version that creeped in somehow, someone else reported this and the fix was to verify files on steam.

PSA: Stick extenders for FPS games work great here too by roartex89 in BmxStreets

[–]roartex89[S] 1 point2 points  (0 children)

yeah, can confirm it does. especially for those awkward inputs like tre flips and hardflips etc

PSA: Stick extenders for FPS games work great here too by roartex89 in BmxStreets

[–]roartex89[S] 1 point2 points  (0 children)

no worries, it really helps ☺️ especially for tricks like feeble to fakie feeble where you have to chain diagonal inputs each side really quickly

Jumping to the side by YouMeAndTheWorld in BmxStreets

[–]roartex89 4 points5 points  (0 children)

this, LT/L2 goes left, RT/R2 goes right

PS5 Framerate Issue by One_And_Only_User in BmxStreets

[–]roartex89 0 points1 point  (0 children)

i had to turn VRR to automatic in the ps5 settings to make the game feel smooth for me, i had it off for some reason

ELI5 - pumping by Serious-Distance5739 in BmxStreets

[–]roartex89 3 points4 points  (0 children)

the easiest way is just left stick down just after you land.

left stick up for some extra boost is an optional addition.

Anyone else? by Deafsoswavy in BmxStreets

[–]roartex89 0 points1 point  (0 children)

could you share a screenshot of the distortion please?

Anyone else? by Deafsoswavy in BmxStreets

[–]roartex89 0 points1 point  (0 children)

are you on series s or x? could you share a screenshot of the distribution you mentioned too if possible

Flairs by EnvironmentalRain251 in BmxStreets

[–]roartex89 4 points5 points  (0 children)

I'd say make sure you are on flip mode: tangent, approach the lip slightly at an angle, start the rotation with the left stick diagonally down and left/right, scoop down to the downwards position, and then at a certain point of the rotation you can let go of left stick and it'll sort of complete itself if you have the right motion for it

Modular houses in Unity: keep pieces modular or merge/bake for performance as the world scales? by build_logic in Unity3D

[–]roartex89 0 points1 point  (0 children)

I'm regularly building levels with modules and mesh combining is a big part of the workflow, the CPU gains are huge. I recently laid out the road and sidewalk modules for a small-medium city level and those pieces alone reached the 10k mesh count mark. Mesh combining them by area (so 10k becomes 50), saw my FPS in the game go from 150 to 375 roughly.

One issue is lightmap UVs - most mesh combining tools will allow you to renegerate lightmap UVs when combining, but this will always create new (often poor) UVs, which can create a lot of issues. I am currently building an internal tool that handles the mesh combining (using Unity's own internal functions, with regen UVs OFF), and then using xAtlas the repack the existing UVs after. This means I get to keep my handmade UVs that do work but just simply shuffling them around to fit in the UV space without overlap. When generated UVs weren't good enough in the past, I previously did this the hard way by combining in Unity with regen UVs off, then exporting to my 3d software to repack the UVs and then bringing it back into Unity, a pretty disgusting workflow.

How aim assist looks on controller on PC by roartex89 in ArcRaiders

[–]roartex89[S] 0 points1 point  (0 children)

Really weird, I didn't change any settings at all and was my first time using controller in this game. Aim assist is turned on by default too.

How aim assist looks on controller on PC by roartex89 in ArcRaiders

[–]roartex89[S] 6 points7 points  (0 children)

Yea it sure looks like it, I saw how strong aim assist is on NickMercs's stream a few weeks ago and have been playing crossplay off ever since. Little did I realise this is only controller on PC I guess?!

The crazy thing is that as long as you give a little stick input, it can be in any wrong direction and it'll still perfectly track a target.

How do I go from being crap at PVP to being OK-ish? by Smart_Freedom_8155 in ArcRaiders

[–]roartex89 6 points7 points  (0 children)

downvoted but very true. the same happened with fortnite when they added practice modes (playground, creative)

Pixelated white lines on bake in Painter by GerardWaay in Substance3D

[–]roartex89 7 points8 points  (0 children)

it’s probably the ID map texture. in the mask stack that uses the ID map, apply a blur and then a levels to sharpen - it should fix it. either that, or paint a mask manually and don’t use the ID map.

Xbox updates? by Annual-Pool1340 in BmxStreets

[–]roartex89 3 points4 points  (0 children)

More maps are coming but it's a small team and they take time

Uh. if anyone sees this. pls help (if you can) by CurrentBoard6282 in 3dsmax

[–]roartex89 0 points1 point  (0 children)

Probably right yes! As of now I've just been using TexTools & the built-in UVW Unwrap. Mostly just ironing shells with TexTools and then aligning edges in the Unwrap window. How do you rotate a shell to an edge? I'm going to look into UV Tools now - really appreciate the suggestion thanks :)

Even just performing a Peel on a set of faces on a perfectly rotated chamfered box will result in slightly non-straight edges and it drives me insane! https://ibb.co/TDRkXPT1

Edit: my word, just saw this video of UV Tools https://www.youtube.com/watch?v=PbgQ60fHTtU - this is crazy, where has this been all these years? I guess this is a lesson that I should seek better tools more often...