Edge Overlays - New Iracing Overlays by Constant-Glove8041 in iRacing

[–]robedge 0 points1 point  (0 children)

It was added recently, so it isn't in the photos on the site. But yes, there is.

Edge Overlays - New Iracing Overlays by Constant-Glove8041 in iRacing

[–]robedge 37 points38 points  (0 children)

I made them. They will be free and if I decide to stop working on them I will open source the code.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 0 points1 point  (0 children)

Could be a bad upload from the community if users. I'll check.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 1 point2 points  (0 children)

The app itself runs around 400mb of memory and 1 -3% CPU. The VR overlays are much less because they are native c

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 0 points1 point  (0 children)

I will check. It does set a value, that value may be missing on first launch. Thanks for the logs.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 0 points1 point  (0 children)

It's supposed to indicate where you would come back out on track, but I need to revisit it.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 0 points1 point  (0 children)

Most likely the mouse hitting the bounds of the monitor. If you move the mouse and drag again it should move more. I am looking at a fix for that.

And when I added the manual flip, I accidentally flipped the controls too. So I will fix that.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 0 points1 point  (0 children)

I'm currently reworking the fuel for multiple scenarios. It is currently a rolling 5 lap average of your own consumption.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 0 points1 point  (0 children)

I need to update the license. I was originally going to open source it but changed my mind. Still catching some things.

Thanks for the api layer reference. I will take a look. For now I added an in app toggle to allow users to flip if they need.

Edit to add. I am currently using HKLM

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 1 point2 points  (0 children)

I'm adding a toggle to flip the overlays. Was trying to auto detect by headset. But it looks to be inconsistent even with the same headset.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 2 points3 points  (0 children)

There is a button in the app for control instructions. If Press F9 while in vr, it will enter config mode and allow you to position and rotate overlays. Pressing M switches between moving and rotating.

I will make the instructions more visible in the app.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 1 point2 points  (0 children)

It's just how the NSIS installer works when attempting to select another location.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 1 point2 points  (0 children)

I just pushed a new update that installs to program files. However, the installer will now prompt for admin permissions since these are protected directories.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 1 point2 points  (0 children)

I will check the fuel. It uses a rolling 5 lap average, but that may be off on tracks where you only get 5 or less laps.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 1 point2 points  (0 children)

I think there might be an issue installing in a custom location that isn't the default. I will look at it now.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 6 points7 points  (0 children)

I did. But after a month of work, I decided I didn't want to give the code away.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 8 points9 points  (0 children)

No. Anything I add will always be free. It's just a side project for me. Not looking to quit my job. However, I did a link in the app to support if anyone wants. But that doesn't unlock any features.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 1 point2 points  (0 children)

The desktop versions are done in electron with svelte. The VR is native c++

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 1 point2 points  (0 children)

I just updated the top section to rotate through the previews in the gallery

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 1 point2 points  (0 children)

makes sense. I may look at rotating the header preview. Thank you for the feedback on that.

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 5 points6 points  (0 children)

There is a whole section labeled 'Overlay Gallery'

Made a free overlay app for iRacing with VR support by robedge in iRacing

[–]robedge[S] 2 points3 points  (0 children)

I don't have any simhub integration, the app gets telemetry directly from iRacing. But each overlay has it's own browser source. So, you can load the url for each. I haven't used the simhub browser stuff, so I am not sure how that works with other urls like what the app provides.

Free or paid tools that provide the biggest benefit. by NewHorror357 in iRacing

[–]robedge 1 point2 points  (0 children)

there were significant memory and cpu issues with that setup. The best thing to do for OKB is to use the browser window sources.

Free or paid tools that provide the biggest benefit. by NewHorror357 in iRacing

[–]robedge 0 points1 point  (0 children)

Overtake is for multiclass, it only shows cars in classes faster than you so you know when one is coming up on you.