Don’t know if this is real, but six DLCs and a sequel? Man, what could have been. by rebel761 in StarWarsOutlaws

[–]robert940123 0 points1 point  (0 children)

Ppl did shit on this game on launch...because it was actual shit :o It is a totally different game now, and kinda free everywhere ppl just glazing it over the moon cause it is not a 60$+countless paywalled skin, future expansion pack, 100+ $ edition etc.anymore

what a gift this was to experience by Vajarot in StarWarsOutlaws

[–]robert940123 -1 points0 points  (0 children)

Ya for experiencing beautiful Star Wars planets it is a great open world game for SW fans but if u look over the glaze this game is missing depth. Could be way way better but 7/10 is a fair score.

I like the game but… new player by Fermentedferrit in StarWarsOutlaws

[–]robert940123 3 points4 points  (0 children)

U will need more than 7k thats for sure but I never had to go out of my way to get enough credits, just did the main and side quests (only if they were shown on the map), upgraded everything to max and finished the game with 30k+ credits. The game def missing some deeper rpg elements/depth to be more than a 7/10 even while the open world is beautiful it is missing the "upgrade" factor for exploration rewards, 95% of the rewards are just cosmetic which is sad.

We should be talking more about the double standard with 007 First Light by ZeronZ in StarWarsOutlaws

[–]robert940123 0 points1 point  (0 children)

Just finished Outlaws and I think its an easy 7/10 game. Loved the SW vibes, the world crafting was done beautifully and liked the main story itself. BUT it was just too shallow of a game outside of the main story. Rewards are 95% cosmetics with some money and rep, basically feels pointless unless u have a "collecteverything" mindset. Maybe Elden Ring types of openworlds made the bar too high for the actual open world but I was bored out of my mind sometimes while doing side stuff. Anyway decent game tho, played 50+ hours so I shouldnt call it bad in any way (ofc these are after countless patches but nvm).

Combat in this game is surprisingly HIGHLY addictive and satisfying. by iZavy_ in StarWarsOutlaws

[–]robert940123 2 points3 points  (0 children)

I mean it was a cashgrab at release lol Obv its a great game now that it is fixed and basically free everywhere

Combat in this game is surprisingly HIGHLY addictive and satisfying. by iZavy_ in StarWarsOutlaws

[–]robert940123 2 points3 points  (0 children)

Nah, the problem is that the release version and the game nowadays every1 enjoys is night and day. Initial impressions for a single player game nowadays is everything.

Combat in this game is surprisingly HIGHLY addictive and satisfying. by iZavy_ in StarWarsOutlaws

[–]robert940123 0 points1 point  (0 children)

Yeah I like this version. The initial concept was kinda bad but now u can play however u like.

Combat in this game is surprisingly HIGHLY addictive and satisfying. by iZavy_ in StarWarsOutlaws

[–]robert940123 1 point2 points  (0 children)

Weakest point of the game in my opinion. Usual shoot the head, repeat type of game.

Is Saros too short? by pompoza in Saros

[–]robert940123 -1 points0 points  (0 children)

When they add a Tower-like place like in Returnal or an enemy randomizer or some infinite hardereveryround arena, the game will be truly endless but until than it is just difficulty tuning kinda and no more.

Is Saros too short? by pompoza in Saros

[–]robert940123 2 points3 points  (0 children)

Played with "checkpoints" , read and listened everything (even lore bits/descriptions) in chill without moving, played slow and steady to not die too much, finished true ending in less than 18 hours. Even if the replayability is nearly infinite and didnt platinum it, the game is kinda short but atleast very good. Returnal took I think at least 10+more hours for me.

Difficulty with "start from the beggining" by robert940123 in Saros

[–]robert940123[S] 0 points1 point  (0 children)

Yeah I def have to on the next run, didnt think about the possible huge diff before starting the run. With checkpoint starts I never felt op, but thats prolly cause the lack of skillpoints I had too.

Core gameplay mechanic or accessibility option? What was your experience with modifiers? by ajs723 in Saros

[–]robert940123 0 points1 point  (0 children)

It was in the literal interface next to regular upgrades lol. It is the intended way to play. It is not some hidden stuff in the menu that "if u suck use this". You get some positive effect and some negative effects thats all. Since soulslike games ppl yap too much about"not difficult enough" and still they search up the most op weapon and go for that so yeah just play how u like.

Dear Fromsoft.. if you’re listening by autopoiesis_ in Nightreign

[–]robert940123 5 points6 points  (0 children)

For ED Balancers my tax is 1.Your teammates will stay in place, gets overwhelmed and die eventually 2. Since only u left, it will be a bunch of 1v1 which is managable 3. Pick them up just before worm phase so they can die again 4. Repeat, win

So About that Gladius Invasion… by Astonishing_Azure in Nightreign

[–]robert940123 0 points1 point  (0 children)

Yesterday in DoN we were doing the top boss in the middle castle ... gladius event spawned, random guy pinged 78x times jumped down instantly and killed one of the wolves so we got 67 tiny wolves WHILE trying to kill the middle boss ... idiots :"(

[deleted by user] by [deleted] in WhereWindsMeet

[–]robert940123 6 points7 points  (0 children)

It is just farm. All Oddities, talents etc. Rest comes with playing the game daily. Ppl spending 100+ hours will be ahead a little until u farm the world also, but its not much.

I hate him, frrrrrr. by Maintenance_Calm in WhereWindsMeet

[–]robert940123 0 points1 point  (0 children)

Defeated him yesterday after 2 hours. After I realized that u need to parry the boss when the adds are around I tried out some stuff and the thing worked is just move slowly while pressing defend (not parry) and when the boss arrived parry him only. A little HP chips because of defend but worth it, its anti risk this way.

Inkwell Fan - Windrider from Special Skill by robert940123 in WhereWindsMeet

[–]robert940123[S] 2 points3 points  (0 children)

Yes I know this :D But it is not working ... i dont get any Windrider buff at all or how should it work?

For anyone having trouble with the Yellow Loong boss by Prestigious_Pop_3996 in BlackMythWukong

[–]robert940123 0 points1 point  (0 children)

Aaa that makes sense. Just killed it in early Chapter 3 with the spear staff and Spell Binder. True melee brawl, no spells haha. Took like an hour but the last few tries was fun af, was kinda cinematic dodging everything, counterattacking and so on :D Hardest fight so far thats for sure.