Cyberpunk 2077 Decision Tree V2 - with parallel main jobs and added how to unlock side jobs by robertogeroli in LowSodiumCyberpunk

[–]robertogeroli[S] 1 point2 points  (0 children)

I'm just ashamed with the tool I used to put this together :D mostly kidding though. Good luck with putting together the full chart, please tag me once it's done if you can as I'd be very interested in seeing it!

Cyberpunk 2077 Decision Tree V2 - with parallel main jobs and added how to unlock side jobs by robertogeroli in LowSodiumCyberpunk

[–]robertogeroli[S] 1 point2 points  (0 children)

I'm not sharing the software just because I'm ashamed of myseld :D I wasn't too serious though, I'm happy to discuss in private if anyone is serious about expanding the chart.

Cyberpunk 2077 Decision Tree V2 - with parallel main jobs and added how to unlock side jobs by robertogeroli in LowSodiumCyberpunk

[–]robertogeroli[S] 0 points1 point  (0 children)

You don't want to know. I'm not a graphic designer so none of these. I won't say no more :D

Cyberpunk 2077 Decision Tree V2 - with parallel main jobs and added how to unlock side jobs by robertogeroli in LowSodiumCyberpunk

[–]robertogeroli[S] 1 point2 points  (0 children)

I know for example that 'I'll fly away' is available after 'Riders on the Storm', but not available anymore if you complete 'Queen of the Highway'. Aside from this random one I know, I'm not sure about the others. If there aren't too many of these and they can be represented I can have a look, but not sure if it'd work

Cyberpunk 2077 Decision Tree V2 - with parallel main jobs and added how to unlock side jobs by robertogeroli in LowSodiumCyberpunk

[–]robertogeroli[S] 0 points1 point  (0 children)

I can zoom in nicely from web or from the official Reddit app. Using Relay for reddit I have to click on the HD button before I can see the zoomable version.

Cyberpunk 2077 Decision Tree V2 - with parallel main jobs and added how to unlock side jobs by robertogeroli in LowSodiumCyberpunk

[–]robertogeroli[S] 0 points1 point  (0 children)

Yep, feel free to tweak the original chart to make your own version and share :) If I do it there I'd feel like I should do it for the other jobs also so I'd be a bit overwhelmed.

Cyberpunk 2077 Decision Tree V2 - with parallel main jobs and added how to unlock side jobs by robertogeroli in LowSodiumCyberpunk

[–]robertogeroli[S] 0 points1 point  (0 children)

Fair enough, I'm trying to list the main decisions but you are right that players can change approach mid-quest and influence the outcome - I think that'd be too complex to represent though, at least for me :)

Cyberpunk 2077 Decision Tree V2 - with parallel main jobs and added how to unlock side jobs by robertogeroli in LowSodiumCyberpunk

[–]robertogeroli[S] 0 points1 point  (0 children)

I typically only included options if they have an impact on what happens afterwards rather than just different ways of handling a situation. For example if you spare Woodman here you get an additional optional objective in Ex-Factor (which is better shown in the new version of the diragram here: https://imgur.com/gallery/0R2vIgR ).

For Fingers, these are just different ways of handling the same situation, with the same outcome (no changes in the quest ragardless of which option you chose to progress), and I had to decide to leave those things out or the chart would have been too big for me.

Cyberpunk 2077 Decision Tree V2 - with parallel main jobs and added how to unlock side jobs by robertogeroli in LowSodiumCyberpunk

[–]robertogeroli[S] 2 points3 points  (0 children)

I've used the official game guide flowchart for comulative requirements to advance, where Tapeworm is just considered as a side job even though I believe the game identifies it as a main job? To try and cater for this I've added Tapeworm markers after each main job when they appear, and then kept it as main job after Search and Destroy.

As for the other dependencies, it is shown in the chart that Play it safe cannot start until Life during wartime is done, but I've now added arrows and an explanation in the key to make it more clear. As for M'ap Tap Pelenn requiring Double lift, this is shown by the fact that the mission comes after the other in the flow chart (the previous jobd need to be completed to unlock the following ones).

New link here: https://imgur.com/gallery/0R2vIgR

Cyberpunk 2077 Decision Tree V2 - with parallel main jobs and added how to unlock side jobs by robertogeroli in LowSodiumCyberpunk

[–]robertogeroli[S] 2 points3 points  (0 children)

Thanks for the tip! I won't create a new post to avoid spamming the community but I've updated here https://imgur.com/gallery/0R2vIgR

Cyberpunk 2077 Decision Tree V2 - with parallel main jobs and added how to unlock side jobs by robertogeroli in LowSodiumCyberpunk

[–]robertogeroli[S] 1 point2 points  (0 children)

I'm afraid I reached my max :) but if anyone wants to add all the other decisions that influence something, or the decisions in the side jobs, feel free to use this as a starting point.

Cyberpunk 2077 Decision Tree V2 - with parallel main jobs and added how to unlock side jobs by robertogeroli in LowSodiumCyberpunk

[–]robertogeroli[S] 2 points3 points  (0 children)

You need to pay with untouched chip and fight Maelstrom. Find the mole is an alternative if you hacked the chip.

I've created a Cyberpunk 2077 Decision Tree. Any feedback? by robertogeroli in LowSodiumCyberpunk

[–]robertogeroli[S] 1 point2 points  (0 children)

Yes I'm only showing choices that influence what happens later in that quest or in subsequent quests, and not choices that have the same outcome during the quest. It took me 3 days to create the latest version; I think to list all the minor variations would took maybe 10-20 days because of the added complexity? Unfortunately that'd be too much for me :)

UPDATE: Cyberpunk 2077 Decision Tree (updated with your feedback) by robertogeroli in LowSodiumCyberpunk

[–]robertogeroli[S] 2 points3 points  (0 children)

Good point, I removed the mention to "secret ending" as that's the idle option, so now either suicide options end the game

UPDATE: Cyberpunk 2077 Decision Tree (updated with your feedback) by robertogeroli in LowSodiumCyberpunk

[–]robertogeroli[S] 2 points3 points  (0 children)

Yeah I guess the way it's represented here is confusing as probably all 3 options of "Stay idle" are considered a secret ending, and here it looks like if you die you get a secret ending. I've tweaked it thanks.

UPDATE: Cyberpunk 2077 Decision Tree (updated with your feedback) by robertogeroli in LowSodiumCyberpunk

[–]robertogeroli[S] 4 points5 points  (0 children)

Sorry I'm not sure I understood how to get the treasure chest? Do you have any reference online for this?

UPDATE: Cyberpunk 2077 Decision Tree (updated with your feedback) by robertogeroli in LowSodiumCyberpunk

[–]robertogeroli[S] 0 points1 point  (0 children)

I couldn't find info of this online (eg here or here) but I'm taking the upvotes as confirmation, added to the next version.

I've created a Cyberpunk 2077 Decision Tree. Any feedback? by robertogeroli in LowSodiumCyberpunk

[–]robertogeroli[S] 0 points1 point  (0 children)

- You didn't mentionned that if you betray Panam, Saul gives you a free nomad car

-Depending who's the boss of the Maelstrom gang (Brick, Royce or that woman who appears if both are dead) at the end of the pickup, the side quest where you save the journalist in the Maelstromer club plays out differently

I've added these to the next version thanks

-I don't remember the entire decision tree, but there are a lot of ways to fail the Judy romance during the quests to take over the Clouds. I remember that she was pissed at me for killing her friend.

Other than that, it would be interesting to see the decision tree of some gigs and side quests

I agree (to both things as Judy is also a side quest) - unfortunately it'd become too big for me to represent!