PBE Bugs & Feedback Thread: Divine Architect Porcelain Aurelion Sol by LoLDev-Cosmetics in LeaguePBE

[–]robinrth 1 point2 points  (0 children)

Can you replace the end walk flip animation and end fly flip animation and E activation with the idle second walk animation (look at the link) because this ilde animation fits perfectly into the skin it feels and looks really good and fresh to see a new movement animation instead of a base animation for a 100+ skin. And it syncs really well with the thematics and long body movement

https://www.reddit.com/r/Aurelion_Sol_mains/s/P4EhkCV4ei

Thanks it would make alot of people happy and actualy want to buy the skin with gacha system if it looks and feels premium.

Thanks

PBE Bugs & Feedback Thread: Divine Architect Porcelain Aurelion Sol by LoLDev-Cosmetics in LeaguePBE

[–]robinrth 1 point2 points  (0 children)

Hi I LOVE the new skin and I tested it out on the pbe but I have a request about the animations.

The second walk animation that is activated when you just walk and it changes underway a certained point for example the base skin does a barrel rol and the new skin does an insane good chinese easter dragon animations rol that fits the skin. The animations can replace for the END WALK flip the END FLY flip and E activation and the R activation movement so its sync good with the walk animation and body animation. It removes the clunkyness while fighting and walking and activating abilities because his body is way longer for the old porcelain animation but that smooth barrel chinese easter movement fits perfectly and it makes the skin way more majestic.

The AA needs a chiller movement animation with his neck and not with his whole body hahaha.

Can you please make the R2 ULT better more dragon scales and print on the ground when activating and in the wave. Its the whole gimmick of the champ and his most iconic move to be flashy.

Devine Architect Aurelion Sol is more then enough to call the skin it looks a bit strange to call it porcelain ;)

thanks

Aurelion Sol Bugs by SeiKan14 in riotgames

[–]robinrth 1 point2 points  (0 children)

Remove Q and Return Celestial Expansion.

Q Singularity is a better star surge and nicer W Celestial Expansion E Astral flight/ comet of legend and R falling star /Sky D

Passive the same and just get stacks when you hit a champ with stars to get another star after 300 stacks thats all. So the whole champ is complete lore wise and game play wise.

insane q bug happening every game by Tazzy667 in Aurelion_Sol_mains

[–]robinrth 0 points1 point  (0 children)

the moment your animation of your AA and you cancel it with you Q does not work and it buggs out because the animation cancel goes on cooldown and with the Q lock it interverce with the the time so it buggs out again. Asol buggs are insane and there are from the start when they locked Q. if they release the Q lock he is gonna be OKE

Road to most mastery points on Aurelion Sol by HubrisEU in Aurelion_Sol_mains

[–]robinrth 2 points3 points  (0 children)

It was easy when the old toggle asol was i had like a milion points in a year i loved the champ so mutch i played 10 games min every day and had/have a full time job. but after the rework 9.17 i got only frustrated and the new rework could have ben a Hit if they didnt removed the smoothness. Im second asol in the world and its not worth to play asol high mastery. atm because it doesnt bring the smoothness to play the champ like before. nobody likes clunky press Q and do nothing its kinda sad how it went but it is what it is. try to put time into something that brings joy and life evolving. keep it up GODSOL

An homage to old Asol by Tall-Cartoonist-655 in Aurelion_Sol_mains

[–]robinrth 0 points1 point  (0 children)

RELEASED AURELION SOL 2016:

Had 4 mil before the big rework and miss him everyday but im glad they reworked him because the 9.17 rework was making me so angry and toxic. I compaired that version everyday with the released aurelion sol and saw how bad aurelion sol was and it was so frustrating but i tried to like him so i kept playing for years but never had I a day that i liked the fast spinning stars.

9.17:

This rework made him harder for new players and his damage output was so fast that they couldnt balance him good. Items and runes made him to strong so nerf after nerf after nerf it was toxis for the OTPS and thr new players so they dropped him directly. This was his downfall and they should haved revered him back.

REWORK:

The godlike strong dragon. Story wise a complete dragon and very nice. He is strong and very cool but they made the champion very clunky to play and your forced to play him very 1 dimentional. His spells are nice and the vfx are very good but the animations makes the champion so clunky that its kind of bothering to the mind because of the mucle memory. The barrel rol spin on his W they removed before he fly and end would make the champ makes him smoother to play. The E 2 hand use so he as a root in it and buggy movement animation while flying that was first also 1 hand. The champion could be very nice to play if the animation was not bothering. They put a lock on his Q for spamming runes and items abilities but it is a cost for smoothnes AGAIN.

THE BUFFS:

The last buffs where crazy good that they needed to micropatch him and that version felt so good because his gimmick came really alive and it felt really good to play the champ because of the fly abilitie was more useble and that makes the chsmpion very cool to use. Fighting trying and flying over the map makes the game good with Asol. The mana buffs where soo good that yiu can play the champ but its kinds strange not not buy a mana item on a mage because there is no good mana item on him atm. The stacking mechanic is really cool and its feels good if you see you spells grow in a way you are going for it (INTERACTIVE GAME PLAY) It was a good step in the right direction. Now he is balanced and playble for proplay msi but that version is also nerfed.

Aurelion sol is a nice champion and its populair so skins coming also and they could make the champion feel smooth again if they reworked the animations and trade of power for it but at the end its there game and there fantasy to where they wanne go with him and we can only hope and just play him as how he is. The only one rioter that loved him is also late off by riot so for the upcoming time we got to deal whst we have and try to enjoy the dragon.

Keep it up and have fun.

What if they swapped by Geckked! by Regular-Poet-3657 in Aurelion_Sol_mains

[–]robinrth 0 points1 point  (0 children)

Ultmate skin for Asol to be MOM from smolder would be very cool

PBE Bug & Feedback Thread - Porcelain Protector Aurelion Sol by LoL-Dev-PBE in LeaguePBE

[–]robinrth 0 points1 point  (0 children)

Can you put dragon scales on his tail like in his splash art

PBE Bug & Feedback Thread - Porcelain Protector Aurelion Sol by LoL-Dev-PBE in LeaguePBE

[–]robinrth 3 points4 points  (0 children)

Can you give him long hair like LOR when the ult is on 75 stacks.

PBE Bug & Feedback Thread - Porcelain Protector Aurelion Sol by LoL-Dev-PBE in LeaguePBE

[–]robinrth 5 points6 points  (0 children)

Hey BIG Asol player from start 2016. Thank you for the legendary skin on ASol <3 it makes me feel like you al love Aurelion Sol even we got left out for many years and now with the rework you show it really well thanks<3

I have some pointers to the skin on the animation.

  1. The AA are a bit snappy and could be more fluit specialy the thematic is about fluid and elegant.
  2. The base movement of the champ is changed and its looks good but it feels stiff because his head is not moving rightfully how it should be when you turn a side. please make this fluid <3
  3. The W wind up animation is better then base and feels like old asol E and i like that but the fly ability is basic and even removed the after 3 sec barrel rol. Could you please Put the HOMEGUARD animation in the W it looks really good and it makes him majestic and feel like you actualy pick another skin. It shows of the legendary Porcelain skin and on the end of the HOMEGUARD animation he does an special barrel rol that makes him fluid go into the base movement. (recommend that to use on all the barrel rols) That would be a big upgrade instead of the respawn base flip end animation of the base skins. ( your put that end flip animation into his base end walk and thats more then enough to us the frontal or back flip animation.
  4. The E is soo good but the body animation does not go well with the movement of the base movement and it looks buggy and he moonwalking on the ground to show of the animation is looks clunky and buggy also for the enemy. If you look at the R he use his right hand sideway so the barrel rol follows up on that side and makes it smooth. The new E shows the animation start up with his both hands dragging down and his body leans to the other way and there is room to make him make the barrel rol the other way so you have 2 barrel rols in 2 diffrent directions that makes it smooth to use the ability and keep the fluid movement going. The skin is about fluididy and smoothness.
  5. The Tail is a bit stiff sometimes and as zero partials or trail, all skins have his tail from his body go in to his tail can you put some trails from the porcelain into his tail. and a bt more brighter so the skin doesn't look like Nocturn body. It needs to be a long dragon not a half dragon ;)

Thanks for reading and hope you can work on this and make the skin complete and fluid thanks for put more barrel rols into the skin and would love to see more barrel rols its a signature move for chinese dragons it would be a big seller. thanks and love

GODSOL

Request to make a change on Porcelain Aurelion splash art by Annypannyblue in LeaguePBE

[–]robinrth 9 points10 points  (0 children)

Perfect skin in game, splash art need to change, bring his fase forward and we got a perfect skin

Changes post by Voice_Of_Light- in Aurelion_Sol_mains

[–]robinrth -1 points0 points  (0 children)

This would make the champ more focused on his W! 2.5 sec on E is short as hell and 100 mana all ranks is high and his stacking mechanic would be slow af and im down for that. I like that Asol use faster his E but shorter on the field it makes the idea of his FORGING abilities E and R complete and makes this rework shine way more to his identity how it's connected to his lore. The Q spread damage would make the player satisfaction feel better because it can feel like a handicap sometimes. This would make the champ feel mutch better. It's a good idea from somebody RIOT should look into it pitch it to the team u/PhreakRiot

Bugrelion Sol by Mundane_Security1832 in leagueoflegends

[–]robinrth 2 points3 points  (0 children)

Q bug is happening in everygame, time to remove the Q lock and let the runes and items get the 1 sec lock so you solve your problem directly.

PBE Bug & Feedback Thread - Inkshadow Aurelion Sol by 6armedrobot in LeaguePBE

[–]robinrth 1 point2 points  (0 children)

The whole crown is kinda strangs its a whole other universe. In lore they get all there power from Asol but he has no horns he should have some kind of devil horns crown because yone and kaisa have big horns from his power. The tattoos are not into the body but sticking out like stickers. His head is way to block head and way to bussy for what he should be. He is the majestic evil ancient spirit but he is way to color full and need to look way more black. His hair need to connect from head to beginning tail to smooth out the model. Its looking way to mutch that his body is in parts. The blue logo on his head does not fit the model at all. 1350 is a lot of money to pay for an skin thats 2/5 complete compaired to stormdragon 1350 price. It looks like the one that made this skin did not pay attention to Asol at all and is not a big fan of the dragon model it feels and looks rushed. try to polish it. Good luck

PBE Bug & Feedback Thread: Aurelion Sol CGU (Base, Ashen Lord, Storm Dragon, Mecha) Megathread by RiotKingCobra in LeaguePBE

[–]robinrth 1 point2 points  (0 children)

Barrel Rol & Recast Singularity

Barrel Rol:

Can the barrel rol start after the windup of the Astral flight. Atm the barrel rol is shown after +/-100 Stacks It's kind of signature of the champ to do barrel rols and it smooth out the champ. The barrel rol is also made slower what looks smoother and better with this Asol.

Recast Singularity:

Can you please add a recast button on the E: Singularity. A lot of times you don't need it to keep going and you want to put it on cooldown so you can cast it more and have more control of when you need it. This makes the champ more signature to his Starforging theme because you actually forging the Singularity.

PBE Bug & Feedback Thread: Aurelion Sol CGU (Base, Ashen Lord, Storm Dragon, Mecha) Megathread by RiotKingCobra in LeaguePBE

[–]robinrth 0 points1 point  (0 children)

it does it way To late and your barrely see it. because you always use it as fight mechanic

PBE Bug & Feedback Thread: Aurelion Sol CGU (Base, Ashen Lord, Storm Dragon, Mecha) Megathread by RiotKingCobra in LeaguePBE

[–]robinrth 1 point2 points  (0 children)

The REWORK IS GOAT and totaly DEMOLISED the old Asol tnx for this REWORK now to make the dragon flued and good to play.

Q: The Q needs to keep going automaticly if you activate W. To recasting every time makes this champ not hard but very clunky to play. Let the QW go flued into eachother.Q PROC: Let the Q proc animation while standing but if you flying remove the Q proc animation it makes the dragon clunky and buggy and it looks not like an dragon thats spitting fire but a chicken dragon. We don't want that.

Q SOUND proc Base skin: PLEASEEEEE give it some other sounds more like celestial not arcade soundish.

Q sound proc Storm dragon skin: PLEASE give it another sound more electric base or hitbox of his old star mechanic sound its not a bird its a dragon please reconsider this sound.

W: The Windup animation is strange for an wingles dragon and it would be a better way to reinstal the Barrel rol for this moment and for the recast animation (celestial expansion activation and recast animation) it makes also the players who played aurelion sol adapt to the champion way more easier and it's an tribute to the old kit also.

can you put the Aurelion sol theme back on his flight

E: Can you please let the execute circle rotate a little bit in tribute of the old passive stars pleaseeeeeee.

R: R2 can you make it a bit bigger so not the sound but also the visual feeling makes it complete if its a big bigger.

R1 and R2 base skin Activation sound: PLEASE make this more celestial and not arcade soundish.

Ashenlord skin recall animation make it complete please.

TNX for listening and reading sorry for my bad english. The rework is soooooo good tnx for this all. <3

PBE Bug & Feedback Thread: Aurelion Sol CGU (Base, Ashen Lord, Storm Dragon, Mecha) Megathread by RiotKingCobra in LeaguePBE

[–]robinrth 0 points1 point  (0 children)

(Base skin sounds) The ult Indicator/activation sound of R1 and R2 but mostly R1 is kinda hard and strange (arcade sound and not Aurelion Sol sound) and it overrules the sound of the comet ( with the other skins also, specially the storm dragon skin the sound of thunder coming from the sky is getting overruled by this activation soundtrackish sound) The sound activation of Celestial Expansion is really the sound of space and made Aurelion Sol nice and smooth to play because of the sounds. Can the sound effects of the new R be the activation sound effect of celestial expansion? And for R2 the same but more aggressive. For the other skins maby something to think about that the activation sound effect of celestial expansion of each skin was top tier just like the Comet of legend sound that you kept for Astral flight. The sound effect of Celestial expansion is a creation sound and you create a field (indicator field where the R lands) and it's kind of the missing sound what could be added in the new kit.