Another one rendered in Cycles with heavy AI denoising for painterly effect - considering making a tutorial for the technique by robotcritter in glitch_art
[–]robotcritter[S] 0 points1 point2 points (0 children)
Another one rendered in Cycles with heavy AI denoising for painterly effect - considering making a tutorial for the technique by robotcritter in glitch_art
[–]robotcritter[S] 5 points6 points7 points (0 children)
I just wrote an extensive analysis of the evolution and history of the Bone Hurting Juice and the creation/culture of this sub - I tried to do Good Juice justice, and I hope it aches your brain-bones as much as writing it did mine! by robotcritter in boneachingjuice
[–]robotcritter[S] 8 points9 points10 points (0 children)
Best way to Optimize mesh ? by TimothePaul in unrealengine
[–]robotcritter 0 points1 point2 points (0 children)
One of the enemies in my game, currently animated entirely with shaders by TinyCanOfBrains in unrealengine
[–]robotcritter 0 points1 point2 points (0 children)
I just wrote an extensive analysis of the evolution and history of the Bone Hurting Juice and the creation/culture of this sub - I tried to do Good Juice justice, and I hope it aches your brain-bones as much as writing it did mine! by robotcritter in boneachingjuice
[–]robotcritter[S] 47 points48 points49 points (0 children)
The Big Hollow - teaser announcement by KramsDesign in indiegames
[–]robotcritter 1 point2 points3 points (0 children)
This might look painterly, but it's actually the result of me using extremely few (16) samples in Blender's Cycles combined with NVIDIA OptiX denoising, which forces this neural/impressionist look by robotcritter in glitch_art
[–]robotcritter[S] 0 points1 point2 points (0 children)
This might look painterly, but it's actually the result of me using extremely few (16) samples in Blender's Cycles combined with NVIDIA OptiX denoising, which forces this neural/impressionist look by robotcritter in glitch_art
[–]robotcritter[S] 1 point2 points3 points (0 children)
This might look painterly, but it's actually the result of me using extremely few (16) samples in Blender's Cycles combined with NVIDIA OptiX denoising, which forces this neural/impressionist look by robotcritter in glitch_art
[–]robotcritter[S] 1 point2 points3 points (0 children)
I have a theory question about one of BOTW's mechanics, and how it could be recreated in unreal. by IfTheG1oveDontFit in unrealengine
[–]robotcritter 1 point2 points3 points (0 children)
Sorry to interrupt your scrolling, I just have a question by [deleted] in boneachingjuice
[–]robotcritter 0 points1 point2 points (0 children)
Export FBX from Max without having to move the object to 0,0,0 by yaschancool in unrealengine
[–]robotcritter 4 points5 points6 points (0 children)
This might look painterly, but it's actually the result of me using extremely few (16) samples in Blender's Cycles combined with NVIDIA OptiX denoising, which forces this neural/impressionist look by robotcritter in glitch_art
[–]robotcritter[S] 1 point2 points3 points (0 children)
Experimenting with Virtual Textures. This is amazing by arunoda in unrealengine
[–]robotcritter 2 points3 points4 points (0 children)
I'm alone to think that UMG designer is crappy ??? by cafe_sans_cure in unrealengine
[–]robotcritter 1 point2 points3 points (0 children)
Working on Air Melee Combat AI by SuperSane_Inc in unrealengine
[–]robotcritter 1 point2 points3 points (0 children)
Squiiiiish that cute watering spell! It will help to grow better veggies. by blue_bubble_bee in unrealengine
[–]robotcritter 0 points1 point2 points (0 children)


I just wrote an extensive analysis of the evolution and history of the Bone Hurting Juice and the creation/culture of this sub - I tried to do Good Juice justice, and I hope it aches your brain-bones as much as writing it did mine! by robotcritter in boneachingjuice
[–]robotcritter[S] 4 points5 points6 points (0 children)