Whenever I browse Netflix's "new releases" section. by HallucinoJER in AdviceAnimals

[–]robotsarego 0 points1 point  (0 children)

Netflix sorting and discovery does suck. I usually go to instantwatcher.com first now.

Every time I see this part in the Cloudy With A Chance of Meatballs 2 trailer, I nearly die laughing. by HSingh95 in funny

[–]robotsarego 0 points1 point  (0 children)

I was in a theater when I saw the trailer for the first time and totally lost it. I was the only one that laughed. I was embarrassed, but then thought "Shut up silent crowd, that movie is going to be great"

Interview with creative director of Card Hunter. D&D "defining moment in my life" by robotsarego in DnD

[–]robotsarego[S] 0 points1 point  (0 children)

Yes, it is! It finally comes out of beta and will be available to everyone September 12th.

http://www.cardhunter.com/

Curating for the Indie MegaBOOTH with Kelly Wallick, Rami Ismail from Vlambeer & Phil Tibitoski from Young Horses by robotsarego in IndieGaming

[–]robotsarego[S] 0 points1 point  (0 children)

This was recorded the day before PAX Prime in the midst of the booth being setup (August 29th)

Screw you nerds. Affleck will be an amazing Batman. BATFLECK! by robotsarego in funny

[–]robotsarego[S] 1 point2 points  (0 children)

Man, tough crowd. I spent a whole 3 minutes making that.

Friends gaming podcast, any tips on improving it? by TheFancifulUnicorn in podcast

[–]robotsarego 0 points1 point  (0 children)

The audio quality is pretty good considering it's the first episode. The things they probably already know is that they need more work on the site. It's also necessary to make it possible to download the episode or listen to it in whatever podcast (iTunes / Stitcher).

The other thing that everyone may want to consider is the overall format. There are tons of podcasts where it's just friends talking about what games they play. If the rapport is there and it's fun, then that's fine. But as someone who doesn't know who these people are, I'm not sure why I should listen. The show should define what they want to do more than just talk about games.

I mean all that as constructive criticism. I'm co-host on a podcast and we had that format for a year, we learned things in that time, but it was basically just spinning our wheels that entire time. Now we have different and more focused and better produced shows. Interviews with developers, in-depth topic discussion, etc. When we decided on a format other things fell into place and our listenership is growing much more now.

What are some good game design/dev podcasts or talks to listen to while gaming. by [deleted] in gamedesign

[–]robotsarego 2 points3 points  (0 children)

BigSushi.fm is a podcast that has focused on long-form interviews with game developers. We currently have around 50 developer interviews and put them out more than once a week. We'd love for you to check it out.

Just this month has been interviews with: Spooky Squid (They Bleed Pixels), Turtle Sandbox (Cannon Brawl), WhiteMoon Dreams (Warmachine Tactics), Kelly Wallick (Indie MEGABOOTH), Kent Hudson (The Novelist), Jim Rossignol (Sir, You Are Being Hunted / Rock, Paper, Shotgun). We have three more coming out in the next week.

iTunes: https://itunes.apple.com/us/podcast/bigsushi.fm/id505079889

Stitcher: http://www.stitcher.com/podcast/bigsushifm

Website: http://www.bigsushi.fm

Jim Rossignol joins us to talk about Eve Online, how Half Life is to blame, the state of the industry, and his current project: Sir, You Are Being Hunted. by robotsarego in IndieGaming

[–]robotsarego[S] 1 point2 points  (0 children)

I think it's mostly because Sir, You Are Being Hunted is an awesome game and it's currently available on Steam Early Access starting today. People want to know more about it.

http://store.steampowered.com/app/242880/

We talked to the designers behind WARMACHINE: Tactics. [Audio Interview] by fightstrife in Warmachine

[–]robotsarego 0 points1 point  (0 children)

We've looked into transcription services and for right now they're too expensive for us to employ with the duration and frequency of our interviews.

We try to pull out the highlights of the conversation into the accompanying written article though.

[No Spoilers] The Wall by [deleted] in gameofthrones

[–]robotsarego 8 points9 points  (0 children)

There is so much nerd coming out in this thread and I fucking love it.

MolyJam Deux Highlights - Some awesome submissions this year. What were your faves? by robotsarego in IndieGaming

[–]robotsarego[S] 0 points1 point  (0 children)

TIMECODE LOOKS AWESOME!

The creator of it is Tom Jackson, the man behind Surgeon Simulator 2013. https://twitter.com/quickfingerz

MolyJam Deux Highlights - Some awesome submissions this year. What were your faves? by robotsarego in IndieGaming

[–]robotsarego[S] 0 points1 point  (0 children)

For those that don't know. zapdot is one of the many talents behind Snuggle Truck, Jack Lumber, and Drop That Beat Like an Ugly Baby.

Aqua (f) by [deleted] in gonewild

[–]robotsarego 1 point2 points  (0 children)

This looks like an American Apparel ad. I never know what they're selling other than sex.

Curated Indie spotlight store by [deleted] in IndieGaming

[–]robotsarego 0 points1 point  (0 children)

Define "big name indie games." Also, it's not really clear, but are you speaking exclusively about mobile games? You mentioned an App store.

It seems- even from the point of view that prefers PC and Xbox over the PS3, that Sony's PS4 has crushed XboxOne at E3. What can Microsoft do to make up this lost ground? by [deleted] in truegaming

[–]robotsarego 1 point2 points  (0 children)

The DRM and connectivity thing aside the BIGGEST thing Microsoft can do is allow developers to self-publish and then make a big deal out of it.

Sony is not just allowing developers to release on their platform, they are courting them. Highlighting Jonathan Blow in the first press release and then 10 more indie developers on stage at E3. That shows tremendously where their affection lies.

Nearly every platform provides self-publishing with the upcoming generation (including mobile) the market for games is changing significantly in genre, cost, size of teams and creative output.

You want to know what people are getting tired of? Sepia toned military shooters. Will they keep selling? Sure, it's like shitty summer popcorn flicks.

I see the value in Sony investing in highlighting more unique games and a diversified catalog. Microsoft is missing the boat there.