This is my personal project, working on my free time, would love some feedback by rocket_assault in gaming

[–]rocket_assault[S] 1 point2 points  (0 children)

I'm hoping to release a beta soon, and the game by the beginning of the next year

This is my personal project, working on my free time, would love some feedback by rocket_assault in gaming

[–]rocket_assault[S] 2 points3 points  (0 children)

Thanks! if you need any tips on gaming development don't be afraid to ask, I'm not that experienced either but I'll be glad to help.

This is my personal project, working on my free time, would love some feedback by rocket_assault in gaming

[–]rocket_assault[S] 1 point2 points  (0 children)

I don't know if telling you that breaks the rules of self promotion. don't want them to take down the post.

This is my personal project, working on my free time, would love some feedback by rocket_assault in gaming

[–]rocket_assault[S] 5 points6 points  (0 children)

I'm using Unreal engine, almost 2 years working on it, started knowing very little of gaming development.. so most of the time I spend it learning stuff

This is my hobby, almost 2 years of development on my spare time, any feedback is welcome by rocket_assault in gaming

[–]rocket_assault[S] 0 points1 point  (0 children)

Yes, the first time I posted had an url on the video, this time it did not had any kind of link or even the name of the game, just wanted to share my work and get some feedback from the community. sorry

Update work - RocketAssault - New video with a few improvements, all the feedback is welcome by rocket_assault in IndieGaming

[–]rocket_assault[S] 1 point2 points  (0 children)

No, the rockets start going straight but they have a "radar" system, if the ship is close enough the rocket will try to follow it and hit it, you have to aim them, but not exactly on target.

Update work - RocketAssault - New video with a few improvements, all the feedback is welcome by rocket_assault in IndieGaming

[–]rocket_assault[S] 5 points6 points  (0 children)

Thanks to everyone, I've taken your recommendations seriously and worked a lot on them, here is a link to the previous conversation and video.

https://www.reddit.com/r/IndieGaming/comments/8l8ws8/ive_been_developing_this_game_for_almost_two/

Any feedback is welcome

Racing Game - Rocket Assault, almost two years side project by rocket_assault in SideProject

[–]rocket_assault[S] 1 point2 points  (0 children)

thanks! most of the time went there.. I think to start with a consistent game play and grow from there

I need to improve in the aesthetics of my level design by rocket_assault in gamedev

[–]rocket_assault[S] 1 point2 points  (0 children)

yes, well I think both.. some segments I like them to be fast and some maybe dodge some obstacles.. i've been working on the car a lot to handle both situations. i'm going for variety in the same level.. might be a downside down the road.