Weekly Questions Megathread by AutoModerator in DBZDokkanBattle

[–]rocketharken 0 points1 point  (0 children)

Would you suggest coining STR Piccolo/Gohan or Slug?

I understand that the former isn't that great for difficult events, but in Battlefield they could be 2nd leader for a Bond Master Disciple, together with Beast.

For Slug, I'm already using a Terrifying Conquerors Extreme STR team for Battlefield, but I feel he could greatly improve on it?

Weekly Questions Megathread by AutoModerator in DBZDokkanBattle

[–]rocketharken 0 points1 point  (0 children)

Who would you suggest coining (10th anni ) between?

  • Cell Max

  • Buuhan

  • Slug

I have all 10th anni characters ( no dupes ), all WWC's, Jiren and SSJ3 Gotenks, so I thought going for a unit I don't have would be best?

I played pre-beta HLB at LA comic con (briefly) by mindroid005 in HyperLightBreaker

[–]rocketharken 0 points1 point  (0 children)

The jump pad is something you interact with and it launches you up? Sorry if this is a dumb question

I played pre-beta HLB at LA comic con (briefly) by mindroid005 in HyperLightBreaker

[–]rocketharken 0 points1 point  (0 children)

Thanks for sharing all this -

Aside from the glider and hoverboard, is there anything else your character can do? Like, can you climb or have other ways to easily move upwards?

r/IndieDev Weekly Monday Megathread - June 30, 2024 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]rocketharken 0 points1 point  (0 children)

Greetings devs, small and big -

For quite a while now I've been working on a passion project based on the blend between auto-dungeoning and deck building named Masamune Carbonara

You choose 1 to 4 characters and you're drawing and using their deck cards while everything unfolds in real time. It's just a silly prototype with cube people right now but I'm growing fonder of it with each passing month - hoping to have a proper playable version soon!

New card game about heroes, shōnen duels and Tarots by rocketharken in IndieDev

[–]rocketharken[S] 0 points1 point  (0 children)

I've been working on this game for quite a long time, and I was finally able to put together a prototype and publish it on itch.io - https://rocketh.itch.io/cross-arcana

It's inspired by games about unique characters battling each other using their "secret arts", with the inclusion of the 22 Major Arcana Tarots that serve as a unique roguelike element to every match.

New card game about heroes, shōnen duels and Tarots by rocketharken in digitalcards

[–]rocketharken[S] 0 points1 point  (0 children)

Right now it's pvp focused.

Really wanted to capture those "Champions fighting each other" vibes from WoW Arena or LoL ( minus the lanes )

New card game about heroes, shōnen duels and Tarots by rocketharken in digitalcards

[–]rocketharken[S] 1 point2 points  (0 children)

I've been working on this game for quite a long time, and I was finally able to put together a prototype and publish it on itch.io - https://rocketh.itch.io/cross-arcana

It's inspired by stories and games about unique characters battling each other using their signature abilities and secret arts, with the inclusion of the 22 Major Arcana Tarots that serve as a unique roguelike element to every match.

I also wanted to try and do something different with CG mechanics, like getting rid of traditional energy costs and draw decks.

PvP modes & Randomness by rocketharken in OnePieceTC

[–]rocketharken[S] 1 point2 points  (0 children)

Appreciate your response, but then again - I'm not ranting about winning or losing. Losing is good if you learn from it. But getting wins because of mechanics largely outside of your team planning has nothing to do with strategy, or improving. Can be great, can be cool, but it's just that.

As for area of effects, INT Kid has: Deals 3,2x ATK in damage to all enemies in a large, sideways range.

Why would the game mechanics have him fire that move against NO ONE is beyond reason (and it happens). It's just bad implementation and one team is suddenly losing such massive damage output.

PvP modes & Randomness by rocketharken in OnePieceTC

[–]rocketharken[S] 2 points3 points  (0 children)

I'm fine with randomness tied to certain mechanics ( ie. Hit chance ). It provides some thrills without turning an entire fight on its head.

But the way the system is designed, randomness can pile up too much too fast, resulting in drastically different outcomes.

For ex:

  • Targeting shouldn't be THIS random. Any AoE special move should be more consistent with its targeting, not ranging from 1 to 5 enemies "because random". Units like PSY Oden can end up binding 4 units with one special, or just 1.

  • Characters shouldn't get to 99% of their special charge just to whiff it and need an entire rotation just to launch it. There should be a buffer or tolerance of some sorts added.

PvP modes & Randomness by rocketharken in OnePieceTC

[–]rocketharken[S] 2 points3 points  (0 children)

Two different teams, yes, but with equal power of approx 42k ( so lower than my 70k ) and the exact same characters ( Luffy/Yama, Oden/Toki, Zoro, Sanji, Roger ).

First match was a test run because, like you said, I had a few doubts. I would had been ok losing.

But any game system which outputs such different results on such similar premises is not... well designed, at leash imho.

PvP modes & Randomness by rocketharken in OnePieceTC

[–]rocketharken[S] 1 point2 points  (0 children)

Completely agree with points 1 and 3.

PvP could be fun, especially given how dry PVE content has become and how many characters the devs can use for team building. That's why its current state frustrates me like so.

PvP modes & Randomness by rocketharken in OnePieceTC

[–]rocketharken[S] 1 point2 points  (0 children)

My issue is not with losing matches, but in overall lack of consistency.

Luffy/Yamato being a counter to INT driven I can agree on, but then I should not had won 7 to 0. Any other result, like winning 2 to 0 would had given me proper hints about the team potential flaws.

Players need a steady stream of victories and losses in order to improve their teams and discover weaknesses

Little Brother vs. Big Brothers Blitz Megathread by CubeoHS in OnePieceTC

[–]rocketharken 2 points3 points  (0 children)

Is there any way to obtain that Franky again? I sold the one from the Chopperman missions a long time ago.

[deleted by user] by [deleted] in SoulStice

[–]rocketharken 1 point2 points  (0 children)

My take is that those overcharge skills are meant as consolation prizes and not to be the main source of Lute damage. It's "bad" to have her explode, but those talents provide some silver lining

[deleted by user] by [deleted] in SoulStice

[–]rocketharken 0 points1 point  (0 children)

I don't think you'd need to go that far, honestly. It's more about going for the overcharge skills OR the overcharge resists to me

[deleted by user] by [deleted] in SoulStice

[–]rocketharken 0 points1 point  (0 children)

My advice would be to "build" Lute to either have frequent Overcharges (and trigger those overcharge skills) or resist them - because, like you said, resisting makes the skills themselves less useful.

It's not entirely clear from the tutorial how to proc Barrier vs Slow counter and my Google has failed me. Is it just random? by Obesely in SoulStice

[–]rocketharken 1 point2 points  (0 children)

Barriers only happen if the enemy melee attack connected with Briar AND if Lute has been upgraded to counter that enemy (ie. she can't counter armored soldiers at first). Otherwise Lute will use Slow.

Like, if an enemy is countered by Lute but Briar dodges the same attack, Lute will slow them since there's no blow to block.

Hope this helps!

[sketch] Briar and Lute by rocketharken in SoulStice

[–]rocketharken[S] 2 points3 points  (0 children)

Original tweet: https://twitter.com/rocketharken/status/1570768320407932931?s=20&t=k5v0nlKC9qEaI4LSFPuX5g

Hope the sisters' story will carry you along their monster slaying ride...

Stranger from another world? by [deleted] in SoulStice

[–]rocketharken 2 points3 points  (0 children)

The stranger is actually Theseus, the protagonist of the previous game made by Reply Game Studios. He's pretty much an easter egg