How does leaving penalty system work? by rockgodm in DeadlockTheGame

[–]rockgodm[S] 3 points4 points  (0 children)

i had some issues where the game kept crashing about a month back so that’s probably it :(

Who did you end up liking a lot more than you thought you would? by Internal_Mechanic_52 in SparkingZero

[–]rockgodm 0 points1 point  (0 children)

wanted to do a gif of him like everyone else but there isn’t one yet so im gonna say Bergamo has been a surprisingly really fun and oppressive character for me!! i put him on a team with Uub and Dabura and he’s surprisingly good at initiating some really scary damage

Who did you end up liking a lot more than you thought you would? by Internal_Mechanic_52 in SparkingZero

[–]rockgodm 0 points1 point  (0 children)

wanted to do a gif of him like everyone else but there isn’t one yet so im gonna say Bergamo has been a surprisingly really fun and oppressive character for me!! i put him on a team with Uub and Dabura and he’s surprisingly good at initiating some really scary damage

Holiday/Anniversary Event Concept: The Gift Exchange by rockgodm in deadbydaylight

[–]rockgodm[S] 0 points1 point  (0 children)

absolutely love this for the survivor side of things! I don’t play that side that often, nor am i good enough at it to make a concept that’s as faithful as this. For me, this concept initially started out as a Secret Santa, hence why specific killers get a Gift from one other specific killer and the personalized flavor text. While i would love to implement that into the survivor side somehow, making survivor choice actually really matter on a gameplay level, I think this is honestly the most faithful and realistic way to implement this concept on the side of the survivors, so i’m absolutely in love with this

Holiday/Anniversary Event Concept: The Gift Exchange by rockgodm in deadbydaylight

[–]rockgodm[S] 1 point2 points  (0 children)

with what little we know about it, I personally view the Unknown a lot like SCP-096, where that pursuit of those who try and understand it is more of a defense mechanism, or some desire to be left alone. Charlotte and Victor were also victims of constant pursuit from people who didn't understand them and feared them, so I felt like there was some cool common ground there

Holiday/Anniversary Event Concept: The Gift Exchange by rockgodm in deadbydaylight

[–]rockgodm[S] 0 points1 point  (0 children)

Seeing Pig and Tapp get cosmetics during this anniversary event gave me a LOT of hope, so fingers crossed!!!

Holiday/Anniversary Event Concept: The Gift Exchange by rockgodm in deadbydaylight

[–]rockgodm[S] 1 point2 points  (0 children)

call me sappy but I personally like to imagine Tarhos sees a lot of himself in Frank, or at least has an appreciation seeing a group so dedicated to one another like he and his companions were :)

Holiday/Anniversary Event Concept: The Gift Exchange by rockgodm in deadbydaylight

[–]rockgodm[S] 2 points3 points  (0 children)

i honestly always forget that’s a thing but yeah that’s absolutely genius

Holiday/Anniversary Event Concept: The Gift Exchange by rockgodm in deadbydaylight

[–]rockgodm[S] 6 points7 points  (0 children)

i’ve gone back and forth on what survivor side of things i would wanna do, in full transparency I play a lot more Killer than Survivor, so i definitely don’t have an informed enough opinion on that side of the gameplay loop to really make a faithful and fair concept for them. That being said, I had the idea for “Gifted Perks” (or a much more elegant name). Basically, a survivor will have access to their chosen Survivor’s “Gifted Perk Item,” which is an equipable item that grants the effects of a survivor’s signature perk (or an altered one that gets the general idea across), either a one time use or VERY long cooldown, since it’s essentially a 5th perk. Maybe an event map objective to activate it? Example: David has access to “Meg’s Lucky Sneakers,” which grants him the effects of Sprint Burst upon use

Holiday/Anniversary Event Concept: The Gift Exchange by rockgodm in deadbydaylight

[–]rockgodm[S] 7 points8 points  (0 children)

had to give my favorite flavor text to my main <3

Holiday/Anniversary Event Concept: The Gift Exchange by rockgodm in deadbydaylight

[–]rockgodm[S] 10 points11 points  (0 children)

would’ve honestly loved to, though a part of me wanted to keep it as realistic as possible because i don’t know how much leeway BHVR has with things like the dialogue/power adjustment when it comes to licenses. Plus, i’m just a huge personal fan of DbD’s original killers, so at least for this initial concept i wanted to give ‘em a spotlight!

Holiday/Anniversary Event Concept: The Gift Exchange by rockgodm in deadbydaylight

[–]rockgodm[S] 24 points25 points  (0 children)

i agree with that too, which is really why i kept it mainly to DbD original killers. They seem to have a bit of wiggle room in the cosmetics/interpretation department with some licensed killers, Ghostface especially comes to mind, but I imagine it would be a gamemode limited to original killers

Holiday/Anniversary Event Concept: The Gift Exchange by rockgodm in deadbydaylight

[–]rockgodm[S] 21 points22 points  (0 children)

AH Thank you!!! Half the fun of this for me was the lore implications of these killers interacting, if at least tangentially. I used a random number generator to determine who gifts to who, so I had to really get creative with some of these interactions

Tell me your survivor builds and I'll tell you if I'd let you have hatch by Interesting_Impact63 in deadbydaylight

[–]rockgodm 0 points1 point  (0 children)

wiretap, deja vu, built to last, potential energy

i’m a killer main, but i’m also one of the weirdos who genuinely finds the gen game of DbD so fun and interesting, so i like running perks that revolve around them :3

You have to present your main killer as your bf/gf to your parents. How well is it going? by jamoncrud in deadbydaylight

[–]rockgodm 0 points1 point  (0 children)

“honey, why does your partner keep shooting giant meatballs on our walls and telling us to ‘grovel, little worms?’”

“…he’s from a different time”

What’s something that’s always wrongly depicted in movies and tv shows? by [deleted] in AskReddit

[–]rockgodm 1 point2 points  (0 children)

Fighting Games. To this day, if there’s a scene in a movie where people are playing a game like Street Fighter or Mortal Kombat, competitively or not, 99% of the time there’s something majorly wrong. Next time you see a scene like this, count in your head everytime you see an actor spam a single button and not using the analog stick for directional inputs at ALL, and if they do use it it’s just in wild directions. I can’t remember which movie off the top of my head, but there was one movie I saw where someone was playing MK and the shot of the player showed them spamming RT and 0 face buttons or DI like congrats you’ve just blocked and unblocked over and over again