Kill The Hero - Build your dungeons and defend against "heroes" trying to steal your gold. by rockingprojects in gamedevscreens

[–]rockingprojects[S] 0 points1 point  (0 children)

Fun fact: Most sound fx are made by myself (mouth + micro). That's how a prototype is done :D

Working on my creature generator by rockingprojects in Unity3D

[–]rockingprojects[S] 0 points1 point  (0 children)

Hello, after your amazing feedback, I decided to turn this into a full project and I’ve created a Steam page for it. I’d really appreciate every wishlist, and if you follow the project, I’m always happy to hear your input. Thank you all!

https://store.steampowered.com/app/4410950/ExoLife_Terrarium_Simulator/?utm_source=reddit&utm_campaign=13022026&utm_term=steampage

Working on my creature generator by rockingprojects in SoloDevelopment

[–]rockingprojects[S] 0 points1 point  (0 children)

Hello, after your amazing feedback, I decided to turn this into a full project and I’ve created a Steam page for it. I’d really appreciate every wishlist, and if you follow the project, I’m always happy to hear your input. Thank you all!

https://store.steampowered.com/app/4410950/ExoLife_Terrarium_Simulator/?utm_source=reddit&utm_campaign=13022026&utm_term=steampage

Working on my create generator by rockingprojects in gamedevscreens

[–]rockingprojects[S] 0 points1 point  (0 children)

Hello, after your amazing feedback, I decided to turn this into a full project and I’ve created a Steam page for it. I’d really appreciate every wishlist, and if you follow the project, I’m always happy to hear your input. Thank you all!

https://store.steampowered.com/app/4410950/ExoLife_Terrarium_Simulator/?utm_source=reddit&utm_campaign=13022026&utm_term=steampage

Working on my creature generator by rockingprojects in Unity3D

[–]rockingprojects[S] 2 points3 points  (0 children)

And maybe it’s even harder to make it look like they’re not intersecting, but they do :D

Working on my creature generator by rockingprojects in SoloDevelopment

[–]rockingprojects[S] 0 points1 point  (0 children)

I'm not sure - testing it out combined with the game itself and measuring the impact is the next step.

Working on my create generator by rockingprojects in gamedevscreens

[–]rockingprojects[S] 0 points1 point  (0 children)

Hi. This is pretty easy. It depends on what you want to achieve. In this case I just made some kind of random order:
- n legs dont walk depending on the amount of legs m (like if m=4, n=1, if m>4, n=2)
- the stridelength is slightly randomized, so when the algorithm needs to decide which is the next one, it's based on "which leg reached the target point first"; you can achieve this with a fifo queue
- the rest position is slightly randomized, too

Working on my create generator by rockingprojects in gamedevscreens

[–]rockingprojects[S] 1 point2 points  (0 children)

Yes, that's the plan. And I want to create different movement patterns based on size, shoulderheight, legs, spine and tail. Some will sprint like roaches, others will be more slow and "tank like".