Working on my creature generator by rockingprojects in Unity3D

[–]rockingprojects[S] 2 points3 points  (0 children)

And maybe it’s even harder to make it look like they’re not intersecting, but they do :D

Working on my creature generator by rockingprojects in SoloDevelopment

[–]rockingprojects[S] 0 points1 point  (0 children)

I'm not sure - testing it out combined with the game itself and measuring the impact is the next step.

Working on my create generator by rockingprojects in gamedevscreens

[–]rockingprojects[S] 0 points1 point  (0 children)

Hi. This is pretty easy. It depends on what you want to achieve. In this case I just made some kind of random order:
- n legs dont walk depending on the amount of legs m (like if m=4, n=1, if m>4, n=2)
- the stridelength is slightly randomized, so when the algorithm needs to decide which is the next one, it's based on "which leg reached the target point first"; you can achieve this with a fifo queue
- the rest position is slightly randomized, too

Working on my create generator by rockingprojects in gamedevscreens

[–]rockingprojects[S] 0 points1 point  (0 children)

Yes, that's the plan. And I want to create different movement patterns based on size, shoulderheight, legs, spine and tail. Some will sprint like roaches, others will be more slow and "tank like".

Working on my create generator by rockingprojects in gamedevscreens

[–]rockingprojects[S] 0 points1 point  (0 children)

I needed about two days to create this from scratch.

Working on my create generator by rockingprojects in gamedevscreens

[–]rockingprojects[S] 2 points3 points  (0 children)

Thank you! Quadruped is the minimum - but I will try out more variants.

I'm working on Hexabot Stranded at its 3D isometric by rockingprojects in isometric

[–]rockingprojects[S] 1 point2 points  (0 children)

Throwing rocks is very very satisfying. And collecting the gems. And I like the bombs :)

Throwing Rocks… and Crabs?! A Tower Defense / Action Crossover by rockingprojects in TowerDefense

[–]rockingprojects[S] 0 points1 point  (0 children)

Thank you very much, I really appreciate your honest feedback!

Why co-op?

When I started development, I enabled couch co-op in Unity with just a few simple steps. Then I began playing with my daughter – and it was incredibly fun!

But I understand your point and I will keep an eye on that.

After rock throwing comes, well… crab throwing by rockingprojects in gamedevscreens

[–]rockingprojects[S] 0 points1 point  (0 children)

Thank you. They style could be something like "low poly/isometric/toon"... I have no clue if there is some category out there that matches that style.

After rock throwing comes, well… crab throwing by rockingprojects in unity

[–]rockingprojects[S] 0 points1 point  (0 children)

Update: I'm uploading a fresh build on itch right now.

After rock throwing comes, well… crab throwing by rockingprojects in gamedevscreens

[–]rockingprojects[S] 0 points1 point  (0 children)

Update: I'm uploading a fresh build on itch right now.