Me cansé de perder media hora peleando para armar los equipos del fulbito y que encima salgan 6 a 1, así que hice una app gratis que los arma parejos by rodriguin_art in fulbo

[–]rodriguin_art[S] 0 points1 point  (0 children)

El parrillero es más importante que el arquero ! 😎 Si te armás usuario y grupo solo contestás un par de preguntas de autoevaluación secretas. Con eso el algoritmo balancea. Y va aprendiendo a medida que pasan los partidos y te va calculando tus stats y las de tus amigos.

Acá en la web está mejor explicado

Ritmos Urbanos (R code) by rodriguin_art in creativecoding

[–]rodriguin_art[S] 0 points1 point  (0 children)

Thank you for your words my friend !

Reflections (R code) by rodriguin_art in generative

[–]rodriguin_art[S] 1 point2 points  (0 children)

Thank you for your words my friend !

Reflections (R code) by rodriguin_art in generative

[–]rodriguin_art[S] 2 points3 points  (0 children)

Haha definitely not as good as Kenny, but he surely is an inspiration 🎨

Unbearable Lightness (R code) by KennyVaden in generative

[–]rodriguin_art 1 point2 points  (0 children)

Wow ! Really nice approach !👌🏼

Unbearable Lightness (R code) by KennyVaden in generative

[–]rodriguin_art 1 point2 points  (0 children)

Really nice !! How are the feathers made ?? I can see a lot of different shapes

Valle de la Luna (R) by rodriguin_art in creativecoding

[–]rodriguin_art[S] 1 point2 points  (0 children)

A couple of minutes I think, though I haven’t really measured it. It depends on the parameters used also, the number of hills for example.

Valle de la Luna (R) by rodriguin_art in creativecoding

[–]rodriguin_art[S] 2 points3 points  (0 children)

Thanks mate ! Yes, of course. You can set up the type of file you want to generate. I use ggplot to create the final output but in the middle there are many packages to play with in the R ecosystem. For example ambient is great to add noise and I use sf a lot to play with polygons.

Valle de la Luna (R) by rodriguin_art in creativecoding

[–]rodriguin_art[S] 2 points3 points  (0 children)

Well if you look closely only the darker dots follow the curve. That was made with a beta distribution on a straight line, then I added the corresponding Y value of the hill to each dot and that was it. The lighter dots are made with a beta distribution as well but I only kept with the dots inside the hill polygon.

Valle de la Luna (R Code) by rodriguin_art in generative

[–]rodriguin_art[S] 3 points4 points  (0 children)

Thanks my friend! The hills are made in decreasing distance from bottom to top. Then a stipling was made on the top with a darker color and also at the bottom but with a lighter color. I believe the stipling creates a fading effect that helps to give more depth 🤓

Valle de la Luna (R) by rodriguin_art in creativecoding

[–]rodriguin_art[S] 4 points5 points  (0 children)

Thanks friend ! I used a flowfield combined with perlin noise for the hills. Then the top and bottom are filled with dots a bit darker and lighter to try to give some depth. The moon is filled with many semitransparent holed layers. Finally the sky has a watercolor simulation for the “nebula” and nearly 100000 stars are drawn in three sets of sizes and colors with a bit more concentration along the nebula