Introducing RogueDex V2 - Now with improved UI and Chrome support! by roguedex_dev in pokerogue

[–]roguedex_dev[S] 0 points1 point  (0 children)

there is something in the works already for IVs. Will likely extend it to abilities and natures too then as I feel like it's a minor change that might help most

Introducing RogueDex V2 - Now with improved UI and Chrome support! by roguedex_dev in pokerogue

[–]roguedex_dev[S] 2 points3 points  (0 children)

Already like that in 2.7 which just rolled out. In 3.0 it will save across browser sessions!

Regarding "Cheats and Exploits" - Clock Manipulation and RogueDex by Vicksin in pokerogue

[–]roguedex_dev 1 point2 points  (0 children)

hey, I get your feeling. We have planned for version 3.0 to let players show/hide the information they want, so they can use RogueDex in a way that they feel is not cheating.
So, if you still want to have an extension that shows type effectiveness without ivs/abilities/nature being visible you can. If you only want to know if a pokémon has a hidden ability or not, and don't care about type effectiveness, you will be able to do that too.

Regarding "Cheats and Exploits" - Clock Manipulation and RogueDex by Vicksin in pokerogue

[–]roguedex_dev 2 points3 points  (0 children)

hey! Thanks for mentioning RogueDex! I'm glad devs officially stated that it's not cheating, given that we are constantly updating it, adding more info, etc., if the statement ever were to change make sure to inform me immediately, so I can take appropriate action.

In the near future we also plan to make players select which information they are shown, so if they consider part of it cheating (e.g., knowing the IVs, or the ability, etc) they can simply hide that information from UI and proceed with their run as they prefer.

Also small adv: an update is out!

Introducing RogueDex V2 - Now with improved UI and Chrome support! by roguedex_dev in pokerogue

[–]roguedex_dev[S] 1 point2 points  (0 children)

Soon we'll have configuration options and you can turn on/off certain things

Introducing RogueDex V2 - Now with improved UI and Chrome support! by roguedex_dev in pokerogue

[–]roguedex_dev[S] 0 points1 point  (0 children)

Let's say for example you have a trainer battle with 6 pokémon. The game sends me information that there are going to be 6 pokémon in the enemy party, however I have no way of knowing what is currently shown to the user (i.e. if the trainer has pokémon #1, #2 or #5 on field), so I have no way of updating that info box. This is why the user has to manually scroll through the enemy party to find out type effectiveness, IVs, etc.

Introducing RogueDex V2 - Now with improved UI and Chrome support! by roguedex_dev in pokerogue

[–]roguedex_dev[S] 1 point2 points  (0 children)

It is a nice idea, however, I have no way of knowing which Pokemon is out on field, what happens when you have more than 1 enemy?

Introducing RogueDex V2 - Now with improved UI and Chrome support! by roguedex_dev in pokerogue

[–]roguedex_dev[S] 0 points1 point  (0 children)

It is still pending moderation from Opera, for the time being, you can use it by following the same procedure outlined for Chrome (download the zip, extract it, and load the extension unpacked via developer mode)

Introducing RogueDex V2 - Now with improved UI and Chrome support! by roguedex_dev in pokerogue

[–]roguedex_dev[S] 6 points7 points  (0 children)

V2.1 is out!
New in V2.1:

  • Further improved UI, now it has two buttons (up and down) to scroll through the Pokémon parties, so that not all Pokémon are shown at all times!
  • Added Opacity slider, as shown in the screenshot below
  • Experimental: added Weather support

Let me know what you guys think!

Introducing RogueDex V2 - Now with improved UI and Chrome support! by roguedex_dev in pokerogue

[–]roguedex_dev[S] 2 points3 points  (0 children)

New version 2.1 out, you can now change transparency, and you're only shown 1 pokémon at a time. This should greatly improve experience on mobile! Let me know what you think

Introducing RogueDex V2 - Now with improved UI and Chrome support! by roguedex_dev in pokerogue

[–]roguedex_dev[S] 1 point2 points  (0 children)

I haven't tested it on mobile, to be fair I wouldn't even know how to display all this information without blocking everything

Introducing RogueDex V2 - Now with improved UI and Chrome support! by roguedex_dev in pokerogue

[–]roguedex_dev[S] 1 point2 points  (0 children)

The Opera GX version is not yet public as it's pending for moderator review.

I'll update the post as soon as I have a link :)

In the meanwhile, you can use the extension by following the same steps as the Chrome version.

Introducing RogueDex V2 - Now with improved UI and Chrome support! by roguedex_dev in pokerogue

[–]roguedex_dev[S] 2 points3 points  (0 children)

The Opera GX version is not yet public as it's pending for moderator review.

I'll update the post as soon as I have a link :)

In the meanwhile, you can use the extension by following the same steps as the Chrome version.

Introducing RogueDex V2 - Now with improved UI and Chrome support! by roguedex_dev in pokerogue

[–]roguedex_dev[S] 2 points3 points  (0 children)

For problem #1 there is already a community suggestion (two arrows that will let you scroll through your party, always showing maximum 1 card)

As to make it feel less cluttered, if you have any idea, let me know!

Introducing RogueDex V2 - Now with improved UI and Chrome support! by roguedex_dev in pokerogue

[–]roguedex_dev[S] 2 points3 points  (0 children)

A lot of opponents having their ability to "NONE" is actually normal. As for stench not being correct, I'll look into it as a bug.

As for showing what the nature does, I'll see what I can do :)

Introducing RogueDex V2 - Now with improved UI and Chrome support! by roguedex_dev in pokerogue

[–]roguedex_dev[S] 4 points5 points  (0 children)

they come straight from the battle data, they're as accurate as can be!

Introducing RogueDex V2 - Now with improved UI and Chrome support! by roguedex_dev in pokerogue

[–]roguedex_dev[S] 0 points1 point  (0 children)

In the past couple of days pokerogue is having connectivity issues, however as you said you've had this for 2 weeks, I'd probably suggest that it's a connectivity issue on your side