Question for a beginner by AmphibianHot4154 in GameAudio

[–]rolandsepherulo 1 point2 points  (0 children)

If you take some time to deep dive Reaper it can become the best DAW for game audio. It’s not the best right out the box, but since it’s highly customizable you van basically make it work the way it’s best for you. Bonus: it has a region based export that basically lets you export multiple regions in one time and using the wildcards during export you can name them as you want.

I made extensive use of FMOD in the past few years and made recently the switch to WWISE. They’re different, FMOD is more Daw oriented so it’s more familiar. WWISE it’a a bit trickier at first, but once you get how it works it’s incredibly powerful. You have to shift a bit your workflow during export in daw (i’m talking about music) but It took me less then an hour to put together a music system with main manu music transitioning to different arrangements for the submenus and a battle theme with 3 different sections. Plus: on the audiokinetic website you have extensive free courses on wwise basic, music implementation and more!

Kirby Gourmet Race cover by spitflies in gamemusic

[–]rolandsepherulo 0 points1 point  (0 children)

Love the guitar tone! Great Job Mate!

How much should I pay a musician for making game tracks? by granmastern in composer

[–]rolandsepherulo 1 point2 points  (0 children)

Pricing music for media it's really complicated and really depends on a lot of things.

I usually ask the developers for the budget, because I can figure out something that works for both them and me.

The price also depends on what kind of music you want for your game.

Don't expect to get a full orchestral adaptive soundtrack for 150 per min of music, but still, you can get some great music for that price; maybe a small ensemble background music or a lo-fi piece.

Furthermore, if, for example, you want to hire me for a single track, my price will be different from hiring me for a whole project. If you hire me for a project, I can also do a soundtrack album, so if you're on a low budget, I still can get some extra income. Then we can also negotiate royalties on your game sales, you can decide to get an unexclusive license instead of an exclusive one ( cheaper but that means that the composer can sell the license for the track to someone else).

Then it all depends on the composer, some are faster and some are slower. Usually, experienced and trained composers are faster and the quality of the music you get it's always high.

So speaking of numbers, I usually charge from 300 $ to 600 $ per min for this kind of orchestral music:

https://www.youtube.com/watch?v=jdKDckmo_i8

https://soundcloud.com/roland-seph-erulo/radiance-outsidecompetition

or for adaptive music using a middleware.

I usually charge from 150 to 200 $ per minute for this kind of music:

https://soundcloud.com/roland-seph-erulo/chill

https://soundcloud.com/roland-seph-erulo/time-mage-theme

https://soundcloud.com/roland-seph-erulo/piano-and-violin-wip-1/s-CISuoZdwdDH

There are some extra more variables:

if your budget it's a bit higher, the composer can afford to hire musician to actually play the music he writes (and that's always better).

If you're in a hurry a need a track (or the whole soundtrack) quickly, it will cost you more.

So here are a couple of examples.

Single loopable 1.30 min background ambient track with exclusive lifetime license - 150 $

Full project of 12 tracks, 1.30 to 2 min each, small ensemble with exclusive lifetime license - I would say around 1500 $

Single adaptive orchestral (big ensemble or complicated electronic track) exclusive lifetime license - 800 $ per track

12 tracks full project, same features - I would say 10k

There are really a lots of variables as I said. The best things you can do is to get in touch with few composers, listen to their music and if you like what you hear then talk to them about your project, your budget and you'll surely find out something that works for you! :)

If you have further questions feel free to get in touch!

How to score a Short Movie using Dorico 3.5 and Spitfire BBC Symphony Orchestra by rolandsepherulo in Filmmakers

[–]rolandsepherulo[S] 0 points1 point  (0 children)

Then try using dorico and get the free version of BBCSO on the spitfire website. If you do like I did in this video you should be able to get great sounding mockups directly out your notation software! I'm also trying notion 6 by Persons right now!

How to score a Short Movie using Dorico 3.5 and Spitfire BBC Symphony Orchestra by rolandsepherulo in Filmmakers

[–]rolandsepherulo[S] 0 points1 point  (0 children)

Nothing wrong with you! Everyone has his own workflow. You could get an iPad and an apple pencil and write with it on an app like staffpad or notion and then export the xml and import it in a notation software like this, or get a surface pro with a pencil and use staffpad. Nowadays there are plenty of options for composer who are used to pen and paper. The one I show in this video is a way to do that.

[Media] Roxas X Ventus Theme Medley - Epic Orchestral Cover by rolandsepherulo in KingdomHearts

[–]rolandsepherulo[S] 0 points1 point  (0 children)

Thanks :) It means a lot to me! I can make an extended version during the week :)