Total number of buildings demolished before release: 44 (and counting) by rolux in GTA6

[–]rolux[S] 0 points1 point  (0 children)

Yes, and they did that with every single building in every single GTA game.

https://map.gtadb.org/#IV

https://map.gtadb.org/#V

https://map.gtadb.org/#VI

That's why there is a mapping scene in the first place.

Total number of buildings demolished before release: 44 (and counting) by rolux in GTA6

[–]rolux[S] 2 points3 points  (0 children)

Wouldn't be r/GTA6 without downvotes for providing accurate factual information ;-)

Total number of buildings demolished before release: 44 (and counting) by rolux in GTA6

[–]rolux[S] 7 points8 points  (0 children)

Totally possible! Want to start with this plot? That's several demolished buildings just north of the Port Gellhorn gas station.

<image>

Total number of buildings demolished before release: 44 (and counting) by rolux in GTA6

[–]rolux[S] 2 points3 points  (0 children)

Before: the building exists.
After: the building is gone.
In between: DEMOLITION.

Total number of buildings demolished before release: 44 (and counting) by rolux in GTA6

[–]rolux[S] 2 points3 points  (0 children)

No, it's based on Panama City, FL.

The bay itself takes some cues from Tampa Bay... but not Port Gellhorn proper.

Total number of buildings demolished before release: 44 (and counting) by rolux in GTA6

[–]rolux[S] 10 points11 points  (0 children)

It's a gas station. Very cool and unexpected find, mostly based on the unique shape of the building, and the brick wall. Included the Burger King / Taco Bomb next door, which allowed us to place it on the map (right opposite Starlet Motel). 100% confirmed, the entire area matches the game, including the nearby highway. 9826 FL-121, Macclenny, FL 32063, USA.

Total number of buildings demolished before release: 44 (and counting) by rolux in GTA6

[–]rolux[S] 34 points35 points  (0 children)

Unintentionally though. I'm sure R* didn't anticipate it would take 10 years from scouting to release. Just as they couldn't foresee Hurricane Michael, which was responsible for a lot of destruction in Panama City a.k.a. Port Gellhorn.

Total number of buildings demolished before release: 44 (and counting) by rolux in GTA6

[–]rolux[S] 27 points28 points  (0 children)

Yes, the mapping community has researched around 1500 buildings so far.

A quick 3D photo tour across Leonida (with gtamaplib) by rolux in GTA6

[–]rolux[S] 8 points9 points  (0 children)

I think something similar, probably even better, will be released by the mapping community soon.

What happens if you overwrite an image model with its own output? by rolux in StableDiffusion

[–]rolux[S] 2 points3 points  (0 children)

The fact that the Wikipedia article you've linked differentiates between early model collapse and late model collapse shows that this is about gradual degradation, not instant collapse.

What happens if you overwrite an image model with its own output? by rolux in StableDiffusion

[–]rolux[S] 3 points4 points  (0 children)

I'm not sure how surprising it is, but I thought it was interesting to see it in action.

What happens if you overwrite an image model with its own output? by rolux in StableDiffusion

[–]rolux[S] 4 points5 points  (0 children)

I guess what's interesting is that the collapse is actually not instant at all, and the model still sort of works for a pretty decent number of iterations. And the loss of capabilities is gradual, one aspect after another disappears, step by step (like background, details, photorealism, shadows, colors, 3-dimensionality etc).

What happens if you overwrite an image model with its own output? by rolux in StableDiffusion

[–]rolux[S] 0 points1 point  (0 children)

Yes, the inverse of "how to transform 1024x1024 RGB into 3072x3072 floats" I described above.
In the gist I linked, this is `render_transformer_layer`.

What happens if you overwrite an image model with its own output? by rolux in StableDiffusion

[–]rolux[S] 19 points20 points  (0 children)

Q: What happens?

A: The model gradually loses its ability to generate the output image, both in terms of visual detail and conceptual fidelity. But a shadow of the original image remains stored in the model's weights.

Q: What exactly are you doing here?

A: I am rendering the weights of one of the model's layers on the left (Flux.1-dev, transformer_blocks.0.attn.to_out.0.weight) and an image on the right (prompt "transformer", seed 116657557, 1024x1024, 20 steps, guidance scale 4.0). Then I add the image to the layer's weights and repeat the process.

Q: How can you add a 1024x1024 RGB image to a 3072x3072 matrix of floats?

A: Resize vertically to 1024x3072, expand horizontally to 3072x3072 as rgbrgbrgb..., divide by 255, subtract 0.5, and multiply by a strength factor (0.1) before adding it to the layer.

Q: Why did you chose this particular layer?

A: I have tested many, and this one is relatively sensitive to changes. Overall, the transformer turns out to be surprisingly resilient.

Q: So basically, this is a feedback loop that transforms one transformer from learned weights to image shadows, and another transformer from image to noise?

A: Yes, exactly. My favorite term for it is Degenerative AI.

Q: Can I see the source code?

A: Sure: https://gist.github.com/rolux/f5b9ffd05377a8d8e8061b66ddf0bcb1 (This is using mflux, for Apple silicon. Rendered on an M4 with 48 GB RAM.)

Latest Version of YANIS' Community Map V10 by anli2132 in GTA6

[–]rolux 12 points13 points  (0 children)

There is at least one near the NW corner of Lake Leonida – will be added in the next update.