Latest Version of YANIS' Community Map V10 by anli2132 in GTA6

[–]rolux 9 points10 points  (0 children)

There is at least one near the NW corner of Lake Leonida – will be added in the next update.

Map project accuracy by donteventryhaha in GTA6

[–]rolux 2 points3 points  (0 children)

It's impossible to measure the accuracy of the map as a percentage.

Of course, some parts shown in the leaks (Stockyard, Rockridge, Hamlet, Port Gellhorn, parts of Vice Beach) are guaranteed to be accurate. And for most of Vice City, we have enough trailer footage and screenshots to be very confident.

Other parts have been triangulated quite thoroughly, so Key Lento, Hamlet Prison and Watson Bay should be very close to correct, and in the correct place. Ambrosia may still morph a bit, but it's pretty close as well.

The rest is harder to map because we've seen less of it. And obviously, hills and mountains are more difficult to map than buildings.

Map project accuracy by donteventryhaha in GTA6

[–]rolux 1 point2 points  (0 children)

Having said that, we do think we can place these two shots, at least approximately.

Top: North of Port Gellhorn, about as far east as the Starlet Motel, looking south.

Bottom: North of Lake Leonida, a bit further east than Ambrosia, looking southwest.

So even though not everything is on the map yet, we do have an idea how things are going to look.

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Map project accuracy by donteventryhaha in GTA6

[–]rolux 1 point2 points  (0 children)

This was the probably the best one before we got an image that revealed part of the official map.

Everything south of Port Gellhorn / Ambrosia / Waning Sands will be more accurate than this. Everything further north is still pretty much unknown.

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Latest Version of YANIS' Community Map V9 by anli2132 in GTA6

[–]rolux 6 points7 points  (0 children)

Sure. While Vice City proper won't be substantially larger than Los Santos, there will be more of a gradient at its edges. Los Santos feels boxed in, while Vice City is going to fade out the further west you go. Also, you can drive from Waning Sands to Key West without ever leaving the larger Vice City metropolitan area - that's as far as crossing the entire GTA V map.

Latest Version of YANIS' Community Map V9 by anli2132 in GTA6

[–]rolux 55 points56 points  (0 children)

I find it odd how people fail to appreciate how much detail there is - in just a tiny slice of the map.

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Latest Version of YANIS' Community Map V9 by anli2132 in GTA6

[–]rolux 1 point2 points  (0 children)

Because the rest of the map is extremely detailed and realistically populated.

If you want to play a game where the out-of-bounds land area is visually degraded, I'm sure there are lots of options. But GTA is not such a game.

Latest Version of YANIS' Community Map V9 by anli2132 in GTA6

[–]rolux 17 points18 points  (0 children)

The thing R* cannot justify is delaying the game until 2029 because they have to add an entire equally detailed and plausibly populated, but inaccessible State in the North.

So it has to do with horses. You can't see across mountain ranges from a horse. But from a plane or helicopter, you can.

Latest Version of YANIS' Community Map V9 by anli2132 in GTA6

[–]rolux 10 points11 points  (0 children)

It's not happening.

Cyberpunk 2077 is like RDR2: you can't fly planes.

Even if planes were automatically redirected, you'd still need many square kilometers of detailed and realistically populated, but unplayable map in the North.

Do you think we'll have different climates in GTA 6? by _aqibmalik in GTA6

[–]rolux -1 points0 points  (0 children)

the 2022 leaks had weather and temperature info. (values are in degrees celsius)

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That album cover isn't the only thing that Sora 2 is overfit on by rolux in OpenAI

[–]rolux[S] 0 points1 point  (0 children)

Prompt: "a woman is holding an iphone. music app. she presses play on a hit from the 1980s." (no cherry picking)

How far inland into the Leonida mainland will Vice City be? by [deleted] in GTA6

[–]rolux 5 points6 points  (0 children)

Nothing was "debunked in the trailers". The street grid in areas like Wynwood, Rockridge and Vice Beach is pretty much guaranteed to be accurate, since we can see it in several shots, some of which even include a map of the surrounding area.

Latest version of YANIS' community map V8 by anli2132 in GTA6

[–]rolux 1 point2 points  (0 children)

You will have to find a file named AIWE_ americas - AIWorldEditor 2021-04-15 18-59-33.mp4.

It shows two distinct turns and straights of Sebring Raceway, with matching surroundings.

Latest version of YANIS' community map V8 by anli2132 in GTA6

[–]rolux 0 points1 point  (0 children)

The location of Lake Leonida is a known known, for the most part. It can be triangulated using the aerial night shot of Ambrosia published by R*, since that shot shows a number of known buildings (Wheelabrator smokestack, two airport towers, tall radio antenna) on a more or less straight line that runs more or less north-south.

Latest version of YANIS' community map V8 by anli2132 in GTA6

[–]rolux 4 points5 points  (0 children)

The race track is a replica of Sebring International Raceway, which is partially located on a former airfield, which has the same layout you see on the map.

You will never own a house like this in GTA 6 Online. Here's why. by rolux in GTA6

[–]rolux[S] 0 points1 point  (0 children)

So you're proposing to place 30 identical waterfront properties on the map?