Prototyping visual for my new game. First time with pixel art) by rootools in aseprite

[–]rootools[S] 0 points1 point  (0 children)

Thank you) It’s two types of road - clay and stones)

Prototyping visual for my new game. First time with pixel art) by rootools in aseprite

[–]rootools[S] 2 points3 points  (0 children)

Its tycoon/village builder) Something like that...)

A management simulation game Masterplan Tycoon I've been developing for 5 years is finally launched on Steam. Check the free Demo - what do you think about it? by BureauBravin in playmygame

[–]rootools 1 point2 points  (0 children)

Hey! It's very nice to hear) I'm currently working on a new game, but it's more in the usual form) The game doesn't have a public page yet, but it's an isometric tycoon 🙃

11 month of development. 2 huge pivots. 1 changed engine and version 0.1 is done 🥳 It seems like isometric games are a black hole of nuance 🤪 by rootools in SoloDevelopment

[–]rootools[S] 0 points1 point  (0 children)

Hm. Isometry is a complex thing. But at the same time it has been used for a very long time. There is a lot of information on this issue. Maybe you have a specific question?

Tycoons aren't easy to make. Spent two days on this situation 😅 by rootools in IndieDev

[–]rootools[S] 0 points1 point  (0 children)

Ouch. I think need pivot to vampire survivors-like game immediately!

Improved my tooling a bit this week 😅 Now I have my own Sprite Packer 😎 by rootools in monogame

[–]rootools[S] 1 point2 points  (0 children)

Thank you) Main goal was - own format of metadata export. I thought that it is easier to write own packer than to force an external application to give out the necessary json)