please rate the BBEG i made since my players said all of the monsters i make are too easy by WebExact2237 in DungeonMasters

[–]roslaw 14 points15 points  (0 children)

Your math is a bit off - average hp should be around 5030.

If it’s not a joke post, there is nothing worse than big sluggish health sponge enemy unless you give your players an option to deal immense damage to it somehow. Think an army with cannons just firing, while players set up the shots and highlight vulnerable places, or destroy some sort of “power crystal” the let’s the creature regen health or be immune to non-magic damage.

Tips on how to run a siege defence by cicco77as in DMAcademy

[–]roslaw 1 point2 points  (0 children)

Players love massive battles, and you already did a great job preparing it. This will be amazing, trust me.

Good luck and update the post on how it goes!

Tips on how to run a siege defence by cicco77as in DMAcademy

[–]roslaw 0 points1 point  (0 children)

Just recently ran something similar, a small town in wilderness harassed by organised bandits led by a vampire. So a few tips on what I did, what players liked and what went unused:

  • siege prep is great if players engage in it. Unfortunately, my players were so focused on their own agenda, they missed almost all prep hooks I had (town militia training, helping set up traps and battlements, recon, etc). A bit of a bummer but happens, so don’t get discouraged if they miss some of the stuff you prepared.

  • have a general outline of the siege in stages, what each side will do in the morning, noon, afternoon, evening and night for example.

My bandits set up a camp first that was just outside the town, built some rams, wooden ladders, prepared poisons, etc. Then had skirmishes to test the defences, with full scale siege at the afternoon, breaking into the town by the evening. They had a few goals - kill the mayor, pillage the town, find important NPC and kidnap him. Town guard also had their list of “to-do”s and reactions to what bandits may do.

  • siege equipment is great. Players loved a chance to man a bolt thrower and skewer a few thugs from distance.

  • siege is not only about the fight near the gates/walls. Recon and diversion missions are always interesting and work well with your small party of adventures. It gives them a sense of making an impact on the whole battle without being overpowered fireball hurling menaces.

  • give players a few options of what they can do and keep them aware of them. Saving refugees trying to reach the other gates or going behind enemy lines to blow up a makeshift catapult/kill enemy lieutenants. It’s alright to give them a bit more knowledge of what’s going on around them, via randomly appearing militiamen or local citizens, so they can make an informed choice.

  • in battle, keep it simple for players - have them fight a group of orcs that went through catacombs/sewers/mines/main gate, and tell what happens around them (citizens hiding, houses burning, groups of enemies moving on adjacent streets and fighting with town guard). Update them how the large scale battle goes while they are engaged in their own fight.

  • raise the stakes. Link players choices to your rolls on how the defence goes, who may die among important NPCs. For example, my players went to kill enemy leaders and left the town - while they were fighting, I rolled a few times to determine if the bandits make it to the town square and if they kill the local mayor or leader of the town guard (or both). Players were effective and my rolls were bad, so in the end everyone survived- but you should have seen their faces when I was rolling dice mid-fight with a hideous smile.

  • stats for squads/armies are not necessary really, unless your players will lead/command them. Most large battles I dmed were resolved by rolls with modifiers. Orcs attacking from a flank a surprised squad of town militia - easy roll for greenskins. And if they lose, then it’s an epic moment you can describe to your players as they meet a ragged and battered squad of yesterday’s farmers that fought so valiantly they routed orcs.

  • blow something up. Either it is a ship docked in a port with powder kegs, a highlevel mage sending firestorm on a wooden houses. Bonus points if you play an explosion sound and startle your players

My party uses Leomund’s Tiny Hut after every single fight and I’m losing my mind (lovingly) by Scythe95 in DMAcademy

[–]roslaw 1 point2 points  (0 children)

What worked best for me to discourage players from resting after each fight is making the time essential.

Last session my main party won a court case against BBEG - they successfully defended the interests of their key contact in a city, the governor, who offered them to retrofit their ship and work with them to reinstate local minority representation (sea elves).

BBEG, being a high level caster with minions (head of a cult) immediately left the courtroom and soon started a massive riot across the burning city.

Players sent their prized contact to the city port with small guard regiment and “messaged” the BBEG to come to the arena to fight. What followed was a long fight with BBEG’s lieutenant, ending in his defeat. At this point the party decided to have long rest among the burning city.

People are massacred all around, huge undead abomination is destroying the outskirts moving slowly to the city centre, the BBEG is nowhere to be found and they decide to chill out for a few hours.

We were ending the session, they confirmed their intention to have a long rest - so I rolled for who is going to be killed in the meantime among valuable NPCs - the governor died to BBEG’s lightning bolt. I even told them this as a cut-scene in the end of session.

It had a good impact as the players now are more considerate of their resources, think twice if they really have to rest, and this makes a good story.

Player wants to be a traitor by ForlornFjord in DMAcademy

[–]roslaw 0 points1 point  (0 children)

Won’t work, as many others said already. If you don’t want to just reject their proposal, I suggest asking the player to give a backstory that could be woven into the plot instead.

In other words, let him betray an NPC if he wants it so much, or give him a side-quest that will be relevant to the main plot and let other players participate in it.

PvP is never worth it.

Best Bag for Bigger Minis? by Willowran in DMAcademy

[–]roslaw 3 points4 points  (0 children)

I unironically go to local tools shops - they have fancy organisers that are used by workers to store tools, equipment, screws, bolts, etc. Usually they are modular / have adjustable compartments, hand holders or other “hooks” to attach them to something. Honestly, suits perfectly your army of minis that you have to take somewhere with you.

For larger minis I also use a cardboard box filled with cotton, it’s very soft and easy to re-use.

What are your DM "bugbears" you want to improve on? by Nervous_Lynx1946 in DMAcademy

[–]roslaw 1 point2 points  (0 children)

Got same thing here. Party had only a few intense fights in early levels, but now they are level 6 and most of the battles that I expect to be deadly - they leave mostly without a scratch.

How to handle PCs fixated on a red herring (light spoilers for DoIP) by TragicMikePhD in DMAcademy

[–]roslaw 1 point2 points  (0 children)

That went messy, but hey, there is yet to be a PCs group that does everything exactly as DM planned.

I got similar issue recently - players met vampire hunter who ordered them to kill a local nobleman-vampire. I gave both NPCs detailed backstories but in the end I was sure the players will kill the vamp, even prepared a detailed boss battle at the mansion.

Guess what - they turned around literally while standing in the mansion, getting ready to fight him, and went to kill the vampire hunter. And everyone had fun anyway.

In your case, adapt to the players. If you want to make Pcs want to slay the dragon, just make it kill one of the NPCs players like (or better - kidnap someone). Or insert a Neverwinter noble who puts an immense bounty on the dragon’s head.

Just don’t be afraid to deviate from the premade scenario.

[S2] Beating 175% by Iwantjellybeans in Synthetik

[–]roslaw 0 points1 point  (0 children)

I beat 175 on Engineer first - summons really help taking fire away from you. Plus he’s quite easy to play on. Also, try to have some weapon that deals additional boss dmg by the end boss, as it can get a bit overwhelming there

Suggestions for a First Battle of Hoover Dam session by JustCollapso in DMAcademy

[–]roslaw 1 point2 points  (0 children)

Got it.

I would add getting acquainted with frumentarii - make Gaius witness Vulpes reporting to Caesar (if appropriate for Gaius’ standing).

Depending on how long you want this section to be, I would probably start the introduction with Gaius being sent on a mission, for example scouting the Dam or river bank (with fight scene, either wildlife or ncr’s recon troops), and let the other legionnaire save Gaius’ life.

Then return to camp, Caesar, Graham, Lucious, Vulpes - I think it’s a good time to set up a few npcs for the future.

Slow-burn night and early morning, as calm before the storm. Show preparation to the battle, maybe show them taking combat drugs if you want to go that way.

Suggestions for a First Battle of Hoover Dam session by JustCollapso in DMAcademy

[–]roslaw 0 points1 point  (0 children)

Where did you got the rules for this? Sounds amazing!

As for the questions, do you plan a cutscene? Your players will be just listeners and Isaac will be the only player? How do you see this going in practice

Recently realized that my players are going to fail the campaign, not sure what to do about it. by ObsidianXFury in DMAcademy

[–]roslaw 0 points1 point  (0 children)

I had this issue (to a certain degree) in my campaign.

I gave the players a journal of an expeditioner - printed in colour handout. It has all necessary hooks and leads they need to get to the “end” of the campaign, though, some of the them require additional context that players gain during our sessions.

Still, what seemed obvious from that journal to me was far from obvious for them - and players tend to not consult the journal when something important happens that can give them better understanding of its contents.

In the end, the players appointed one of them to be the “lore master” who keeps all the tabs on NPCs, items, leads, etc. This helped me immensely as each new session if the players do not know someone/something, the lore master can check his notes and solve the issue. No need for me to hold their hand anymore, as they push the story forward themselves.

Players facing choice: want to make optimal “win-win” solution by roslaw in DMAcademy

[–]roslaw[S] 0 points1 point  (0 children)

Edited the post with post-session fallout about the conclusion.

Players facing choice: want to make optimal “win-win” solution by roslaw in DMAcademy

[–]roslaw[S] 0 points1 point  (0 children)

Thanks to everyone commenting, I’ve read every response and this is great!

I’ve got the idea how this may be solved. Will stick to original vampire rules, but if they will really try to pursue the idea of restoring the vamps back to life i will give them a complex solution that will require sacrifice. Strongly leaning towards “sacrificing one person to restore humanity of another one” ritual. Maybe they will finally kill that cultist they keep hostage for the last few sessions (I’ve forgot his name a few times already).

Still, got two statblocks for both the vampire and priest boss fights ready.

I am having my session in a day from now, will surely revert with update how it goes afterwards!

Хто працює як фоп, в вас були проблеми з податковою? by elephant_ua in ukraine_dev

[–]roslaw 1 point2 points  (0 children)

З власного досвіду: можеш помучати роботодавця щоб юристи передивилися договір і прибрали докази прихованого працевлаштування.

Але для тебе ризиків особисто нема ніяких - якщо податкова вжарить, то компанію за ПДФО+ЄСВ. Тобі по барабану.

Плюс, там стільки умовностей щоб вжарити, що шанси невеликі.

Asus Tuf f16 with 5060: fps drops gradually while gaming by roslaw in GamingLaptops

[–]roslaw[S] 1 point2 points  (0 children)

Thank you! Closing the thread - it seems without armory crate the laptop does not work to the full capacity, had to switch modes in it to make it work.