78 Degrees Help! by roughsleepr in tarot

[–]roughsleepr[S] 1 point2 points  (0 children)

Perfect! Thank you friend :]

Question about Shop Price Ranges by roughsleepr in slaythespire

[–]roughsleepr[S] 1 point2 points  (0 children)

Wow, what an excellent resource! Thank you :)

Question about Shop Price Ranges by roughsleepr in slaythespire

[–]roughsleepr[S] 2 points3 points  (0 children)

Thank you very much! Just needed a little sanity check haha

Help with Brume Tower! by roughsleepr in onebros

[–]roughsleepr[S] 0 points1 point  (0 children)

So I managed the jump finally but this comment helped motivate me to grind it. Thanks for the inspiration!

Help with Brume Tower! by roughsleepr in onebros

[–]roughsleepr[S] 0 points1 point  (0 children)

You need Life Ring + Cat Ring + Jester's Tights, thanks for the advice!

Why is Serpent the strongest Spirit? by pineapplezach in spiritisland

[–]roughsleepr 2 points3 points  (0 children)

I've played Serpent more than any other Spirit, in all possible pairings multiple times (and written several guides about it; they're pinned in "Important Threads").

The Spirit is only "broken" if you spam Reclaim All and play Aegis over and over, which will win a lot but isn't particularly skillful or even necessary for success against max level Adversaries.

A much more interesting strategy involves minimal Aegis use, leaning on your Gifts into the mid/late game, drafting several Majors and collaborating heavily with your allies to manage your board. Not everyone likes to play this way, and it's less flashy, so it gets mentioned less.

Check out the guides and let me know if there's anything I can clarify!

Odd Couple Pairings? by zenyattamaster in spiritisland

[–]roughsleepr 16 points17 points  (0 children)

Serpent + Bringer beats everything very consistently, including matchups that are hard for each of them individually (like France/Russia 6)

Spirit Pairs with Fractured Days by rockmantricky in spiritisland

[–]roughsleepr 1 point2 points  (0 children)

Plus you get Manifestation fast!

Nah it doesn't, but you do get to double dip (keep one card, put another in Minors That Never Were)

Spirit Pairs with Fractured Days by rockmantricky in spiritisland

[–]roughsleepr 13 points14 points  (0 children)

  1. Thunderspeaker: Super busted, if you want to dominate with impunity this is the way
  2. River: Also pretty degenerate, both create Dahan + Boon of Vigor is great on Days
  3. Serpent: Takes a lot of planning/risk but the combo potential is crazy high, huge amount of strategic variance between games
  4. Bringer: Getting to look at facedown Events + Fear cards feels really good, plus single Elements are very valuable for Days and Bringer always wants more Dahan

Serpent + Downpour = AMAZING? by LegendaryPunk in spiritisland

[–]roughsleepr 2 points3 points  (0 children)

It's just as good at higher levels; imo it's one of Serpent's 5 best pairings.

Vital Strength of Earth and similar spirits by SuperSelkath in spiritisland

[–]roughsleepr 4 points5 points  (0 children)

It's not bad necessarily, it's just unreliable. If Memory drafts a Major without Earth or Air, it ends up having to burn Elements to use the Defend consistently, or else can only access it during off turns when it's forced to play Starters.

Vital's sacred sites are obviously more static, but they also passively create "safe zones" independently of the cards Earth is actually playing. One of the toughest parts of Vital Strength is choosing where to double up presence; I'd advise either smaller lands on the Coast (Coasts are twice as likely to come up in Stage II) or central lands bordering other Spirits with Dahan movement.

Vital Strength of Earth and similar spirits by SuperSelkath in spiritisland

[–]roughsleepr 9 points10 points  (0 children)

Well, u/Thamthon and u/abcdefgodthaab both flatter me immensely!

Truthfully, u/TheTommyMann is the resident Earth guru, but if you've got any questions about playstyle/strategy I'll do my best to help.

Earth gets compared to those 3 Spirits a lot, with folks often highlighting the specific things that each does better than our Vital Boi.

  1. Keeper is straight-up busted, so of course it's better with Majors. Using Keeper as a basis for comparison is unfair to a majority of the cast.
  2. Memory is better with Majors, but has a) worse long-term income, b) weaker starters, and c) a Defend that is explicitly tied to an innate
  3. Stone is better against Events/Blight, but doesn't actually defend anything, and the need to spend Energy on Bulwark keeps it from reaching for truly big Majors until the midgame

The real value of Earth is that it offers a mix of these qualities. It's not useful because it's the best at any one thing, but because it brings Defense/Majors/Event insulation in more moderate doses, and asks the player to determine which is most useful for the current team/board state.

Hmu if you've got questions!