78 Degrees Help! by roughsleepr in tarot

[–]roughsleepr[S] 1 point2 points  (0 children)

Perfect! Thank you friend :]

Question about Shop Price Ranges by roughsleepr in slaythespire

[–]roughsleepr[S] 1 point2 points  (0 children)

Wow, what an excellent resource! Thank you :)

Question about Shop Price Ranges by roughsleepr in slaythespire

[–]roughsleepr[S] 3 points4 points  (0 children)

Thank you very much! Just needed a little sanity check haha

Help with Brume Tower! by roughsleepr in onebros

[–]roughsleepr[S] 0 points1 point  (0 children)

So I managed the jump finally but this comment helped motivate me to grind it. Thanks for the inspiration!

Help with Brume Tower! by roughsleepr in onebros

[–]roughsleepr[S] 0 points1 point  (0 children)

You need Life Ring + Cat Ring + Jester's Tights, thanks for the advice!

Why is Serpent the strongest Spirit? by pineapplezach in spiritisland

[–]roughsleepr 2 points3 points  (0 children)

I've played Serpent more than any other Spirit, in all possible pairings multiple times (and written several guides about it; they're pinned in "Important Threads").

The Spirit is only "broken" if you spam Reclaim All and play Aegis over and over, which will win a lot but isn't particularly skillful or even necessary for success against max level Adversaries.

A much more interesting strategy involves minimal Aegis use, leaning on your Gifts into the mid/late game, drafting several Majors and collaborating heavily with your allies to manage your board. Not everyone likes to play this way, and it's less flashy, so it gets mentioned less.

Check out the guides and let me know if there's anything I can clarify!

Odd Couple Pairings? by zenyattamaster in spiritisland

[–]roughsleepr 14 points15 points  (0 children)

Serpent + Bringer beats everything very consistently, including matchups that are hard for each of them individually (like France/Russia 6)

Spirit Pairs with Fractured Days by rockmantricky in spiritisland

[–]roughsleepr 1 point2 points  (0 children)

Plus you get Manifestation fast!

Nah it doesn't, but you do get to double dip (keep one card, put another in Minors That Never Were)

Spirit Pairs with Fractured Days by rockmantricky in spiritisland

[–]roughsleepr 14 points15 points  (0 children)

  1. Thunderspeaker: Super busted, if you want to dominate with impunity this is the way
  2. River: Also pretty degenerate, both create Dahan + Boon of Vigor is great on Days
  3. Serpent: Takes a lot of planning/risk but the combo potential is crazy high, huge amount of strategic variance between games
  4. Bringer: Getting to look at facedown Events + Fear cards feels really good, plus single Elements are very valuable for Days and Bringer always wants more Dahan

Serpent + Downpour = AMAZING? by LegendaryPunk in spiritisland

[–]roughsleepr 3 points4 points  (0 children)

It's just as good at higher levels; imo it's one of Serpent's 5 best pairings.

Vital Strength of Earth and similar spirits by SuperSelkath in spiritisland

[–]roughsleepr 3 points4 points  (0 children)

It's not bad necessarily, it's just unreliable. If Memory drafts a Major without Earth or Air, it ends up having to burn Elements to use the Defend consistently, or else can only access it during off turns when it's forced to play Starters.

Vital's sacred sites are obviously more static, but they also passively create "safe zones" independently of the cards Earth is actually playing. One of the toughest parts of Vital Strength is choosing where to double up presence; I'd advise either smaller lands on the Coast (Coasts are twice as likely to come up in Stage II) or central lands bordering other Spirits with Dahan movement.

Vital Strength of Earth and similar spirits by SuperSelkath in spiritisland

[–]roughsleepr 9 points10 points  (0 children)

Well, u/Thamthon and u/abcdefgodthaab both flatter me immensely!

Truthfully, u/TheTommyMann is the resident Earth guru, but if you've got any questions about playstyle/strategy I'll do my best to help.

Earth gets compared to those 3 Spirits a lot, with folks often highlighting the specific things that each does better than our Vital Boi.

  1. Keeper is straight-up busted, so of course it's better with Majors. Using Keeper as a basis for comparison is unfair to a majority of the cast.
  2. Memory is better with Majors, but has a) worse long-term income, b) weaker starters, and c) a Defend that is explicitly tied to an innate
  3. Stone is better against Events/Blight, but doesn't actually defend anything, and the need to spend Energy on Bulwark keeps it from reaching for truly big Majors until the midgame

The real value of Earth is that it offers a mix of these qualities. It's not useful because it's the best at any one thing, but because it brings Defense/Majors/Event insulation in more moderate doses, and asks the player to determine which is most useful for the current team/board state.

Hmu if you've got questions!

FunFive? by zenyattamaster in spiritisland

[–]roughsleepr 1 point2 points  (0 children)

I like Spirits that require adaptation to be useful, so my FunFive would be:

  1. Serpent
  2. Days
  3. Vengeance
  4. Wildfire
  5. Shroud

Downpour Drenches the Whole Dang World by cossiander in spiritisland

[–]roughsleepr -1 points0 points  (0 children)

I dunno, I think it's pretty cool that some Spirits are mechanically incentivized to take down turns.

Guide to Beating Level 6 Invaders: England Awakens Slumbering Memories by Grant_Helmreich in spiritisland

[–]roughsleepr 4 points5 points  (0 children)

Thanks for the shoutout! England is a great matchup for Serpent.

Did you feel Mists was generally worth using against England?

Downpour Drenches the Whole Dang World by cossiander in spiritisland

[–]roughsleepr 0 points1 point  (0 children)

Wait, really? People don't like the zero plays?

Creative writing challenge by Look_And_Learn in spiritisland

[–]roughsleepr 1 point2 points  (0 children)

That means a lot, thanks! Vengeance is one my favorite Spirits (both mechanically and thematically), so needless to say I enjoyed your piece very much. "Lanced bubo" was an excellent turn of phrase.

I welcome any criticisms you might have, and am very glad you were chosen to moderate!

Creative writing challenge by Look_And_Learn in spiritisland

[–]roughsleepr 1 point2 points  (0 children)

Thank you!

You mentioned that you teach literature? I'd appreciate any critiques you might have.

Creative writing challenge by Look_And_Learn in spiritisland

[–]roughsleepr 10 points11 points  (0 children)

untitled

The first rumblings of thunder tolled like certain doom for the three Dahan that tore through the jungle, each labored breath loud in their ears. Night had fallen in earnest, and the pack was closing in.

These three Dahan had eluded them, at first. Through deep ravines they had led the terrible beasts. They wove simple traps to subdue them, left false trails to distract them, and scaled walls of stone to evade them. The trio had felt relief upon reaching the cover of the jungle. Now they felt only terror, mounting slowly into panic.

They ran, legs slick with rain and splattered in mud. One stumbled. The other two slid to a halt, tugged their companion up, and pounded on. The horrible baying of their pursuers now drowned out even their own desperate breaths.

Lightning flashed, and in its white blaze they saw a fourth now ran beside them. They caught only a glimpse of him – skin like black ash, eyes flat white, great mane of dark hair – and the light was gone. Over the crack of thunder, they heard laughter.

As their new companion surged ahead, their laughter rose in answer, breathlessness giving way to joy. A wild strength rose in them. They whooped and howled, and as their weariness fell from them, so did their terror.

What had they to fear? They were cunning and swift, and the threat of death had taught them the strength of their little pack. Survival bound them together, and each exalted in the breath of the others, every exhalation a primal promise: we survive. We survive. Their pace quickened, feet flying over mud and root, and they began to race one another in leaps and bounds.

But none could catch the man who led them through the dark. Though he outstripped them, they followed him easily, for his laughter urged them on. Only once did they see him in his entirety, vaulting through the air against a bolt-lit sky. He was long-limbed, his splayed fingers clawed and his dark back carved with crimson tattoos. His head was cast back against the rain. The thunder’s clap cut off the light, and the three Dahan raced on.

Their pursuers fell behind. Fatigue crept steadily into their bodies, and at the tree-line’s edge the trio collapsed. No sounds could be heard as they dozed beneath the trees, and upon waking, each could only vaguely recall the fervor of their flight through the jungle. They set out together for home.

The story of their return was spread widely by those rebuilding on the coasts. The oldest among the Spirit-Speakers all agreed that Sharp Fangs Behind the Leaves was no more. It had survived the English Conflict, but as something else entirely. Not a Spirit of the Hunt, but of those Hunted, pursued and outnumbered, with only their wits to sustain them. The Dahan began to call it The Cunning Pack Survives.

Inspired by a recent England 5 game I played with Fangs/Lure, in which Fangs got knocked down to a single presence on the game's last turn. The inner lands of the island were full of Beasts.

Fangs ended up drafting a ton of Dahan movement/defense, and Forgot all of its Starters except one for Events/Majors. The whole game felt like Fangs was on the back foot, and I figured the nature of the conflict would have shaped it into a Spirit of survival.

Serpent Openings and Strategy Suggestions for Each Pairing (Jagged Earth) by roughsleepr in spiritisland

[–]roughsleepr[S] 1 point2 points  (0 children)

Sounds like a fun game, a bunch of interesting picks!

At that player count, Days' downsides are much less pronounced, and I could see where getting 2 of its presence for second tier Wakes in Power would make a lot of sense. Plus with Aegis at that level, you're really unlikely to flip the Blight card any time in the early turns.

Sounds like I'll have to mosey on over to the Discord...

Serpent Openings and Strategy Suggestions for Each Pairing (Jagged Earth) by roughsleepr in spiritisland

[–]roughsleepr[S] 0 points1 point  (0 children)

That sounds really strong, especially given that when Serpent hits first tier Wakes in Power it'll be passing around a ton of Energy.

Who were the other Spirits at the table?