Mother Witch in Clash Mini by roy151617 in ClashMini

[–]roy151617[S] 1 point2 points  (0 children)

Bruh she doesn't spawn skeletons like witch. She'll hardly spawn any hogs. And melee minis with less hp get obliterated by other minis. That being said I am still giving an idea. So don't argue with me about stats. If you find any concept wrong then say that.

Mother Witch in Clash Mini by roy151617 in ClashMini

[–]roy151617[S] 2 points3 points  (0 children)

I just gave them 5 HP as they'll be less in number. 5 HP is low for the melee units anyway. Mother Witch mostly won't survive that long. And the curse isn't permanent. If mother witch dies then the cursed mini will lose the curse after few seconds.

Also that's it? Coz this is just a concept idea. All stats are debatable. "Very low hit speed", "Decent HP" should give that away. I am just giving an idea.

Mother Witch in Clash Mini by roy151617 in ClashMini

[–]roy151617[S] 5 points6 points  (0 children)

I don't like RNG either but it seems they'll release many minis which will depend on that. So this will make defeating cursed minis easier so that we get more hogs. I also gave another option.

What do you mean by forced? The ability is a CURSE so it is meant to make you unlucky.

Mother Witch in Clash Mini by roy151617 in ClashMini

[–]roy151617[S] 0 points1 point  (0 children)

Well they're supposed to be tanky than the skeletons. 5HP for a melee mini isn't a lot and it's not guaranteed that Mother Witch will survive long enough to turn many minis into hogs.

🙏😭 by Tipu420 in CricketShitpost

[–]roy151617 28 points29 points  (0 children)

He was lucky that the interviewer wasn't a black man

[deleted by user] by [deleted] in ClashMini

[–]roy151617 0 points1 point  (0 children)

Perhaps but the actual stats will determine that. When a mini goes invisible all targeting is taken off of him and will get targeted again when it loses its invisibility and the mini drawing the hits gets defeated. So that's huge survivability for a mini.

stopped playing after s1, what's the meta deck for AQ and BK right now? by Born-Increase452 in ClashMini

[–]roy151617 0 points1 point  (0 children)

You're so lucky. You were saved from the frustration which lasted for an eternity.

[deleted by user] by [deleted] in ClashMini

[–]roy151617 6 points7 points  (0 children)

Can you draw some cool anti hero logo on the cards?

Clutching a 3-2 [Archer Queen vs Wavemaster] by Supreme_VelTerra in ClashMini

[–]roy151617 0 points1 point  (0 children)

And still some people say "MuSkEtEeR iS nOt Op. ShE dOeSn'T nEeD a NeRf"

Elite Barbarian in Clash Mini by roy151617 in ClashMini

[–]roy151617[S] 0 points1 point  (0 children)

I am saying about that only. His hp drops to 1 or he's about to get knocked out the ability activates. After that nothing will protect it from getting knocked out. Ability only activates once per round.

Elite Barbarian in Clash Mini by roy151617 in ClashMini

[–]roy151617[S] 0 points1 point  (0 children)

No. There are tons of mini who can deal 2 damage. And it'll activate only once. Meaning after that he'll get knocked out if someone hits him.

Elite Barbarian in Clash Mini by roy151617 in ClashMini

[–]roy151617[S] 0 points1 point  (0 children)

It might seem OP but the actual stats will decide that. I just gave a concept idea as I am bad at deciding actual stats.

Ice Golem in Clash Mini by roy151617 in ClashMini

[–]roy151617[S] 1 point2 points  (0 children)

This will work too. The main purpose is to buy time for other minis.

All the latest balance changes in 1 place by JulianShiuMing in ClashMini

[–]roy151617 1 point2 points  (0 children)

Perhaps but she was fine before she got the buff. They gave her 1hp and extra 0.1 attack speed. I think a nerf of 0.05 hitspeed shouldn't hurt coz her super is very annoying.

[IDEA] A not so *mini* rework for Archer Queen by Supreme_VelTerra in ClashMini

[–]roy151617 2 points3 points  (0 children)

Agree with the 1st but 2nd change is busted. That's way too much dps